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  1. #1

    Default Re: let a city rebel?

    A less drastic option would be to change your capital towards something in the middle of your empire. Perhaps Massilia, Baleares, Sardin or Emporion?

    This way you make sure your Italian cities take a smaller distance to capital penalty (and corruption) hit, which improves your public order in Italy. Just make sure to adjust taxes in Iberia if necessary.
    from plutoboyz

  2. #2

    Default Re: let a city rebel?

    Quote Originally Posted by Andy1984 View Post
    A less drastic option would be to change your capital towards something in the middle of your empire. Perhaps Massilia, Baleares, Sardin or Emporion?
    think mine's in arse' right now - it's fairly central (give or take a province), moving it a few provinces closer is at best going to keep the lid on some roman cities but still trap a huge number of troops on garrasion duty (i wouldn't mind so much if they were cheap & nasty levies, but they are mostly Hastati and decent frontline troops which should be deployed elsewhere

  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: let a city rebel?

    At least hastati costs you less than caetranann or caetratii, and the last two was definitely better in terms of manpower... well, sent your hastati sitting down in their pitiful city... is better than let them rebel

    BTW, how could you didn't massacre those Romaioi before!

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  4. #4

    Default Re: let a city rebel?

    Quote Originally Posted by Cute Wolf View Post
    BTW, how could you didn't massacre those Romaioi before!
    oh i have, but they soon grow back - same thing happened in cathage just as my main armies had been shipped off to takeover italy and i had finished some regional barracks unrest was getting difficult to manage and eventually rebelled, thankfully they were mostly slaves and my relatively small garrasion managed to retake the city (with the aid of a spy) - but giving them the twice over seems to have kept them sweet for the time being

  5. #5
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: let a city rebel?

    Quote Originally Posted by godsakes View Post
    oh i have, but they soon grow back - same thing happened in cathage just as my main armies had been shipped off to takeover italy and i had finished some regional barracks unrest was getting difficult to manage and eventually rebelled, thankfully they were mostly slaves and my relatively small garrasion managed to retake the city (with the aid of a spy) - but giving them the twice over seems to have kept them sweet for the time being
    Ohh, they really like the orcs and goblins oh no, better terms is uruk-hai.... exterminated, and breed again to get their manpower.....

    but you should try to leave a tavern for their hapiness, and for sure, train rorarii for garrison... well, most of their cities maybe allready huge, so their cultural impact is unavoidable... welll... it's logic that you'll need large garrisons...
    Last edited by Cute Wolf; 07-09-2009 at 13:42.

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  6. #6

    Default Re: let a city rebel?

    Don't the Lusotanni have a single unit with cheaper upkeep than the rorarii? If so: train them en masse and ship them to Italy (and the rest of your empire).
    from plutoboyz

  7. #7

    Default Re: let a city rebel?

    the Lusotanni are a relatively expensive nation as their troop lineup outclasses the (early) romans - their cheaper units are probably skirmmishers which are virtually redundant to the Luso as their standard light infantary unit (Caetranann) has 6x throwing spears. Recuriting celtic archers from my settlements in gaul are probably a better alternative for cheap garrasion troops but easier said then done given the Luso cannot upgrade their roads

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