There's no need to react so strongly to the mercenary option. That simple aspect of the game doesn't have to change if it's too complex. I proposed them as one aspect of a clear, straightforward system. Limiting their recruitment to one per turn is like the settlement recruitment you're suggesting.
Is this about approximating reality? If so then we should also add the supply script and a few other add-ons. I though this was about developing an effective way to handle player vs. player combat. Attempting to approximate strategic reality with a tactical game isn't wise.
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