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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all Mercenaries not recruited through edicts (that have not expired) are disbanded
    3. A player involved in a civil war may only recruit 1 mercenary per turn, and only up to a total number of their prioritizations per term.
    4. The recruitment is based upon first come, first serve..
    You are going to face the same issue I have been debating with TC - in a WEGO system, how do you ration out recruits? I say go for the same rationing rule as I propose with drafting - use random numbers, but give priority to any who lost out the previous turn:

    ------

    YLC's proposal v1.01

    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all mercenaries not recruited through edicts (that have not expired) are disbanded
    3. A player involved in a civil war may only recruit 1 mercenary per turn, and only up to a total number of their prioritizations per term.
    4. In civil war, mercenary recruitment takes precedence over ALL other monetary expenditures in the game and are executed by the GM when implementing combatants' move orders, recruiting by player in a random order, but with priority given to players that did not recruit mercenaries in the previous turn.

    (Changes to YLCs original proposal in italics.)
    Last edited by econ21; 07-10-2009 at 17:28.

  2. #2
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by econ21 View Post
    YLC's proposal v1.01

    1. Mercenaries can only be recruited during a civil war, or by an edict
    2. At the end of a civil war, all mercenaries not recruited through edicts (that have not expired) are disbanded
    3. A player involved in a civil war may only recruit 1 mercenary per turn, and only up to a total number of their prioritizations per term.
    4. In civil war, mercenary recruitment takes precedence over ALL other monetary expenditures in the game and are executed by the GM when implementing combatants' move orders, recruiting by player in a random order, but with priority given to players that did not recruit mercenaries in the previous turn.

    (Changes to YLCs original proposal in italics.)
    This is my favorite system so far. The burden of keeping track of who gets the mercs first falls on the GM, instead of the Seneschal, which prevents that position from becoming too complex. While it increases the GM's work, it isn't by a huge amount and he already has to take the save and do the moves during a Civil War anyway. It looks like a good compromise to me.


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