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  1. #1
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: PvP mechanics brainstorming thread

    I think a WEGO movement system and a first come recruitment system can work together. Recruitment has, as far as I know, always been first come in the game. It's arbitrary, but it is fair. Let the first person to DL the save recruit their merc company of choice. This eliminates worries about who gets what as well, if you're there first you get what you want.


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    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: PvP mechanics brainstorming thread

    I don't think it has ever been like that (maybe in KotR) but surely not in LotR because all recruitment was done by the Chancellor.

    If you wanted mercs, you had to wait for the Chancellor to recruit them for you.

    I'd prefer we used a WEGO system all the way : for both recruitment and movement (though in the fromer, it might a bit tougher to implement)
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  3. #3
    Prince Louis of France (KotF) Member Ramses II CP's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by Tristan de Castelreng View Post
    I don't think it has ever been like that (maybe in KotR) but surely not in LotR because all recruitment was done by the Chancellor.

    If you wanted mercs, you had to wait for the Chancellor to recruit them for you.

    I'd prefer we used a WEGO system all the way : for both recruitment and movement (though in the fromer, it might a bit tougher to implement)
    My comment wasn't clear, sorry Tristan; I meant in mechanical terms the game is always played that way. No one in a hotseat complains that England hires mercs before the Danes, or etc. I don't see our situation as being substantially different.


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    Senior Member Senior Member econ21's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by Ramses II CP View Post
    It's arbitrary, but it is fair. Let the first person to DL the save recruit their merc company of choice.
    I would be loathe to avoid ever letting competition between players be determined by who downloads the save first. I have been told that some players have lives, if so it would be unfair on them.

    There is also terrible scope for abuse (general 1 of side A only uploads save when general 2 is online etc).

  5. #5
    The Count of Bohemia Senior Member Cecil XIX's Avatar
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    Default Re: PvP mechanics brainstorming thread

    I definitely prefer YLC's system, it seems the least redundant with the unit prioritization rules we already have.

  6. #6
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: PvP mechanics brainstorming thread

    The only issue I would have with trying to get everyone a turn is that, for the most part, this will only matter if everyone is clustered in the same region - if they are not, there is no point and it weighs down the system. For instance, within the general area of our starting positions, we have France, Netherlands, Southern Germany, Northern Germany, England and Wales, Ireland and Scotland, Northern Spain, Southern Spain, and North Africa regions to recruit mercenaries from. For added realism, I could go in and edit the France region into a Southern and Northern France region.

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    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Quote Originally Posted by YLC View Post
    The only issue I would have with trying to get everyone a turn is that, for the most part, this will only matter if everyone is clustered in the same region - if they are not, there is no point and it weighs down the system. For instance, within the general area of our starting positions, we have France, Netherlands, Southern Germany, Northern Germany, England and Wales, Ireland and Scotland, Northern Spain, Southern Spain, and North Africa regions to recruit mercenaries from. For added realism, I could go in and edit the France region into a Southern and Northern France region.
    Even if everyone is in different areas (or in the same areas, but not requesting overlapping units), it will still matter if there isn't enough money to recruit all of the units requested. The only fair methods I see of compensating for this are the all or nothing system I've talked about before, or econ21's rotation proposal. While the rotation proposal is more complex, the current wording places the burden of implementing it on the GM, not one of the players, and the burden is relatively minimal. In addition, the all or nothing system will pretty much prevent any civil war recruitment if income is low, while econ21's system will still allow for a slow trickle of reinforcements during a civil war unless the faction is flat broke. Thus, I think econ21's version is stronger than the all or nothing.
    Last edited by TinCow; 07-10-2009 at 18:21.


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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: PvP mechanics brainstorming thread

    If the GM is OK with it, then so am I. It looks like a good rule set.


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  9. #9
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: PvP mechanics brainstorming thread

    Have mercy on us non native speakers. What's a WEGO system?
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