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  1. #1
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: The RTW AI vs Kingdoms AI

    Quote Originally Posted by Skullheadhq View Post
    So is it possible to just port EB1 to M2TW and slightly mod the AI?
    There are a whole bunch of changes in the MTW2 game engine that the team wants to take advantage of. Most recent example is with normadic factions and the whole city/castle settlement thingy. So whether its possible or not to just port it over the EB team has decided not to be like CA and make an almost exact copy of their game, but to instead recreate it.

    Another point, If they were going to port it over exactly then why are we even waiting for EB2 when we have the original on our computers already. I am happy with the wait, every day that I wait is another day that these guys are working changes into the new system. (jeez, and now I sound like a sycophant...)
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  2. #2
    EBII PM Member JMRC's Avatar
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    Default Re: The RTW AI vs Kingdoms AI

    Quote Originally Posted by Blxz View Post
    There are a whole bunch of changes in the MTW2 game engine that the team wants to take advantage of. Most recent example is with normadic factions and the whole city/castle settlement thingy. So whether its possible or not to just port it over the EB team has decided not to be like CA and make an almost exact copy of their game, but to instead recreate it.
    Yes, the whole point of EBII is to recreate EB1 in all possible aspects and not just porting the models, skins, traits, texts, etc, to the new engine. We recognize that this is a huge task, but we work everyday on it.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
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  3. #3
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: The RTW AI vs Kingdoms AI

    on the subject of the AI, is it possible to avoid those silly bridge battles? I see the potentiol of kingdoms AI to avoid stupid field mistakes, so why no bridge battles?

    I spent 18 minuts of my time recording elites being thrown away by a hopelessly incompetant AI just yesterday.
    I was once alive, but then a girl came and took out my ticker.

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  4. #4
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: The RTW AI vs Kingdoms AI

    Don't think so.
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: The RTW AI vs Kingdoms AI

    Bridge battles are fun :-p.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  6. #6
    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: The RTW AI vs Kingdoms AI

    BC is amazing, though still a tad unbalanced. So I completely reworked the EDU - and my game is amazing for it. Though I was too lazy to change costs.



    A fantasy unit I created in BC. How does it look? The above is my profile pic on youtube fyi
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  7. #7
    Member Member Bucefalo's Avatar
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    Default Re: The RTW AI vs Kingdoms AI

    I agree with you, BC is amazingly good graphically, it is a real pleasure to the eye. But i´m not too fond either of the gameplay, i much prefer a system similar to SS or EB, i find the playability of them is excellent.

    Oh an yes, your unit looks well... small, what´s that supposed to be? a kataphract with a two handed mace?

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