There are many variables to make the phalanx work, but the main changes are:
- new models with longer spear
- new animations to change the behavior of the individual within the formation
- change "impact frames" within descr_skeleton.txt to alter the impact points in each animation
- change "strike_distances" within descr_skeleton.txt to force the units to grab the secondary weapons at closer ranges
- change the boundingspheres of the models (within each unit mesh) to give them more "mass"
- change the EDU values
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