Results 1 to 13 of 13

Thread: Das Pikes

  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Das Pikes

    Just out of curiosity, how did you get around some of the really sad pike behavior for EBII? I haven't seem them work well except with no secondaries.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  2. #2
    master of the wierd people Member Ibrahim's Avatar
    Join Date
    Dec 2007
    Location
    Who cares
    Posts
    6,195

    Default Re: Das Pikes

    Quote Originally Posted by antisocialmunky View Post
    Just out of curiosity, how did you get around some of the really sad pike behavior for EBII? I haven't seem them work well except with no secondaries.
    new animations and stats?
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Das Pikes

    Animations can fix pikes switching to secondary swords at the first opportunity?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  4. #4
    Member Member Phalanx300's Avatar
    Join Date
    Oct 2008
    Location
    Amersfoort
    Posts
    743

    Default Re: Das Pikes

    Apparantly they can, just look at the Phalangite preview. Also Phalangites can't do the turn around with the entire formation thing, when you flank them they have no choice but to use swords!

    And Hoplites would be getting shieldwall yet in the latest video they don't have it.

  5. #5

    Default Re: Das Pikes

    I don't think M2TW has shieldwall. As far as I know, there isn't a single unit in vanilla that uses it, and the same is true of Kingdoms.

  6. #6
    Member Member Taliferno's Avatar
    Join Date
    Jul 2004
    Location
    N.Ireland
    Posts
    89

    Default Re: Das Pikes

    Quote Originally Posted by Apraxiteles View Post
    I don't think M2TW has shieldwall. As far as I know, there isn't a single unit in vanilla that uses it, and the same is true of Kingdoms.
    Its in, but not used. Other mods use it.

  7. #7
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default Re: Das Pikes

    There are many variables to make the phalanx work, but the main changes are:

    - new models with longer spear
    - new animations to change the behavior of the individual within the formation
    - change "impact frames" within descr_skeleton.txt to alter the impact points in each animation
    - change "strike_distances" within descr_skeleton.txt to force the units to grab the secondary weapons at closer ranges
    - change the boundingspheres of the models (within each unit mesh) to give them more "mass"
    - change the EDU values



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  8. #8
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Das Pikes

    Quote Originally Posted by JMRC View Post
    - new models with longer spear
    Cool, I thought it was something simple like that by itself.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  9. #9
    Member Member Phalanx300's Avatar
    Join Date
    Oct 2008
    Location
    Amersfoort
    Posts
    743

    Default Re: Das Pikes

    Quote Originally Posted by JMRC View Post
    There are many variables to make the phalanx work, but the main changes are:

    - new models with longer spear
    - new animations to change the behavior of the individual within the formation
    - change "impact frames" within descr_skeleton.txt to alter the impact points in each animation
    - change "strike_distances" within descr_skeleton.txt to force the units to grab the secondary weapons at closer ranges
    - change the boundingspheres of the models (within each unit mesh) to give them more "mass"
    - change the EDU values
    Nice, I'm wondering though, will it ever be possible to have 5 ranks of Sarissa? And will you also be able to penetrate it from the fron with enough pressure? (In videos units just magically stopped when touching the front spears)
    Last edited by Phalanx300; 07-25-2009 at 14:13.

  10. #10
    EBII PM Member JMRC's Avatar
    Join Date
    Nov 2006
    Location
    Lisboa, Portugal
    Posts
    7,930

    Default Re: Das Pikes

    The only way to have 5 ranks of lowered pikes is to have all the ranks with the lowered pikes as well. This is because the vanilla phalanx only has 4 types of ranks (1st rank in knees, 2nd rank in normal stance, 3rd rank with overhand pikes and back ranks). The 3rd rank only appears in guard mode. We could make all ranks get their spears down to greater effect as stopping power, but it wouldn't be realistic, as I can't imagine more than 5 ranks having their spears lowered without hitting some companions in the front ranks or without messing up the formation. So, in EBII we use only the first 3 ranks.

    As for penetration power, all units can eventually get into close range, but their first impact will be minimal. They can only penetrate by slowly moving through the pikes. Exceptions exist of course: other phalanxes and most notably elephants. The large Indian elephants can penetrate the phalanx more or less easily, although a concentrated mass of pikes can make them stop and get killed. So, you know the drill: get the elephants in front and break through the phalanx, then charge with swordsmen units to prevent the phalanx from reorganizing, then hit with a cavalry charge in the flank. Of course, this is theoretical, because a good adversary will deploy javelinmen in front and sides of the phalanx and kill as many elephants as possible and guard the flanks with spearmen and rear with swordsmen, to protect the phalangites' retreat when the melee starts.



    "Death Smiles at Us All,all a Man Can Do Is Smile Back."
    Maximvs Decimvs Meridivs, Commander of the Armies of the North, General of the Felix Legions, Iberian Gladiator.

  11. #11
    Member Member Phalanx300's Avatar
    Join Date
    Oct 2008
    Location
    Amersfoort
    Posts
    743

    Default Re: Das Pikes

    Sounds great and much more realistic.

    Any more information on the shieldwall in EB2?

  12. #12
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Das Pikes

    Of course, we're just going to make 3 row thick phalangite lines and stick them one behind another.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  13. #13
    Member Member Phalanx300's Avatar
    Join Date
    Oct 2008
    Location
    Amersfoort
    Posts
    743

    Default Re: Das Pikes

    Quote Originally Posted by antisocialmunky View Post
    Of course, we're just going to make 3 row thick phalangite lines and stick them one behind another.
    I don't think that will be necesarry, look at the stopping power of this (besides that fact that Pezhetairoi would be able to keep their own in sword combat):

    https://www.youtube.com/watch?v=SGff-muPIis

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO