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Thread: Catch the Thief [Concluded]

  1. #31
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Catch the Thief

    As per what I wrote to the host:
    http://www.boardgamegeek.com/boardgame/1484

    That is more balanced I think (manual on wikipedia/hasbro)

    The current setup does seem a bit unfair. If the police had to choose who moves rather than both move, it would be fairer maybe.
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  2. #32
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    I think it would've been much simpler if ATPG would've started on A3 square while policemen would've started where they did.

    ATPG, as I understand You gave up?

    FactionHeir, thank you for sending me that link!

    We could start all over with a bigger room and with some changes in the rules?

  3. #33
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    The size of the board and starting position do not matter so long as the two pillars adjacent to the mask and the two policemen remain. Because of those factors the game is solved for the policemen, meaning there is a solution (already posted) to winning the game which cannot be refuted.
    #Winstontoostrong
    #Montytoostronger

  4. #34
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    If that map problem will be solved in a larger map and with edited rules will you try again?

    Though, with edited rules there should be more Policemen.

  5. #35
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    The other thing; you should only be able to see the thief if he is directly adjacent, not two squares away. In order to give the policemen a genuine challenge, it actually needs to be tough to figure out where the thief is. Remembering that the thief has a square that he must absolutely reach, and a square that he must absolutely leave on, that is enough of a handicap. the size of the map will have no meaning if there are 3 policemen. The additional cop would cover two squares next to the mask, which is what the two pillars are doing. Basically you're trading one impossible win position for another.

    I'd be willing to prove it to you by playing on the side of the policeman with 3 police. Boy I sound like a whiner, don't I? I'm just saying; the policemen should not be able to cover every square surrounding the mask in one move, because it takes 4 moves to enter the 3*3 box around the mask, get to the center, and then leave it. Having the policemen cover all the squares means it is still impossible for the thief to devise a strategy to win.

    The real secret to this game is that the policemen don't have to catch the thief at all, they simply need to cover all the squares around the mask. If they can do that, and they do, then the thief cannot win and the game is solved.
    #Winstontoostrong
    #Montytoostronger

  6. #36
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    No, you don't sound a whiner.

    I actually expected things to go wrong with the first one. Now, when I know where the problems were I can fix them and probably the next attempt will be a lot better.


  7. #37
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    Do I get credit for solving the game?

    The policemen players apparently didn't see they had a forced mate.
    #Winstontoostrong
    #Montytoostronger

  8. #38
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    You will get the credit for fixing some aspects of the game!

  9. #39
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    This game is ready for sign ups again!

    Rules

    • Game needs 3-5 players! Thief and 2-4 Policemen.
    • This game will be played in a table format.
    • The Thief must get the "treasure" and the Policemen must capture the Thief. If Thief catches the "treasure" and manages to escape he will win. If Policemen catch the Thief they will win.
    • To catch a Thief, Policemen have to enter the same square where the Thief is or successfully surround the Thief and prevent him moving.
    • Everyone will send their starting positions to me via PM.
    • The Thief must send a PM every turn with his move orders. His smiley is not shown on map unless Policeman is on adjacent square(must have a clear sight).
    • The Thief can move vertically, horizontally and diagonally. Policemen can move only vertically and horizontally.
    • One of the Policemen will be Chief and he can place 4 Alarm Systems(AS) or 2 AS and 1 Security Camera. If Thief steps on one of the Alarm Systems his position is revealed.
    • Thief can twice in game test the square he moves. If Alarm System is on that square it will be disabled by the Thief automatically and his position will not be revealed.
    • Once during the game the Chief can order two Policemen to move in the same turn.
    • Security Cameras spotting range is 2 squares. It must be placed either on wall or on pillar. All security measures can be switched off from Security Switchboard(SSB). Policeman must be in the same square with SSB in order to control whether security measures are on/off.
    • Policeman and Thief have max 24 hours to send me their move orders. The faster they send their orders the faster the game will move on.
    • When Thief have captured the "treasure" then Policemen can lock the exits if they stand in the same square where the exits are.


    Examples:
    Policemen moves and line of sight
    Thief moves

    I thank ATPG and FH for their suggestions.
    Last edited by Ibn-Khaldun; 08-16-2009 at 07:20.

  10. #40
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Catch the Thief

    Me will try
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  11. #41
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    I'd like to give the new rules a test run. (IN)
    Last edited by Askthepizzaguy; 07-22-2009 at 18:27.
    #Winstontoostrong
    #Montytoostronger

  12. #42
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    If 1-2 more people could sign up too then we can start this even today.

    Edit: Sry, but I just noticed that I forgot to add that Policemen can lock the doors(must be in the same square) when Thief have captured the treasure. If you don't mind then I'll add that part too.
    Last edited by Ibn-Khaldun; 07-22-2009 at 19:14.

  13. #43
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Catch the Thief

    In!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  14. #44
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    Good to have you.
    If no one else will join then I'll distribute the roles and send PM's about 2 hours from now. Though, it will be hard for only two Policemen to catch that Thief.

  15. #45
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    PM's have been sent!

    Roles:
    Askthepizzaguy - Policeman, Chief
    pevergreen - Policeman
    FactionHeir - Thief

    This is the Room:

    E - Exit
    O - Pillar
    SS - Security Switchboard
    - Ancient coins

    Happy hunting!

    If someone(max 2 people) want to join before this turn is ended they will join as Policeman.
    Last edited by Ibn-Khaldun; 07-23-2009 at 17:04.

  16. #46
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    I'm waiting PM's from ATPG and pevergreen. Would like to receive them before I go to sleep though.

  17. #47
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Catch the Thief

    Maybe they fell asleep. I can move more in the meantime, right?
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
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    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  18. #48
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    I have nothing against it but they might!
    Last edited by Ibn-Khaldun; 07-23-2009 at 23:24.

  19. #49
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Catch the Thief

    We've sent our stuff, at least I have.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  20. #50
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    Starting positions sent to Ibn-Khaldun.
    #Winstontoostrong
    #Montytoostronger

  21. #51
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    Night at the Museum: Turn 0

    It's quiet in the Museum. Officers have just arrived to work. And those ancient coins still look... ancient.


    E - Exit
    O - Pillar
    SS - Security Switchboard
    - Ancient coins
    - pevergreen
    - Askthepizzaguy

    Send me your orders within the next 24 hours.
    Last edited by Ibn-Khaldun; 07-24-2009 at 07:35.

  22. #52
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Catch the Thief

    Those policemen look like pillars
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  23. #53
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    ATPG and pevergreen - who will move? You haven't decided that.

  24. #54
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    I will move one square to the left. I thought it was FH's move actually.
    #Winstontoostrong
    #Montytoostronger

  25. #55
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    FH moved but unless he steps on AS his position will not be revealed on map.
    Also, only one of the Policemen can move during each turn.
    Edit: An updated map will be up soon.


    Night at the Museum: Turn 1

    It's still quite quiet in the Museum And those ancient coins look even more ancient.


    E - Exit
    O - Pillar
    SS - Security Switchboard
    - Ancient coins
    - pevergreen
    - Askthepizzaguy

    Send me your orders within the next 24 hours.
    Last edited by Ibn-Khaldun; 07-25-2009 at 08:05.

  26. #56
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Catch the Thief

    Night at the Museum: Turn 2

    It seems as if our Policemen have fallen asleep.


    E - Exit
    O - Pillar
    SS - Security Switchboard
    - Ancient coins
    - pevergreen
    - Askthepizzaguy

    Send me your orders within the next 24 hours.

  27. #57
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    I need to know that FH has moved. I could have posted a move a long time ago.

    If pevergreen wants to move, it is up to him where to move. Otherwise I move 1 square up.
    #Winstontoostrong
    #Montytoostronger

  28. #58
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Catch the Thief

    No need for host to say so as you won't be told where I am unless something happens anyway. Just send your orders
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

  29. #59
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Catch the Thief

    Quote Originally Posted by FactionHeir View Post
    No need for host to say so as you won't be told where I am unless something happens anyway. Just send your orders
    Well we are supposed to be taking turns. Since you hadn't posted in the thread I didn't even know if it was our turn yet. That's all.... not hard for the host to say "policeman move now".
    #Winstontoostrong
    #Montytoostronger

  30. #60
    Relentless Bughunter Senior Member FactionHeir's Avatar
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    Default Re: Catch the Thief

    Its like your usual mafia game, when the turn ends, everyone sends in orders. I don't move before or after the police, everyone moves at the same time essentially within that 24 hour span.
    Want gunpowder, mongols, and timurids to appear when YOU do?
    Playing on a different timescale and never get to see the new world or just wanting to change your timescale?
    Click here to read the solution
    Annoyed at laggy battles? Check this thread out for your performance needs
    Got low fps during siege battles in particular? This tutorial is for you
    Want to play M2TW as a Vanilla experience minus many annoying bugs? Get VanillaMod Visit the forum Readme
    Need improved and faster 2H animations? Download this! (included in VanillaMod 0.93)

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