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Also known as SPIKE in TWC
Well, you always mostly do the same tactial error in every MP games I play with you, as your initial Zerglings and Hydralisks army always got pwned by my Dark Templars, and your Scrin hordes mostly lost in the region where I build disruption towers. BTW I know that historically, hide and seek is accurate and valid tactics against army that was tactically superrior in open field, maybe If we meet again after holidays, I'll try fight with those Barbarians (oops you also call the Romans barbarians? what about your Steppe army? ).
Angkara Murka di Macapada
Today i faced a full cavalry SAKA army with an Imperial Roman Legion, with 1 first cohort, 5 cohorts, 2 pedites extr, 4 eastern auxilia, 2 eastern auxilia archers, 1 cohors evocata, 1 cohors pretoriana, a general, 1 gallic cav, 1 german cav, 1 extraordinarii cav. 40000 mnais.
Babylonian flat map.
I won, but it was against the AI, so...
Anyway, i saw that it's better NOT to use testudo, because the heavy cavalry charges hit it before they could reform original formation, and hit really bad. Normal formation, use infantry to cover flanks, use the few cavalries to attack isolated units.
Exactly. Which is why Crassus never used it. Learn from history, and it will even help in EB MP. Also, it tires troops, both in RL and enormously in EB.
Accensi are questionable to me, as your human opponent would simply charge them. Numbers would have to be your saviour.
The most important thing you should know is that NEVER stand and take a cavalry charge. Even spearmen, even hoplites, even the hoplite elite/thorkitai can take a heavy cavalry charge standing. This is the most common misconception ever. In RTW, if you let you infantry counter-charge, it will suffer very, every few casualties, if any. Running away from the horsemen and then turning when their charge dissipates is even more effective against the heaviest of the heavy cavalry. This is quite (very!) ahistorical/counter-intuitive, but that is how RTW works, and I consider myself a master of RTW game mechanics.
Honestly, after that defeat, I just admit that the element of surprise ambush did play a really significant role on the battlefield. But running against cav charges is also a good option when fought in the woods. Just curious, why units that was fallen into ambush tend to rout much quicker?
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
Hah, have you ever seen the "surprised by the emerging enemy"?? That indicator shaves off a few points of morale. Now take some Gaesatae/other naked warriors/Slavic Spearmen, and add some fire arrows, a few routing enemies, your general close by, or even a rear attack, and you get an insta-rout. Thus, always keep some of your men hidden, even if there is no tactical value in that.
Last edited by Aemilius Paulus; 08-02-2009 at 06:27.
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Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
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