Ah, I understand. In fact, I've experienced your situation to some degree myself. But if we compare the numbers...
Code:
;451
type dacian infantry rhompharoi thorakitai
dictionary dacian_infantry_rhompharoi_thorakitai ; Thraikioi Rhomphaiaphoroi
category infantry
class heavy
voice_type Light_1
soldier dacian_infantry_rhompharoi_thorakitai, 30, 0, 1.18
mount_effect elephant -1
attributes sea_faring, hide_improved_forest, hardy
formation 1.6, 1.4, 2.4, 2.4, 4, square
stat_health 1, 1
stat_pri 11, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.285
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
stat_sec_attr no
stat_pri_armour 12, 11, 1, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -2, -2
stat_mental 15, impetuous, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2899, 725, 100, 25, 2899
ownership gauls, scythia, slave, britons, germans, romans_julii, romans_brutii, romans_scipii, numidia, macedon, thrace, greek_cities, egypt, carthage, spain, seleucid, dacia, pontus, parthia, armenia, saba
Code:
;356
type hellenistic infantry agrianaipelekephoroi
dictionary hellenistic_infantry_agrianaipelekephoroi ; Agrianikoi Pelekephoroi
category infantry
class light
voice_type Light_1
soldier hellenistic_infantry_agrianaipelekephoroi_asturainaxemen, 40, 0, 1.15
officer ebofficer_hellenic_officer
attributes sea_faring, hide_improved_forest, can_sap, very_hardy, hide_long_grass
formation 1.2, 1.6, 2.4, 3.2, 4, square
stat_health 1, 1
stat_pri 6, 8, javelin, 47.3, 2, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr prec, thrown
stat_sec 9, 8, no, 0, 0, melee, simple, slashing, axe, 0 ,0.165
stat_sec_attr ap
stat_pri_armour 9, 10, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, 1, 0
stat_mental 15, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1833, 458, 65, 623, 1833
ownership macedon, thrace
The Rhomphaiaphoroi have 12 armor, 11 defense skill, and 1 shield.
The Agrianikoi have 9 armor, 10 defense skill, and 3 shield.
The Rhomphaiaphoroi should theoretically take fewer casualties in combat... except in the case when they are taking missile fire from the front, in which case the Agrianikoi would fare better.
So you may say that Rhomps. simply aren't worth it in terms of money when they need retraining so often... I tend to look more at the effectiveness of the unit in question. Yes, the Agrianikoi may indeed take fewer casualties overall, but I am certain that they did not kill nearly as many enemies as the Rhomphaiaphoroi, and so their kill/death ratio (the biggest thing I factor into a unit's "effectiveness") is lesser than that of the Rhomps.
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