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Thread: Surprisingly Good and Bad Units 1.2 Edition

  1. #691
    graduated non-expert Member jerby's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Okay, Maybe I should elaborate on my choice, before people misunderstand me.

    Rhompaiaporoi kill units, for sure. Put th em to good use and they shred phalangites, put them on walls and you almost get an insta-win. They're indeed elite.
    However, whener I have one or two units in my campaigning army (currently heading towards Antiochia, whatever it's called) They always seem to get a lot more deaths than the other flanking infantry.
    It's not a weird thing, offcourse, my peltastai makedonikoi or hypaspistai are tanks with all that armor... but after two three big battles my unit is practically gone...
    So, all in all, for the money they cost, I just don't find them that much better than the Agrianikoi

  2. #692
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Ah, I understand. In fact, I've experienced your situation to some degree myself. But if we compare the numbers...

    Code:
    ;451
    type             dacian infantry rhompharoi thorakitai
    dictionary       dacian_infantry_rhompharoi_thorakitai     ; Thraikioi Rhomphaiaphoroi
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          dacian_infantry_rhompharoi_thorakitai, 30, 0, 1.18
    mount_effect     elephant -1
    attributes       sea_faring, hide_improved_forest, hardy
    formation        1.6, 1.4, 2.4, 2.4, 4, square
    stat_health      1, 1
    stat_pri         11, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.285
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr    no
    stat_pri_armour  12, 11, 1, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, 0, -2, -2
    stat_mental      15, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2899, 725, 100, 25, 2899
    ownership        gauls, scythia, slave, britons, germans, romans_julii, romans_brutii, romans_scipii, numidia, macedon, thrace, greek_cities, egypt, carthage, spain, seleucid, dacia, pontus, parthia, armenia, saba
    Code:
    ;356
    type             hellenistic infantry agrianaipelekephoroi
    dictionary       hellenistic_infantry_agrianaipelekephoroi      ; Agrianikoi Pelekephoroi
    category         infantry
    class            light
    voice_type       Light_1
    soldier          hellenistic_infantry_agrianaipelekephoroi_asturainaxemen, 40, 0, 1.15
    officer          ebofficer_hellenic_officer
    attributes       sea_faring, hide_improved_forest, can_sap, very_hardy, hide_long_grass
    formation        1.2, 1.6, 2.4, 3.2, 4, square
    stat_health      1, 1
    stat_pri         6, 8, javelin, 47.3, 2, thrown, simple, piercing, spear, 10 ,1
    stat_pri_attr    prec, thrown
    stat_sec         9, 8, no, 0, 0, melee, simple, slashing, axe, 0 ,0.165
    stat_sec_attr    ap
    stat_pri_armour  9, 10, 3, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      0, 0, 1, 0
    stat_mental      15, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1833, 458, 65, 623, 1833
    ownership        macedon, thrace
    The Rhomphaiaphoroi have 12 armor, 11 defense skill, and 1 shield.

    The Agrianikoi have 9 armor, 10 defense skill, and 3 shield.

    The Rhomphaiaphoroi should theoretically take fewer casualties in combat... except in the case when they are taking missile fire from the front, in which case the Agrianikoi would fare better.

    So you may say that Rhomps. simply aren't worth it in terms of money when they need retraining so often... I tend to look more at the effectiveness of the unit in question. Yes, the Agrianikoi may indeed take fewer casualties overall, but I am certain that they did not kill nearly as many enemies as the Rhomphaiaphoroi, and so their kill/death ratio (the biggest thing I factor into a unit's "effectiveness") is lesser than that of the Rhomps.
    Last edited by DaciaJC; 07-20-2009 at 18:41.
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  3. #693
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    The super high-end assault infantry isn't really worth it all that much. Usually throwaway AP units do equally well.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #694
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by antisocialmunky View Post
    The super high-end assault infantry isn't really worth it all that much. Usually throwaway AP units do equally well.
    Throwaway assault corps are waste in sieges, as they will become instant victim against towers. BTW, Romphaiakoi aren't "surprisingly good" because they are certain elite troops.

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  5. #695
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Cute Wolf View Post
    Throwaway assault corps are waste in sieges, as they will become instant victim against towers. BTW, Romphaiakoi aren't "surprisingly good" because they are certain elite troops.
    Plus, don't underestimate the fun factor. Also, elite assault troops (specifically Rhomphaiaphoroi, Kluddargos, and Sreni Pattya Yoddaha) are very useful against cataphracts, especially the insanely armoured Baktrian, Hai, and Pahlavân FMs.




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  6. #696
    The nameless legionary Member paramedicguyer's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Cohors Imperatoria...nuff said.

  7. #697
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Cute Wolf View Post
    Throwaway assault corps are waste in sieges, as they will become instant victim against towers. BTW, Romphaiakoi aren't "surprisingly good" because they are certain elite troops.
    Those elite assault infantries still get mowed down by tower and archer fire. I use heavily armored normal guys for that job, Why have 1 when you can have 2 and spend an extra turn starving out the garrison by building an extra tower?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  8. #698
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    ...you mean arrows actually *work* on the kinds of troops the term "fancy elite assault units" mainly covers...?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  9. #699
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    If you're talking about the dudes with big two handers, yes.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  10. #700
    Member Member mountaingoat's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition


  11. #701
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by antisocialmunky View Post
    If you're talking about the dudes with big two handers, yes.
    I wouldn't describe those units as "assault troops". No, always use them to flank. Heavily-armored elites, such as Peltastai Makedonikoi, Solduros, etc. are better suited to attacking walls (as I believe you mentioned).
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  12. #702
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I've also seen those guys tear into phalanxes from the front and win if the phalanx spread out a little bit. Fairly impressive.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  13. #703

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    I just got Pedites Extrondarii ,in my current game,and i still prefer Samnicti hastati

  14. #704
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Surprisingly good = Teceitos
    These troops are capable to rip apart my legionaries but if I using them, I also rip through those pesky hoplite and phalanxes. Relatively cheap, and capable to stand against better equipped troops.

    Surprisingly bad = Pezoi Brettoi
    These Brutus infantry is too exspensive and many fell victim against hoplites. Pretty bad, since heavy infantry swordsmen should beat spearmen. Hastati samnitici and pedites extraordinarii are more exspensive, but they bring statisfied results.
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  15. #705
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Sonic View Post
    These Brutus infantry is too exspensive and many fell victim against hoplites. Pretty bad, since heavy infantry swordsmen should beat spearmen.
    First of all, Pezoi Brettioi are not truly heavy infantry, more medium infantry. Hoplites are far more heavily armoured. Secondly, the "swords beat spears"-argument is nonsense. We had the discussion some time back on the forum and, although not everyone agreed, the team's position is that even when all other circumstances were equal, swordsmen did not automatically beat spearmen.
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  16. #706
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Ludens View Post
    First of all, Pezoi Brettioi are not truly heavy infantry, more medium infantry. Hoplites are far more heavily armoured.
    Interestingly, Pezoi Brettioi are classified as "light infantry" within the game. So that probably further decreases their ability to go toe to toe with heavies.
    If somebody wants units that can beat Hoplites head on, I'd suggest Tekastos. Or Worgozez - probably the single best unit in the game vs. Hoplites (except perhaps the two-handed elite guys).




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  17. #707
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post
    Interestingly, Pezoi Brettioi are classified as "light infantry" within the game. So that probably further decreases their ability to go toe to toe with heavies.
    If somebody wants units that can beat Hoplites head on, I'd suggest Tekastos. Or Worgozez - probably the single best unit in the game vs. Hoplites (except perhaps the two-handed elite guys).
    Well, I know that those Pezoi Brettioi are light infantry, very much same as hastati, but the latter are capable to take down hoplite single handedly.
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  18. #708
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    For some reason their defense statline is also utter crap and direly needs fixing. This is what the meaningful bits should look like in the EDU:
    Code:
    ;533
    type             italic infantry bruttian
    dictionary       italic_infantry_bruttian      ; Bruttian Infantry
    category         infantry
    class            light
    voice_type       Heavy_1
    soldier          roman_infantry_hastatiearly, 40, 0, 1.18, 0.25
    mount_effect 	 chariot +2
    attributes       sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation        1, 2, 2, 3, 4, square
    stat_health      1, 1
    stat_pri         4, 4, pilum, 35, 2, thrown, blade, piercing, spear, 15 ,1
    stat_pri_attr    prec, thrown, ap
    stat_sec         10, 4, no, 0, 0, melee, simple, slashing, sword, 0 ,0.13
    stat_sec_attr    no
    stat_pri_armour  9, 9, 3, flesh
    ...
    stat_cost        1, 1275, 319, 50, 70, 1275
    ...
    Last edited by Watchman; 07-27-2009 at 18:33.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  19. #709
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by athanaric View Post
    Interestingly, Pezoi Brettioi are classified as "light infantry" within the game. So that probably further decreases their ability to go toe to toe with heavies.
    The "light" and "heavy" classifications do not affect unit abilities. They are tags for the A.I. to determine its recruitment and positioning.

    Quote Originally Posted by Watchman View Post
    For some reason their defense statline is also utter crap and direly needs fixing. This is what the meaningful bits should look like in the EDU:
    Thanks for the fix!
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Yeah, thanks. Also, I'm not sure why anyone would prefer Samnite Spearmen to the Pedites Extraordinarii. They are different units. One is a heavy assault unit and the other is a good fast spearman.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  21. #711
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Ludens View Post
    The "light" and "heavy" classifications do not affect unit abilities. They are tags for the A.I. to determine its recruitment and positioning.
    Also, IIRC the "class" of many Italic and Roman units was slightly counter-intuitive in order to convince the tactical AI to form decent triplex acies deployements.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  22. #712

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    During my new Getai campaign I have new opinions on some units.

    Surprisingly good: Komatai, Drapanai, Komatai Epilektoi, the Getai bodyguard unit, and Skuda Baexdzhyntae.

    Surprisingly bad: Boii Cingetos, Getikoi Stratiotai, and Komatai Thorakitai Stratiotai.

    Refer here.

  23. #713
    Member Member WinsingtonIII's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by APX View Post
    During my new Getai campaign I have new opinions on some units.

    Surprisingly good: Komatai, Drapanai, Komatai Epilektoi, the Getai bodyguard unit, and Skuda Baexdzhyntae.

    Surprisingly bad: Boii Cingetos, Getikoi Stratiotai, and Komatai Thorakitai Stratiotai.

    Refer here.
    What's so surprisingly bad about the Dacian light and heavy phalanxes? They're some of the few units in your armies early on that have enough armor to not be shot to death by missiles, and as long as you put them in guard mode they can easily hold true phalanxes, hoplites, or any other heavy line infantry that's bothering you from the front while you flank them, which is a useful role to have. Admittedly, they aren't the best heavy spearmen, but are they are good as long as they are used only for what they are meant for. That being said, I would never use more than 4 units (and usually more like 2) of this type in a Getai army because you have so many other troops that are great in many different roles, whereas the phalanxes are more limited in terms of versatility.
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  24. #714
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Well, if you're accustomed to playing with hoplites, those Getai Phalanxes function much like them and even have the high density. The only different is you have ridiculous AP on your secondary sword.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  25. #715
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    No you don't.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  26. #716
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by antisocialmunky View Post
    The only different is you have ridiculous AP on your secondary sword.
    No, the Getic phalanxes don't have AP. Their secondary weapon, like the Komatai, is the sica, which isn't AP.

    That doesn't make them any less *awesome*, though. They are your best line infantry, well able to hold anything attacking from the front in place so that you can flank with Drapanai and the like.

    And to disagree with WinsingtonIII here: I think that the Komatai Thorakitai Stratiotai (Dacian Heavy Phalanx) is among the best heavy spearmen units available.

    And as for the Boii Cingetos: admittedly, I haven't used them yet, but I might have an idea on how you (APX) tried to employ them. They are not meant to be thrown headlong into the frontal assault. With only 7 armor, they are prone to death by missiles. Rather, use them to flank the enemy.
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  27. #717

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by Frontline1944 View Post
    And as for the Boii Cingetos: admittedly, I haven't used them yet, but I might have an idea on how you (APX) tried to employ them. They are not meant to be thrown headlong into the frontal assault. With only 7 armor, they are prone to death by missiles. Rather, use them to flank the enemy.
    I had about 5 units of them and 2 slingers in the province Scorcouw while it was being besieged by KH. The battle was a slaughter. Their Hoplitai Haploi and Hellenic skirmishers easily killed my Boii Cingetos, even though my Boii Cingetos had two experience.


    I'll admit to not having much experience with the Dacian light and heavy phalanx. I've only used them in a couple of battles so far, and each time I have tried to use them as line troops troops they are outdone by Drapanai or Komatai.

  28. #718

    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by John the Mad View Post
    I just got Pedites Extrondarii ,in my current game,and i still prefer Samnicti hastati
    I find hastati samnitici to be expensive compared to principes and hastati. Cost/quality-seen, I still prefer the pedites extraordinarii over the hastati samnitici. The latter may be fast, have a better stamina and have cool-looking armor. But the former has (1) a bigger shield, (2) a higher missile attack, (3) have the cool and deadly kopiis-sword, (4) have more armor and a decent morale. Not too mention the fact they look even cooler than these overpriced hastati samnitici.

    My reliance upon these pedites (and other roman units) instead of hastati samnitici may have to do something with the fact I don't really find any use for mobile light spearmen. If you have to take out heavy cavalry, I rely on cheaper principes (before and after camillian reforms) or on decent triarii. Hastati samnitici, neither cheap nor heavy, would be my very, very last choice.
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  29. #719
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    i had bad run-ins when using them too, galatian shortswordmen are so much better than them.




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  30. #720
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Surprisingly Good and Bad Units 1.2 Edition

    Quote Originally Posted by APX View Post
    I had about 5 units of them and 2 slingers in the province Scorcouw while it was being besieged by KH. The battle was a slaughter. Their Hoplitai Haploi and Hellenic skirmishers easily killed my Boii Cingetos, even though my Boii Cingetos had two experience.
    I suppose the skirmishers took a big chunk out of their numbers. Plus, the Boii Cingetos aren't at their best in street battles, where they are forced to attack the enemy from the front. I wouldn't discount any unit on the basis of one battle.

    Quote Originally Posted by APX
    I'll admit to not having much experience with the Dacian light and heavy phalanx. I've only used them in a couple of battles so far, and each time I have tried to use them as line troops troops they are outdone by Drapanai or Komatai.
    Certainly, Drapanai, and possibly Komatai, will get more kills than the phalanxes. They'll also get ripped to pieces by missiles, i.e. arrows/stones and the javelins that often precede an enemy charge. The phalanxes can absorb those missiles quite nicely, owing to their substantial armor, and keep the enemy engaged while you swing around with those Drapanai and other flankers to inflict massive damage.
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