You don't have to pretend; that's exactly what I did. CASUAL.I'm going to pretend you didn't just call TA 'casual'. I'll assume that you meant 'singleplayer'.IMO TA was also the better game in casual multiplayer, but not in competitive.
I'll explain briefly. Starcraft is fast and overwhelming, TA is more sedately paced. And in case someone makes the claim that slower speed means a more strategic game, I'd answer that while there is correlation, causation has not been demonstrated. Obviously, the rules and strategies of chess stay the same whether or not a timer is used. The time element merely applies pressure. SC thus distinguishes player skill better = good for competition.
Again, a time element does nothing to affect a game's strategic complexity. Don't make that mistake. All that a time element does, is distinguish faster thinkers from slower ones = good for competition. You'd no doubt meet SC players who use their micro skills to make up for a lack of their strategic skills, but that creates just another tier of players. The best ones make full use of both.TA is more of a strategic game. You have to focus on the overall picture. SC is tactical, even twitch-based. It's all about who can click the fastest and can work their hotkeys.
First of all, realism has no relevance to how good and / or competitive a game is. Are chess or go realistic games by any measure?TA's resources aren't 'infinite'. In fact, I consider TA's system far more realistic than SC's.
That out of the way, resources in TA are infinite in the manner that they don't run out. In SC they do; that promotes expansion and aggression and also introduces another time element which makes the game better paced = good for competition.
As far as I remember, the Flash rush was so powerful that it completely dominated at least two tournaments and the ladder at some point. Quote from wargrounds.com warguide:TA's factions were quite well balanced. There was no 'uber-unit', no unbeatable strategy.
This is typical scrub talk. If a game is well balanced, you don't need to "avoid playing with rushers" or "regard a strategy an acceptable one." A competitively minded player is certainly not concerned about "missing out on many important aspects of the game" - he just aims for the most efficient way to win.Originally Posted by Warguide
The differences were mostly cosmetic apart from very few key units which got used over and over. Also, when TA was at its most competitive point, the sides had the least amount of differences.The sides were DIFFERENT.
Finally, Starcraft has withstood the test of time for more than 10 years in competitive gaming. TA has not. Proof can't get much harder than that.
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