IRC:
Since we can't effectively use hamachi to chat, I've opened an IRC chat room.
1) Download here:
http://www.hydrairc.com/index.php?page=downloads
2) Open up HydraIRC
3) Click File->New Server
4) Join irc.chatspike.net(create a network and then add this server if you don't want to type things in over and over again).
5) /Join #EB.
6) You may want to use /nickserv register to reserve your nick.
7) Use /nickserv identify to login to your nick.
Read instructions here:
http://www.hydrairc.com/wiki/wakka.php?wakka=HomePage
And we are good.
Definitions:
-INFANTRY are
infantry units without skirmish.
-LIGHT units are
any infantry with skirmish,
any fast infantry that is not 'well armored,' or
cavalry with skirmish that is not 'well armored'. Does not include chariots. Casse Chariots are Medium Cav, Scythed Chariots are Heavy Cav.
-MEDIUM CAV are any cavalry that
is atleast 'fast,' cost less than 3050 mnai, and less than 5 lance attack if it has a lance. If the thing doesn't have a lance, its medium. :-p This includes cav that can go into 'Light' class[/U]. Can have missiles.
-HEAVY CAV is any cavalry not MEDIUM CAV. Can have missiles.
-FACTIONAL UNITS are those units that are listed under you faction' description on the
EB website.
-MERCENARY/ALLIED units are those units that you have access to in multiplayer roster that are not on the website.
-A PHALANX is a unit which has a phalanx mode option, not hoplites or other untis described as a 'phalanx.'
-A PHALANX BOX is a formation of phalanxes where the phalanxes are put into a rectangle or some other enclosed shape. More than 75% of the
-A RUN THROUGH is where you order your units to run through an enemy formation with the result of your units being forced through the enemy formation without killing their way through.
-ELEPHANTS are counted as Heavy Cavalry, no exceptions.
Army Compositions:
Chevron Rules: Single chevron is allowed per unit.
Western Mediterranian/Continental and N. European Factions:
-Rome, Arche Seleukia, KH, Maks, Ptoly, Carthago, Luso, Gauls, Casse, Sweboz, Getai
4 Medium or Heavy Cavalry MAX with up to 2 Heavy Cavalry MAX.
4 MIN and 6 MAX Lights
12 MAX Infantry, 8 Phalanx MAX
6 Mercenary/Allied MAX
Exceptions:
Romans using Polybian/Camillian must leave 3K unspent(So you can't run around with all elite armies).
Luso, Gauls, Casse, Sweboz,Getai have a max of 8 Light options instead of 6 incase they elect to counter missile spam with missile spam.
Asian Factions
-Hayasdan, Pontus, Baktria
5 Medium or Heavy Cavalry MAX with up to 2 Heavy Cavalry MAX.
5 MIN and 8 MAX Light
10 MAX Infantry, 6 Phalanx MAX
6 Mercenary/Allied MAX
Steppe Factions
-Saka, Parthia, Sauramatae
6 Medium or Heavy Cavalry MAX with up to 3 Heavy Cavalry MAX.
8 Infantry MAX, 6 Phalanx MAX.
6 MIN and 12 MAX Light
6 Mercenary/Allied MAX
Other Limits
2 Elephants Max
2 Naked units Max
Faction Specific Rules:
-Romans are LIMITED to the factional units from one era. Pick one and stick with it. However, you may use Samnite Spearmen in Polybian and Velites in Marian. Italian Units(Samnites, Pedites, Italian Elite Cavalry, Campanian Cavalry, Ligurians, Bruttians, and Lucianians should not be used after Polybian)
-Mercy Rule for Saba: It has no army composition limit, just upgrade limits. They aren't going to do well so I respect whoever has the balls to play this faction.
Fair Play Rules:
-DO NOT MOVE YOUR CAVALRY THROUGH PHALANXES WITH PHALANX MODE ON, yours or the enemys.
-You can charge/run/elephant/chariot through infantry in the 'Light' category if they are in loose since you would be able to run around infantry who are that loose. Yours or the enemy. You can run through slingers in default formation(its very loose to begin with).
-You can run through cavalry since infantry suck at running behind them and surrounding them.
-You cannot turn phalanx on a unit that is already fighting without phalanx mode on. Turn it on before attacking.
THE EXCEPTIONS TO THE FOLLOWING 3 RULES ARE POSTED ABOVE
-NO RUN THROUGHS. The exceptions are when you are withdrawing your cavalry when they are surrounded and when the unit is in loose(which screws up the engagement AI) or the unit is slingers.
-NO CHARGING THROUGH YOUR OWN MEN WITH CAVALRY. You can charge them together or you can charge infantry after. The exception to this rule is if its reasonably accidental in the heat of battle or minor or through loose light units or you run through slingers.
-DO NOT MOVE ELEPHANTS OR CHARIOTS THROUGH YOUR OWN MEN. They would be killed in real life so since this isn't in RTW, you cannot do this except with loose light or slingers.
-NO STACKING YOUR UNITS ONTOP OF EACH OTHER EXCEPT WHEN ATTACKING, only up to 25% of a unit may be covered by other units. You can have attacking units overlapping to sim reenforce/crush of a major charge/break guard mode units. ARCHERS OR SLINGERS FIRING DO NOT COUNT AS 'ATTACKING' UNITS. ATTACKING UNITS MUST BE A UNIT NOT IN GUARD MODE ATTACKING IN MELEE. The exception to the exception is that NO PHALANX UNIT MAY OVERLAP ANOTHER PHALANX UNIT MORE THAN 25% EVEN IF THEY ARE ATTACKING.
-When choosing elephants/chariots, ANNOUNCE THAT YOU HAVE ELEPHANTS/CHARIOTS!!!
-If you are Rome, please say what reform you are.
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