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Thread: Permanent Stone Forts question

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    Deadhead Member Owen Glyndwr's Avatar
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    Default Permanent Stone Forts question

    So there has a been a lot of speculation recently regarding the use of permanent stone forts (PSFs), and what seems to be the general consensus is that they will be used to represent cities that couldn't make it as a main city due to the province restrictions. I recently picked up M2TW Kingdoms and I noticed something about the PSFs: They aren't given names. In Britannia campaign, they're labeled as (Province Name) Stone Fort (i.e. Gwynedd Principality Stone Fort, Deheubarth Principality Stone Fort, etc.) So, what I want to know is if the PSFs can actually be given a specific name?
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


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    Member Member Cartaphilus's Avatar
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    Default Re: Permanent Stone Forts question

    I think that it is impossible to name PSFs in campaign map, but there is other options like opening windows (clicking on it) with the text (and the name) that we want.
    At least I read it in Dominion of the Sword mod forum.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  3. #3

    Default Re: Permanent Stone Forts question

    most importantly if they are to depict cities can they rebel ? what will be their stack composition ?

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Permanent Stone Forts question

    No, forts will not rebel. They are just forts.

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    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Permanent Stone Forts question

    They could start as rebels though, with eleutheroi forces inside, I assume?

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Permanent Stone Forts question

    Yes, and rebels can attack/conquer them as any other settlement/fort.

  7. #7

    Default Re: Permanent Stone Forts question

    Has play testing shown that they will they be used by the AI? I only ever really experienced stone forts before in the British campaign in Kingdoms and I noticed the AI will often abandon stone forts in favour of some other less obvious target. Making it very simple for me to capture them if I was that way inclined.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Permanent Stone Forts question

    You should put them on resources(that look like towns and stuff) so it costs money if and enemy occupies the fort.

    If you stuck all resources under towns, you could use merchants like governors that you dispatch or something to govern the countryside. :) I'm not sure if they get auto-ejected if an enemy occupies your fort though... Then there's always the sniping that can occur between those guys so I guess its not such a great idea for merchants = governors.
    Last edited by antisocialmunky; 08-09-2009 at 20:15.
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    Member Member Horatius Flaccus's Avatar
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    Default Re: Permanent Stone Forts question

    That's actually not a bad idea, antisocialmunky. I believe it's not possible for merchants to 'eliminate' eachother when one of them is in a settlement (or fort).
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

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    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Permanent Stone Forts question

    Verdad! I don't even believe a merchant can enter an enemy (or ally, for that matter) fort/settlement. To the best of my knowledge, only spies (and assassins?) can enter an enemy settlement.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Permanent Stone Forts question

    Merchants can do that. If oyu find one really expensive thing, you can build a fort on it and jsut stack tons of merchants in there.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Member Member Horatius Flaccus's Avatar
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    Default Re: Permanent Stone Forts question

    We need the reaction of an EB-team member here...
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

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    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by Horatius Flaccus View Post
    We need the reaction of an EB-team member here...
    We're currently looking into PSF's and its possibilities. When we know what can be done, and what cannot, we'll make a decision on them. Then when we feel like it, we'll mention it in a preview or something.

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    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Permanent Stone Forts question

    i recall....militia units get free upkeep in those forts too right?




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    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Permanent Stone Forts question

    Any troops can get free upkeep, but only for a certain number, I think it's either 2 or 4 units. The most expensive troops in the fort are those that get the free upkeep.

    - Four Horsemen of the Presence

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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Permanent Stone Forts question

    we can give the garrison commander of fort movement penalty trait so at last there will be a permanent garrison but no idea this trait is compatible with kingdoms?

    also can we name Stone fort like "County" "colony" as we can do in strat text file. So there would be like Propontis, Latium Colony / County etc.
    pardon me for my ignorance, I have no info on kingdoms modding.



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    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Permanent Stone Forts question

    Also if the PSFs on resources/Merchants work as governor thing works and is implemented, it might actually give PSFs a purpose in the game besides a vanity sort of thing.
    "You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
    -Niccolo Machiavelli


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    The Aeduic War: A Casse Mini AAR
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Permanent Stone Forts question

    Perhaps we could make the merchant immobile once he reaches an empty stone fort. You just need ot find a way to expel/kill them.
    Last edited by antisocialmunky; 08-14-2009 at 01:32.
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    Member Megas Methuselah's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by Owen Glyndwr View Post
    Also if the PSFs on resources/Merchants work as governor thing works and is implemented, it might actually give PSFs a purpose in the game besides a vanity sort of thing.
    I like that.

  20. #20
    Member Member Cartaphilus's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by miotas View Post
    Any troops can get free upkeep, but only for a certain number, I think it's either 2 or 4 units. The most expensive troops in the fort are those that get the free upkeep.
    In Third Age TW the number of free upkeep troops is three.
    Last edited by Cartaphilus; 08-17-2009 at 20:45.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

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    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Permanent Stone Forts question

    No I just had a squiz at the britannia campaign and the garrison was only 2 units, so it must be changable.

    - Four Horsemen of the Presence

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    Member Member Horatius Flaccus's Avatar
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    Default Re: Permanent Stone Forts question

    Just a quick question about the psf's; are you going to use different models on the campaign map to represent how big the city is. DotS uses it to differ between castles and cities:

    Spoiler Alert, click show to read: 


    Note that there are only 8 cities, while the map looks very crowded with cities and castles.
    Last edited by Horatius Flaccus; 08-17-2009 at 23:48.
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    Non omnis moriar

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    Guest Azathoth's Avatar
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    Default Re: Permanent Stone Forts question

    Couldn't they add, like, 20 per province? Pretty please?

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    EB annoying hornet Member bovi's Avatar
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    Default Re: Permanent Stone Forts question

    That map is already really crowded. I fear it would become siege total war with that density.

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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Permanent Stone Forts question

    maximum 2 psf per province is logical otherwise we will spend half of our time with just besieging them.
    I am planning to put 2 for large provinces and 1 for others even 0 for small provinces.
    otherwise you have to put just 2000 psf only for all historical greek colonies.



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    Wannabe Member The General's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by bovi View Post
    That map is already really crowded. I fear it would become siege total war with that density.
    No... More... Sieges, puh-leeaase.
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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Permanent Stone Forts question

    If you think like that just imagine me how I will conquer cities with horse archers under pahlava.
    Even I wrote a guide on it after years of playing with nomad factions.



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  28. #28
    Wannabe Member The General's Avatar
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    Default Re: Permanent Stone Forts question

    Quote Originally Posted by Atraphoenix View Post
    If you think like that just imagine me how I will conquer cities with horse archers under pahlava.
    Even I wrote a guide on it after years of playing with nomad factions.
    It's pretty easy to conquer towns/cities with wooden walls with HAs if you've got something mêlèe-capable units to deal with the final phase/engaging the general(s) (I'm playing currently as Baktria and the majority of my forces is made up of Shivatir-i Pahlavanig, Dahae Baexdzhyntae, Thanvare Payahdag, Nizagan-i Eranshahr and Thanvare Parsig units...).

    However, castles/cities/forts are a little different in M2:TW...

    My point was in general against sieges, I've just never liked them particularly. (Actually archer/HA-heavy armies can make some of them quite fun, it's always rewarding to see Pantodapoi/Pantodapoi Phalangitai/Gund-i Palta/Shuban-i Fradakhshana units melt under hails of hundreds or thousands of arrows)
    Last edited by The General; 08-19-2009 at 15:34.
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    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: Permanent Stone Forts question

    Build sige machines pahlava is not capable of building them (historical issue)
    I just wonder if they were weak in siege warfare how did they can conquered whole persia and how did they mange to scale the mighty walls of seleukeia?
    BTW I do not want to divert the topic...



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  30. #30
    Member Member Cartaphilus's Avatar
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    Default Re: Permanent Stone Forts question

    Keep sieging the city till the garrison is forced to sally forth.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

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