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Thread: ALEXANDER EB

  1. #1621
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    What kind of fixes are they?
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #1622
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    What kind of fixes are they?
    I have added some missing ";" and fixed some code errors.
    Last edited by Atraphoenix; 08-12-2009 at 11:28.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  3. #1623
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    ok, i added it didnt test so i hope its ok
    “Give me a place to stand and with a lever I will move the whole world.”

  4. #1624
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    ok, i added it didnt test so i hope its ok
    you can test the traits, the ancillaries with Traits and Ancillaries File Validator yourself.
    here is the link if you are interested : http://www.twcenter.net/forums/downl...do=file&id=670

    This verificator saved my EOM many times

    I use Squid's last version but I failed to find its link. This one is malribius' edition.
    I can send you my copy of Squid's version if you like bug hunting.
    Last edited by Atraphoenix; 08-12-2009 at 17:15.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  5. #1625
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    that fix is just removing txt its not a bug fix? i dont know anyone that had any issue tho I did add it lol
    “Give me a place to stand and with a lever I will move the whole world.”

  6. #1626

    Default Re: ALEXANDER EB

    Hi Maksimus,

    I've been away for a while, and just wanted to ask a question about the ALX mod for EB.

    I was very interested in this mod originally, but left it alone in the end because I didn't like the idea of the AI retraining its units, because I thought that it could mean a defeated army could retreat into a city right after the battle (as it does if it has enough movement points left) and then retrain all its units and be back up to its full strength straight away at the start of my next turn, while my army is still heavily depleted - basically negating all of my achievement in winning the battle.

    Is this what actually happens in your mod?

    I never retrain units myself, I always raise new ones to reinforce them, merging the depleted units with the new recruits. It seems better that way, because when you merge experienced units with new ones, the experienced unit drops in experience. So I never get triple-gold-chevron units in my armies, I rarely get a single silver chevron.

    The Alexander expansion was tweaked for Alexander's blitz campaign against Persia, fighting all the way - but I prefer a very slow, quiet, economy-building EB campaign experience, more Sim Ancient City than Total War, with battles few and far between. My ideal is 90% of turns passing peacefully with no battles at all.

    Can ALX create that experience for me, or is it better for 'blitz' style gameplay?

  7. #1627
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    I can say that AI expend very slowly on vanilla Alex EB, but not me lol
    I have added victory conditions mod to add more expansion by AI. I hope that helps.
    Last edited by Atraphoenix; 08-14-2009 at 19:19.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  8. #1628
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi,

    AI expansion depends on the overall balance of the game and start map power share, in all my tests even little wrong tweak on the start map can disbalance the progress etc.. but lets get back to the question.

    @Titus Marcellus Scato -

    ''triple-gold-chevron'' units are a myth; AI only retrains units that can fit in the city it does not move units from the city out of the city so that another army would enter - retrain itself and than sailed away against the Enemy - its not like that, its much more realistic - In Eaem Ai ussually has towns half or full of units already, AI wont pull back units from distant lands and retrain them no matter how elite they are; and it can only retrain as much soldiers if it has 1- money 2- population in the city to do so 3- space to add units in and IF it does so its done usually by agressive faction with affinities of Caesar in start files i belive


    And btw, Eaem AI and player do not have ability as in Vanilla EB to make army and city barracks everywhere, but in only few locations, so most units that are retrained overall are not as important.
    “Give me a place to stand and with a lever I will move the whole world.”

  9. #1629
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
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    Default Re: ALEXANDER EB

    plus I can say that ALEX AI does not often retrain, and I retrain my troops so I have no problem if AI does it as well.

    on the other hand I think Victory conditions mod helps AI expansion a little bit, but do not expect miracles. so it deserves a try.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  10. #1630

    Default Re: ALEXANDER EB

    Ok, so I'm trying to get EAEM to work. Lots of trouble I have encountered...

    I have done EVERYTHING instructed. Fixes, bug fixes, etc. Chat filter.san was already there, and I overwrote the exact same file, so it seems. I even redid the whole process. I am almost completely out of ideas. The only thing I can think of is reinstalling eb, but 1.1 is like a gig big in size, so I want to try that as a last resort. Besides, I don't think that's even the problem, as eb1.2 works fine. HALP!!

    Btw, is there a way I can uninstall this mod?

    Balloons from my first place in the Official EB Online Tournament:
    - from Darius_d
    - from spiritusdilitus
    - from Alsatia

  11. #1631
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi,

    I just dont know what else to add than what is on the main page, good luck
    “Give me a place to stand and with a lever I will move the whole world.”

  12. #1632

    Default Re: ALEXANDER EB

    Just reinstalled EB1.1. Still the exact same problem. HALP!!

    Update: EB1.2 works fine, except the loading screens, trading ships, and campaign sea textures (as far as I know for now) are Alex'd.
    Last edited by JinandJuice; 08-18-2009 at 08:23.

    Balloons from my first place in the Official EB Online Tournament:
    - from Darius_d
    - from spiritusdilitus
    - from Alsatia

  13. #1633
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    Hi, ok I help you

    This is from the main page


    1. Install Rome Total War + 1,3 and 1,5 patches.
    2. Install Alexander expansion or extract the Alx.exe file only into your RTW folder.
    3. Install EB 11 and EB 12.
    4. EB fixes.
    5. EAEM files.
    5a. EAEM fixes.
    6. Change the target line of EB.exe single player.

    >Go to EB shortcut - left clck on the shortcut and chose properties - then - change the Target by copy-paste method

    "...\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander

    If you have problems please download EB.exe with already set target line http://www.MegaShare.com/1330179
    “Give me a place to stand and with a lever I will move the whole world.”

  14. #1634

    Default Re: ALEXANDER EB

    nothing. i even reinstalled the whole rtw, bi, alex exe and eb plus 1.2 and fixes. exact same CTD during campaign load.
    let me get some things straight:
    you install EAEM in Program Files\Rome - Total War, correct? not Program Files\Rome - Total War\EB\?
    which shortcut do you use to start the game? alex.exe, rometw.exe or eb singleplayer?

    EDIT: oh great, after uninstalling EAEM i tried playing eb single player and my mss32.dll is now missing. very fun indeed. now i have to reinstall rtw again.
    Last edited by JinandJuice; 08-19-2009 at 05:19.

    Balloons from my first place in the Official EB Online Tournament:
    - from Darius_d
    - from spiritusdilitus
    - from Alsatia

  15. #1635
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I have no idea where is the prob

    ok here is how it works the path of the exe


    "<drive letter>:\<directory path you've installed RTW into>\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
    Last edited by Maksimus; 08-19-2009 at 12:50.
    “Give me a place to stand and with a lever I will move the whole world.”

  16. #1636

    Default Re: ALEXANDER EB

    "D:\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander -ne " -ne

    i installed RTW in D drive so you can just replace everything from D:/rome - total war/ and replace it with your install directory.

    i play in windows mode so i put -ne in there. i put it in twice because sometimes it works and sometimes it doesnt. if you play full screen mode then take it out.

  17. #1637

    Default Re: ALEXANDER EB

    I was just wondering whether the reforms for EAEM are the same as regular EB?

    Also, I'm very much liking this mod so far - apart from the better battle AI and diplomatic model (from what I can see), I'm already at about 250BC and most factions have only taken one or two additional provinces at most, unlike the normal situation at 250BC in regular EB where either AS or the Ptolemy has blitzed most of Asia.

  18. #1638
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    I think reforms are the same there are some added stuff too
    “Give me a place to stand and with a lever I will move the whole world.”

  19. #1639

    Default Re: ALEXANDER EB

    maksimus, is it possible to install fanatics phalanx mod? id like to install it to have more realistic or better looking hoplites.

  20. #1640
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    that mod changes the distance of soldiers and formation of Units? .. if so Eaem already has those things tweaked so more organised units have their soldiers closer..
    “Give me a place to stand and with a lever I will move the whole world.”

  21. #1641

    Default Re: ALEXANDER EB

    Can someone give me beginner's instruction with the engine? The instructions keep saying ALX engine files, but being clueless with programming, I can't recognize or find it. Whenever I follow the instructions it just leaves me with the "please select an item from the list" when I click Campaign.

    not looking for the full mod here, in case I'm not clear (I've been confusing myself with the instructions.)
    Last edited by Grade_A_Beef; 08-26-2009 at 05:58.

  22. #1642
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi,

    yes just read the main page and instal the moddification or just use alx.exe, btw you have to have working *exe to play the game
    “Give me a place to stand and with a lever I will move the whole world.”

  23. #1643
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    anyone had prob with

    Untested fix by Atraphoenix
    export_descr_character_traits.7z - 0.33MB ???? Someone from TW center did
    “Give me a place to stand and with a lever I will move the whole world.”

  24. #1644

    Default Re: ALEXANDER EB

    Working *exe means installed *exe, right? Or does it mean something else?

    I managed to get my hands on the file from my friend who has this mod, but everytime I try playing I get that blasted "please select an item from the list" whenever I go to the campaign.



  25. #1645

    Default Re: ALEXANDER EB

    Hi, this is my 1st message here and hope not the last.

    Maksimus, thanks for using your time to create this mod. It's simply the best. I've played 3 roman campaigns, the last one till the year 10BC when i could reach to all roman goals, and it has been fun for months. Only the time of construction for major buildings makes the game less atractive because that causes AI not to get better troops till late game, and you have to play same battles against levies again and again for too much time. My only complaint is that and the use of Citymod, but are minor complaints.

    And 2 minor bugs i found: "Libian general" and "Baktrian Late Bodyguard" are shown as peasants, and "Catapultae"-"Scorpiones" statistics are wrong, "Catapulatae" is supposed to have more attack and it has less than "Scorpiones", isn't it?

  26. #1646
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    hi can you please post screen shot of those missin UI's , now I am not sure which are missing
    “Give me a place to stand and with a lever I will move the whole world.”

  27. #1647

    Default Re: ALEXANDER EB


    Last edited by Tetoaku; 08-31-2009 at 21:59.

  28. #1648

    Default Re: ALEXANDER EB

    And what about Catapultae-Scorpiones problem?

  29. #1649
    Member Member Maksimus's Avatar
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    Default Re: ALEXANDER EB

    the fist baktrian issue is fixed its in official fixes, second is new tho, and the cata scorpio issue is just fine its about the size of the canon, designed to let walls last longer etc

    Eaem is not using City mod tho, we have more complex system of limits, making more strategic and start capitals able to be huge with many more settlements around the world, then others for large and city size, but i see your point. I think o.O in my campaigns AI use good trops if its hard difficulty, consider that with starting armies being so heavy D:
    “Give me a place to stand and with a lever I will move the whole world.”

  30. #1650

    Default Re: ALEXANDER EB

    Quote Originally Posted by Maksimus View Post
    the fist baktrian issue is fixed its in official fixes, second is new tho, and the cata scorpio issue is just fine its about the size of the canon, designed to let walls last longer etc

    Eaem is not using City mod tho, we have more complex system of limits, making more strategic and start capitals able to be huge with many more settlements around the world, then others for large and city size, but i see your point. I think o.O in my campaigns AI use good trops if its hard difficulty, consider that with starting armies being so heavy D:
    I'm using the last fixes and still have the peasants image in the pool for the baktrian as seen on image.
    I always play on very hard, and the heavy starting armies maybe are too much heavy for the AI at some places because some rebels just drain the reinf of some factions, Sweboz are the example. But they assault, on the late game, Casse islands with canoes!

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