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Thread: Scary units

  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Scary units

    The standard 'scary' trait on naked units is rather ridiculous. The effect can rout units along the other end of the line by their crazy range. Is it possible to give them the bee/diseased stat instead on their primary weapons so they only scare the units they engage? This would be more realistic. Elephants can be seen and heard by everyone in the army and have an ability to kill the whole army but the scary infantry would only affect their immediate opposition...
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  2. #2
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Scary units

    Quote Originally Posted by antisocialmunky View Post
    The standard 'scary' trait on naked units is rather ridiculous. The effect can rout units along the other end of the line by their crazy range. Is it possible to give them the bee/diseased stat instead on their primary weapons so they only scare the units they engage? This would be more realistic. Elephants can be seen and heard by everyone in the army and have an ability to kill the whole army but the scary infantry would only affect their immediate opposition...
    Although if I was a farmer with a spear, shoved into battle the first time (or 10th time for that matter), I would find a bunch of naked screaming guys standing in the opposing battle line pretty scary. I wouldn't wait until they cut my buddy's head off before I realised "ohh, they are actually scary".

    What you are suggesting might be worth tweaking a bit if range can be changed, but I think the bee thingy status would be the wrong way of going about it.
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    Wannabe Member The General's Avatar
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    Default Re: Scary units

    If I saw a raging naked maniac tear a guy in two twenty meters from me, I'd be scared, even if he wasn't attacking my unit - he might be attacking us next...
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    Member Member penguinking's Avatar
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    Default Re: Scary units

    Big naked men standing fearlessly in battle, waving huge swords and shouting loud battle cries, seemingly unafraid of death... that strikes me as rather terrifying to the Roman soldier.

    "Very terrifying too were the appearance and the gestures of the naked warriors in front, all in the prime of life, and finely built men, and all in the leading companies richly adorned with gold torques and armlets."
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Yes, it should be scary if you're near it but if thsoe guys are a few hundred meters down the line, its unrealistic.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Scary units

    Only the bee/diseased trait wouldn't be any more realistic, since that would only effect those attacked, when attacked. The naked guys scared the enemy - and not just the specific guys they attacked - long before that by their look, their sound, their reputation and their crazy, drugged up charge... not to mention their Superman-like stunts such as pulling javelins out of their chests and throwing it back before they charge.

    The scare trait might not be perfect, but it is IMO the best option available.

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    Member Member Paltmull's Avatar
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    Default Re: Scary units

    Hey, if tweaking the "scare range" is possible, why not use both that and the bee/disease trait? The effect would be that they slightly scared the enemy around them but scared the hell out of those they attacked. Or does the "scary" trait already have that effect?

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Ick, that would require a ridiculous amount of morale on all units as neither effect or range are moddables.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Member Member Paltmull's Avatar
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    Default Re: Scary units

    Oh. Stupid hardcoding. :(

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    Default Re: Scary units

    Maybe we could have a better result if we put the levies' morale on "low" rather than normal?
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    Jesus Member lobf's Avatar
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    Default Re: Scary units

    Quote Originally Posted by The Celtic Viking View Post
    crazy, drugged up charge...
    No, dammit. No.

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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Scary units

    What?

  13. #13
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Scary units

    Quote Originally Posted by The Celtic Viking View Post
    What?
    He doesn't get enough attention probably.

  14. #14
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Didn't someone mentions that Gaesatae were going to be revised in EBII?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Scary units

    Quote Originally Posted by antisocialmunky View Post
    Didn't someone mentions that Gaesatae were going to be revised in EBII?
    Of course every single unit is going to be redone from scrap. Both historically as moddelingwise. Actually the unit lists as well. They won't be based on EBI.

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    Member Member jazstl's Avatar
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    Thumbs down Re: Scary units

    Some very, very elites may say if he is naked he would be easier to kill....
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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Just because something is naked does not mean it is easily killed. Example: Bears are naked and not particularly easy to kill even when not drugged up to their eyeballs though the latter is much more entertaining.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  18. #18
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Scary units

    Quote Originally Posted by antisocialmunky View Post
    Just because something is naked does not mean it is easily killed. Example: Bears are naked and not particularly easy to kill even when not drugged up to their eyeballs though the latter is much more entertaining.
    Er... bears usually have a thick fur and are more massive than humans...




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  19. #19
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Scary units

    Quote Originally Posted by antisocialmunky View Post
    Just because something is naked does not mean it is easily killed. Example: Bears are naked and not particularly easy to kill even when not drugged up to their eyeballs though the latter is much more entertaining.
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    Jesus Member lobf's Avatar
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    Default Re: Scary units

    Quote Originally Posted by The Celtic Viking View Post
    What?
    No drugs. No evidence.

    Quote Originally Posted by antisocialmunky View Post
    Didn't someone mentions that Gaesatae were going to be revised in EBII?
    Yes.

    Edit- Since I got a PM from Ludens, I guess I should make myself clear. This isn't some crusade against the team. Your game is fantastic and deep and intellectual. However, in a few spots, for whatever reason, some theoretical or a-historical content made it into the game.

    I don't think there's anyone on the team who still (at least publicly) believes any of the fantastical things added by you-know-who, but unfortunately a lot of the members here today weren't around when these facts were in contention.

    If people bothered checking their assertions before posting them, we wouldn't have this issue. But unfortunately a lot of people are content with simply hearing it from someone else. Again, I'm not attacking the team, I'm attacking the lack of intellectual rigor exhibited on the forums.
    Last edited by lobf; 08-31-2009 at 23:05.

  21. #21
    Member Member Phalanx300's Avatar
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    Default Re: Scary units

    Quote Originally Posted by athanaric View Post
    Er... bears usually have a thick fur and are more massive than humans...
    When someone fights without any disregard of pain he will be hard to kill.

    General live expectancy of a berserker was one battle, and I can bet they killed more then they were killed.

  22. #22
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Quote Originally Posted by athanaric View Post
    Er... bears usually have a thick fur and are more massive than humans...
    So are Celts.

    Aparently the occupation of acting as crazy half-naked shock troops wasn't that fatal, the Vikings actually had problems dealing with all the out of work beserkers that were bumming around after the Norse civil wars were done with.
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    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Scary units

    Quote Originally Posted by lobf
    No drugs. No evidence.
    That is a debate that I won't get in to, and it is irrelevant for my point anyway. Whether they took some substance or if they were just "high on battle" or whatever, the effect was the same. If you want me to say "frenzied charge" rather than "drugged up" I can do that, but the contextual difference is slim at best.

  24. #24
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Scary units

    Quote Originally Posted by antisocialmunky View Post
    So are Celts.




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  25. #25
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Scary units

    Quote Originally Posted by The Celtic Viking View Post
    That is a debate that I won't get in to, and it is irrelevant for my point anyway. Whether they took some substance or if they were just "high on battle" or whatever, the effect was the same. If you want me to say "frenzied charge" rather than "drugged up" I can do that, but the contextual difference is slim at best.
    I could live with them having an amazing initial charge + fear. It might insta-rout many units.

    Also, does anyone have that gif of the EBII Gaesatae sword swinging animation of amazingness?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  26. #26
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Scary units

    Quote Originally Posted by athanaric View Post
    Er... bears usually have a thick fur and are more massive than humans...
    Its also reasonable to assume that trying to kill a bear that was covered in thick armour is harder than trying to kill a bear with no armour. So by that same account trying to kill a crazy naked guy is easier than trying to kill a crazy armoured guy.
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  27. #27
    Could be your God Member Abokasee's Avatar
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    Default Re: Scary units

    Quote Originally Posted by Blxz View Post
    Its also reasonable to assume that trying to kill a bear that was covered in thick armour is harder than trying to kill a bear with no armour. So by that same account trying to kill a crazy naked guy is easier than trying to kill a crazy armoured guy.
    Not necessarily, for example Gothic Plate is hardly the most manuverable of a equipment especially when compared to "au naturale" berserker performing stunts in the middle of a Roman Formation. Although yes, the guy in Gothic Plate is much more likely to see another days battle rather than the berserker who is much more likely to see a white light with various spats of blood.
    Last edited by Abokasee; 09-01-2009 at 08:24.
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  28. #28
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Scary units

    Quote Originally Posted by Abokasee View Post
    Not necessarily, for example Gothic Plate is hardly the most manuverable of a equipment especially when compared to "au naturale" berserker performing stunts in the middle of a Roman Formation. Although yes, the guy in Gothic Plate is much more likely to see another days battle rather than the berserker who is much more likely to see a white light with various spats of blood.
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  29. #29
    Member Member Iasonis's Avatar
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    Default Re: Scary units

    They should be more susceptible to projectiles and arrow fire, it doesnt really matter how skilled you are if your naked, unless your in the matrix then you can dodge between the arrows.
    I agree the fear they cause should be fixed, but maybe there is a better solution??
    ***What about the trait they had in medieval total war original, they had a trait "causes fear to undisciplined units", so your undisciplined troops would usually break if they faced them but the highly skilled would stand strong.
    Also within your own army all of the undisciplined units that would rout would not effect your trained disciplined troops. I wish they kept this feature...
    I dont know if you can port the trait in somehow or recreate it.
    Last edited by Iasonis; 09-01-2009 at 17:27.

  30. #30
    Member Member Macilrille's Avatar
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    Default Re: Scary units

    Quote Originally Posted by Phalanx300 View Post
    When someone fights without any disregard of pain he will be hard to kill.

    General live expectancy of a berserker was one battle, and I can bet they killed more then they were killed.
    Source?? I am- as you might have noticed- a Danish Viking Age/medieval historian and I can think of no source saying this. Enlighten me please.


    Aparently the occupation of acting as crazy half-naked shock troops wasn't that fatal, the Vikings actually had problems dealing with all the out of work beserkers that were bumming around after the Norse civil wars were done with.

    Again I would very much appreciate a source for this assertation...
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