Thinking again about my initial post, Frontline is probably right. Generally speaking, if I have a significant sized garrison I sally against the besieging army. The only time I would actually battle to defend a city against a siege is where I have a relatively small garrison. This is when stone walls cause me a problem, because I do not have enough troops to defend the walls and the gates at the same time, and my troops end up getting fired on my the walls once they are captured. The problem doesn't arise with wooden walls. Maybe this is not a problem at all? I'm not sure.
On the other hand, The problem with attacking walls is a much more serious one because its far easier to capture an AI city with stone walls than one with wooden walls.
The solutions I can think of to this issue is as follows (forgive my presumption, oh holy eb team):
- making stone walls more dangerous for attackers (does this make them unhistorical, ie too much like medieval walls? how common were high stone walls in ancient times?)
- limiting the utility of siege towers such as by limiting the time it takes to build them or the ease with which they can be set on fire (were siege towers actually used in ancient times??)
- assisting AI troops to run around on top of walls to meet attacks (this is the most important)
- prevent the stone walls/towers from firing on 'home' garrison troops even when those towers are captured by an enemy
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