Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Why not just render the animations for hoplites according to the ones in "300" while at it?![]()
I has two balloons!
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
We initially replaced the "charge_jump_attack", (because it's ahistorical and it's not a very good idea trying to jump with 30kg panoply on you and an aspis on your hand) with this, and since there's only another charge animation ("charge_attack"), the probability of using this animation against the other should have been 50/50.
But for some reason, the engine doesn't use it and just uses the "charge_attack" animation, which consists of an overhead thrust of the spear. We are still trying to solve this.
I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.Originally Posted by The General
Last edited by -Praetor-; 10-08-2009 at 19:04. Reason: Toning down the part about jumping that might have been interpreted as offensive. :S
Is there any difference? I get chinese marks and such.HTML Code:Questions: (1) which one looks best http://2tu.us/w83 ? (2) and can you tell which one done with standard Java and which one is custom code?
Last edited by Christianus; 10-08-2009 at 19:14.
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