Results 1 to 30 of 2478

Thread: Twitter discussion

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Twitter discussion

    Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  2. #2

    Default Re: Twitter discussion

    Quote Originally Posted by antisocialmunky View Post
    Can you mix up animations so some charge over head, some charge under hand. Maybe some others puts all their weight on their shields and some sort of jump up and crash down for maximum awesomeness.
    Like Troy much?

  3. #3
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: Twitter discussion

    Quote Originally Posted by Tenebrous View Post
    Like Troy much?
    And Lord of the rings, I guess.

  4. #4
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: Twitter discussion

    Why not just render the animations for hoplites according to the ones in "300" while at it?
    I has two balloons!

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Twitter discussion

    Quote Originally Posted by The General View Post
    Why not just render the animations for hoplites according to the ones in "300" while at it?


    What about this part then?

    Can you mix up animations so some charge over head, some charge under hand?
    Its not much of a surprise if everyone charges underhand.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: Twitter discussion

    Quote Originally Posted by antisocialmunky View Post
    Its not much of a surprise if everyone charges underhand.
    Is it possible to control the likelihoods of animations, or is it a simple matter of 1/X, with X being the amount of possible animations for the action?
    I has two balloons!

  7. #7
    EBII Mapper and Animator Member -Praetor-'s Avatar
    Join Date
    Apr 2006
    Location
    Marburg, Germany
    Posts
    3,760

    Default Re: Twitter discussion

    Quote Originally Posted by antisocialmunky View Post
    Its not much of a surprise if everyone charges underhand.
    We initially replaced the "charge_jump_attack", (because it's ahistorical and it's not a very good idea trying to jump with 30kg panoply on you and an aspis on your hand) with this, and since there's only another charge animation ("charge_attack"), the probability of using this animation against the other should have been 50/50.

    But for some reason, the engine doesn't use it and just uses the "charge_attack" animation, which consists of an overhead thrust of the spear. We are still trying to solve this.

    Quote Originally Posted by The General
    Is it possible to control the likelihoods of animations, or is it a simple matter of 1/X, with X being the amount of possible animations for the action?
    I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.
    Last edited by -Praetor-; 10-08-2009 at 19:04. Reason: Toning down the part about jumping that might have been interpreted as offensive. :S

  8. #8
    Member Member Christianus's Avatar
    Join Date
    Mar 2006
    Location
    Nidarosiensis, Norway
    Posts
    150

    Default Re: Twitter discussion

    HTML Code:
    Questions: (1) which one looks best http://2tu.us/w83 ? 
    (2) and can you tell which one done with standard Java 
    and which one is custom code?
    Is there any difference? I get chinese marks and such.
    Last edited by Christianus; 10-08-2009 at 19:14.
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  9. #9
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: Twitter discussion

    Quote Originally Posted by -Praetor- View Post
    I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.
    I'd prefer it to be a rather rare surprise attack with a low occurrence rate, for both the maximum "Wow!" factor and so that it really would be a surprise move.
    I has two balloons!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO