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  1. #11
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Apr 2006
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    Default Re: Twitter discussion

    Quote Originally Posted by antisocialmunky View Post
    Its not much of a surprise if everyone charges underhand.
    We initially replaced the "charge_jump_attack", (because it's ahistorical and it's not a very good idea trying to jump with 30kg panoply on you and an aspis on your hand) with this, and since there's only another charge animation ("charge_attack"), the probability of using this animation against the other should have been 50/50.

    But for some reason, the engine doesn't use it and just uses the "charge_attack" animation, which consists of an overhead thrust of the spear. We are still trying to solve this.

    Quote Originally Posted by The General
    Is it possible to control the likelihoods of animations, or is it a simple matter of 1/X, with X being the amount of possible animations for the action?
    I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.
    Last edited by -Praetor-; 10-08-2009 at 19:04. Reason: Toning down the part about jumping that might have been interpreted as offensive. :S

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