We initially replaced the "charge_jump_attack", (because it's ahistorical and it's not a very good idea trying to jump with 30kg panoply on you and an aspis on your hand) with this, and since there's only another charge animation ("charge_attack"), the probability of using this animation against the other should have been 50/50.
But for some reason, the engine doesn't use it and just uses the "charge_attack" animation, which consists of an overhead thrust of the spear. We are still trying to solve this.
I don't know if its possible to control the percentage of likelyhood, since my knowledge of the "descr_skeleton.txt" file isn't that deep, but I hope so. I would give this animation something like a 25% chance or so, but I don't know if that's feasible.Originally Posted by The General
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