Quote Originally Posted by Jolt View Post
As for the mod, we shall be using the following:

Victoria: Revolutions, v 2.01
Mod: VIP 0.3
House rules would be that any ahistorical parties are not to interfere with major chain-plots (This includes but probably not limited to: Not interfering the Opium War/Arrow War; German & Italian unification; American Civil War.) Obviously, those historically involved may use all their wits and might to attempt to change history.


We haven't picked any definitive countries as of yet.

I would suppose it would be better to follow my first proposal.

More experienced players get the larger countries and each has a more innexperienced player whom is helped by the larger player. Thus the more innexperienced players won't be so overwhelmed while playing against other human players.
With the first Hotfix as well I assume.

Also, this