Page 6 of 10 FirstFirst ... 2345678910 LastLast
Results 151 to 180 of 275

Thread: The EB II Help Required Thread

  1. #151
    Statistical anomaly Member []Aba's Avatar
    Join Date
    Jul 2009
    Location
    Standing on a planet that's evolving and revolving at 900 miles an hour
    Posts
    119

    Default Re: The EB II Help Required Thread

    Here, The bed and the bus stop have normal maps.

    Last edited by []Aba; 08-16-2009 at 11:14.
    =================================================


    They've bled us white, the bastards. They've taken everything we had[...]
    And what have they ever given us in return?!
    =================================================

  2. #152
    Member Member Space_Ed's Avatar
    Join Date
    Sep 2007
    Location
    Britannia
    Posts
    121

    Default Re: The EB II Help Required Thread

    I'd like to contribute in a small way if possible. I'd like to compile a file containing information and photos on the different geographical areas in the EB map with any details I can find on the geography of the area in the given time period. I would like the landscapes in EB2 to be as realistic and visually stunning as possible so would like to create a reference source for the landscapers to use. I have a lot of free time on my hands at the moment and would happily contribute in this way. I intend to reference every source. I'm just about to start my fourth and final year of a Pharmaceutical Chemistry degree and while obviously this has no direct applications to M2TW modding I think it kind of shows that I am at least relatively intelligent and capable of hard study and producing good quality work. I would like to create this landscape reference guide to help speed up the development of the mod and help improve the overall quality and realism.

  3. #153
    The nameless legionary Member paramedicguyer's Avatar
    Join Date
    Jul 2009
    Location
    AMERICA, and I don't care if you hold it against me.
    Posts
    64

    Default Re: The EB II Help Required Thread

    I would surely enjoy helping, however, I have limited modding experience and ability. I am, however, well read in roman history from the period of the first punic war to the battle of actium. Pretty much the mid and late republic with a lil knowledge of the augustan principate. Like I said my abilities ar limited but I am offering help

  4. #154

    Default Re: The EB II Help Required Thread

    I'd like to offer my services as an editor and proofreader for the different text descriptions in the game. I've noticed throughout my (many) EB campaigns that some sentences tend to end up being non sequiturs or fragments, and some missed capitalizations and other minor errors appear at times. I have a large amount of writing experience, and I daresay my grammar and spelling are almost perfect, so I would like to help you by editing such sections for grammar and general 'flow', if you'll have me. If you want a sampling of my work, I currently write for the webzine UltimateMetal.com, interviewing bands and reviewing albums and concerts. You can check some out them out here:

    http://www.ultimatemetal.com/forum/i...ny-recent.html
    http://www.ultimatemetal.com/forum/r...t-canyons.html
    http://www.ultimatemetal.com/forum/n...atic-soul.html

    Let me know what you think!

  5. #155
    Member Member Gustave's Avatar
    Join Date
    Aug 2009
    Location
    Paris
    Posts
    3,282

    Default Re: The EB II Help Required Thread

    Hi everybody.
    First, I apologize for my bad english
    I would like to offer my services as a skinner. I'm a big fan of EB and I'd like to help you finishing EB2 faster !

    Here are some skins I created for M2TW :


    french knights


    venetian knights
    (These skins are not meant to be historically accurate).

    I don't have so much experience in skinning, however I am a student in graphic design and so I know Photoshop and Illustrator quite well. I like to draw and paint too, and I coul help you with some concept arts.

  6. #156
    Distille pas que du doute... Member Martelus Flavius's Avatar
    Join Date
    Aug 2007
    Location
    Vicvs Lovsonna (Helvetia)
    Posts
    579

    Default Re: The EB II Help Required Thread

    En voilà une idée qu'elle est bonne!!! Joli en effet, les rouges un poil trop saturés à mon goût, mais bien détaillés!

    We indeed are in dire need of skinners!

    Regards

    Martel


    Cohors Reformata Mini Mod for EB 1.1

  7. #157

    Default Re: The EB II Help Required Thread

    well as you can see i am a persian i can help you with persian language and units culture etc..
    and i know a little about 3ds max i am not that much pro to creat units az good az u but maybe i can model a city well i will do a trial if u let me and if i succesful then give me more job and if not i just help u about persia and everything about them.
    tnx

  8. #158
    EBII Mapper and Animator Member -Praetor-'s Avatar
    Join Date
    Apr 2006
    Location
    Marburg, Germany
    Posts
    3,760

    Default Re: The EB II Help Required Thread

    Skinners and Modelers- We really need more good skinners and modellers. Skill with anything from units, strat map models for cities, vegetation, battle maps, cities, etc. is very welcome.
    Any volunteers?

  9. #159
    EBII Mapper and Animator Member -Praetor-'s Avatar
    Join Date
    Apr 2006
    Location
    Marburg, Germany
    Posts
    3,760

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by -Praetor- View Post
    Any volunteers for the skinning department?
    Hello? Anyone?

  10. #160
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by -Praetor- View Post
    Hello? Anyone?
    Well, I've got time, motivation... and zero skinning/modeling experience.
    I has two balloons!

  11. #161

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by The General View Post
    Well, I've got time, motivation... and zero skinning/modeling experience.
    The way I see it skinning isn't terribly hard, if there is time. However modeling might require some software tools, which might not be free. Perhaps the EBII team could give some skinning objectives/targets and volunteers could post their skinning attempts and if the artworks meet the expectations, then they could be used.

  12. #162
    EBII Mapper and Animator Member -Praetor-'s Avatar
    Join Date
    Apr 2006
    Location
    Marburg, Germany
    Posts
    3,760

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by scutum View Post
    The way I see it skinning isn't terribly hard, if there is time. However modeling might require some software tools, which might not be free. Perhaps the EBII team could give some skinning objectives/targets and volunteers could post their skinning attempts and if the artworks meet the expectations, then they could be used.
    I'll submit this proposal to the internal forums to see what the rest of the team thinks about it.

  13. #163

    Default Re: The EB II Help Required Thread

    Where are all the good ol' EB1 skinners? Prometheus still logs in TWC occasionally, maybe you can lure him into working for EBII again.

  14. #164

    Default Re: The EB II Help Required Thread

    I volunteer cocobongoclub-DJ.
    OMG I haz a balloon,
    -awarded by chairman

  15. #165
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by A Terribly Harmful Name View Post
    Where are all the good ol' EB1 skinners? Prometheus still logs in TWC occasionally, maybe you can lure him into working for EBII again.
    Easy said...

    They're bored of TW I guess or who knows what.

  16. #166
    Member Member Finn MacCumhail's Avatar
    Join Date
    Aug 2009
    Location
    Domus Dulcis Domus
    Posts
    216

    Default Re: The EB II Help Required Thread

    Hello!

    Do you still need modeler and skinner? I have some skills in 3ds Max, enthusiasm, and some free time. Also I keen on history, especially on the EB time frame. I'm not a great modeler but I think during the process I gain more experience.

    If you need my help, please contact me, and explain the duties, standards, and other stuff. I will be glad to help.



  17. #167
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: The EB II Help Required Thread

    And sample of your work is need, could you please post some?

  18. #168
    Member Member Finn MacCumhail's Avatar
    Join Date
    Aug 2009
    Location
    Domus Dulcis Domus
    Posts
    216

    Default Re: The EB II Help Required Thread

    Sure. I have drawn one nice picture especially for these purpose, but I do not know how to post pictures on the forum. Could you be able to explain me how or give me a link with the information, please.



  19. #169
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
    Join Date
    Feb 2009
    Location
    Lower Peninsula, Michigan
    Posts
    652

    Default Re: The EB II Help Required Thread

    Use Photobucket or ImageShack to upload your picture. Once your picture is uploaded, you should be given a set of links to that picture. Copy the image link (alternatively, you can right-click on the full-size image and select "Copy Image Location"). In your post, click the Insert Image button and paste the url of your picture.
    Last edited by DaciaJC; 10-02-2009 at 23:52.
    + =

    3x for this, this, and this

  20. #170
    Member Member Finn MacCumhail's Avatar
    Join Date
    Aug 2009
    Location
    Domus Dulcis Domus
    Posts
    216

    Default Re: The EB II Help Required Thread

    Thanks you, Frontline1944, for advice.



    These is my Hoplitai. He wears Phrygian helmet, that replaced Korinthian one in the 3rd century BC, and a linseed (not sure with the english word but I think these one fits) armor that was popular in 3rd century BC too. Also he has haplon-shield and a spear. But IMHO he looks like sarrisofor.

    Model made in 3ds max, and it contains 554 faces. But I made shield from cylinder, instead of plane with opacity channel map. Also I didn't count skeleton faces, so the file size is bigger.



    The same model with the different skin.
    Last edited by Finn MacCumhail; 10-04-2009 at 15:19. Reason: wrong image url



  21. #171

    Default Re: The EB II Help Required Thread

    Is there a voice-mod or any language work in place for the Swêbōz?
    I am an amateur but I know a lot about comparative Germanic Linguistics. I've been studying the subject since the late 90's. I have created a database of Proto-Germanic vocabulary which is a synthesis of the works of Torp & Falk, Vladimir Orel, and The forms attested in Calvert Watkins' Dictionary of Indo-European Roots. I have a veritable library on the subject and have access to a lot of Cultural/Linguistic information about these people.

    I am also a graphic designer by trade. I am 'fluent' with Adobe Illustrator, InDesign, and Photoshop (among other things). I don't know much about skinning, but I'm willing to learn. At this point in my career, I have never gotten the opportunity to work on a project that matches my personal interests as much as this would seem to, so I have a LOT of enthusiasm to bring to the team if I'm considered.

  22. #172
    Member Member Caulaincourt's Avatar
    Join Date
    Oct 2009
    Location
    Limousin, France
    Posts
    221

    Default Re: The EB II Help Required Thread

    Hello !
    I'm a french modder, coming from UTW, maybe few of yours know this community. Sorry for my bad english...

    I've discover your mod since many months and follow with admiration your excellent work. Who has never imagin the great game that can be done by using the med2 engine to improve RTW ? It's why your work is so important for all the TW players ; you're doing that Ca will nevermore success : create good, beautiful and historical games.

    I'm also volunteer to help you as well as I could. I've read you need scripters. I'm a scripter. I've done the mod "The Lord of the Ring" for TATW for example. I can also coded some files (I'm a coder too), but unfortunately I'm not a modeler or a great texturer.

    Plus, as I organized the translation of TATW on UTW, I'll be interresed to cooperate with your text'team to insure a good translation of your mod in french (faster translation = faster diffusion).

    I'm at your service,
    Regards, Caulaincourt.

  23. #173

    Default Re: The EB II Help Required Thread

    Hello all,

    I've heard you guys need some coders/scripters. I'm a computer engineering student, hardcore gamer, and coder and I'd love to help out this mod.

    I played EB back in the Rome TW era, and it was pretty awesome, but I'm just rediscovering this from a friend.
    We're in Pompeii... and it's volcano day!

  24. #174

    Default Re: The EB II Help Required Thread

    please pay more attention on greek diphthongs and their pronunciation! especially ai, ei, oi! In EB the spelling is correct but the pronunciation is not and it is disturbing! Oh and one more thing nice work on the units! I really like them! I can't say the same about the menu and the water though... Try making EB II bettter! I am very excited about your intention to make it better! :) Oh I almost forgot I really appreciate that you want to give a chance to all factions in that time and make them playable! ;) I live in Romania but I am half greek and I am really drawn by the Hellenistic period... Keep up the good work! :)
    alea iacta est

  25. #175
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by Visarion View Post
    please pay more attention on greek diphthongs and their pronunciation! especially ai, ei, oi! In EB the spelling is correct but the pronunciation is not and it is disturbing! Oh and one more thing nice work on the units! I really like them! I can't say the same about the menu and the water though... Try making EB II bettter! I am very excited about your intention to make it better! :) Oh I almost forgot I really appreciate that you want to give a chance to all factions in that time and make them playable! ;) I live in Romania but I am half greek and I am really drawn by the Hellenistic period... Keep up the good work! :)
    Ancient Greek is pronounced differently to Modern Greek.

    While you may not like the water, we prefer the high quality texture and you will see the same thing in EBI. I'm not entirely sure how to take your menu comment, we're sorry you don't like it but as you were not more specific the comment was entirely, and without any exception, unhelpful. If you don't like something, perhaps spend some time explaining to us why. We've spent countless hours on this mod; you spending a bit of time offering critical feedback beyond "Like! Don't Like!" is not really asking too much.

    I'm glad to hear that you are enjoying the mod, and EBII will of course be better.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  26. #176

    Default Re: The EB II Help Required Thread

    I have both 3ds max and a bit of skinning skill with GIMP. People are not my forte, but if it doesn't move of it's own accord, odds are I can make it. Armor, weapons, banners, minor modifications to an existing M2TW model are within my skill range. I can always skin, and I feel that I am a quick learner. I would post some of my work, but I just went through a M2TW reinstall (ironically after accidentally botching an install for a minor mod), and I forgot to save backups.

  27. #177

    Default Re: The EB II Help Required Thread

    Hi. I am an artist/publisher looking to help. Please contact me at ldabel@dabelbrothers.com Thanks.



    My website: www.dabelbrothers.com


    Les D
    Last edited by Ludens; 10-25-2009 at 11:16. Reason: merged posts

  28. #178
    EBII Mapper and Animator Member -Praetor-'s Avatar
    Join Date
    Apr 2006
    Location
    Marburg, Germany
    Posts
    3,760

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by ldabel View Post
    Hi. I am an artist/publisher looking to help. Please contact me at ldabel@dabelbrothers.com Thanks.



    My website: www.dabelbrothers.com


    Les D
    Mmkey...

    Actually, we are the ones looking for help in this thread.

    In what matters would you need ours?

  29. #179
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: The EB II Help Required Thread

    Quote Originally Posted by -Praetor- View Post
    Mmkey...

    Actually, we are the ones looking for help in this thread.

    In what matters would you need ours?
    Looking to not for help, he wrote.

  30. #180
    EBII Mapper and Animator Member -Praetor-'s Avatar
    Join Date
    Apr 2006
    Location
    Marburg, Germany
    Posts
    3,760

    Default Re: The EB II Help Required Thread

    Oops... don't know why I read "for"...

Page 6 of 10 FirstFirst ... 2345678910 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO