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Thread: For Roman Cities: What kind of temple to build?

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  1. #1

    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by The General
    Morale works, morale bonuses from temples (etc.) do not.
    What about morale bonues from non temple buildings? Do they work as they should?
    Last edited by applebreath; 10-20-2009 at 21:57.
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

  2. #2
    Wannabe Member The General's Avatar
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    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by applebreath View Post
    What about morale bonues from non temple buildings? Do they work as they should?
    As they are executed with the same command line in EDB, I'd think they do not work either.
    I has two balloons!

  3. #3

    Default Re: For Roman Cities: What kind of temple to build?

    Quote Originally Posted by The General View Post
    As they are executed with the same command line in EDB, I'd think they do not work either.
    grrrrrrrrrrrrrrrr.....
    Imo, the following "mod" is almost perfect:
    Spoiler Alert, click show to read: 
    For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack 3.1 > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod > (I've also modded the Roman reforms to happen sooner, deleted 7 files/folders to get rid of window lights and torches for night battles, and added 3 SKYMOD_BI .txt files for night lighting.) - The only thing missing is a 12 turns per year mod, maybe 6 tpy instead.

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