That is not true. I tried and did repair the building, but I just want to know what that does in the long run, as explained in the first post.
That is not true. I tried and did repair the building, but I just want to know what that does in the long run, as explained in the first post.
What time does not pervert, it destroys outright.
From this we may conclude that there are no eternal truths, no limitless passions.
There are only subtle deceptions.
~My brother's new book.
You can't use it. If it is also used by your faction, you'd just be cheating.
Spoiler Alert, click show to read:
- Proud Horseman of the Presence
Damn. Makes sense though I suppose.
Antioch should be a Ptolemaic homeland.
What time does not pervert, it destroys outright.
From this we may conclude that there are no eternal truths, no limitless passions.
There are only subtle deceptions.
~My brother's new book.
Game-wise, all governments are the same exact buildings. The AI governments are the same ones that you build. The description and pictures are simply dependent upon whoever builds them. The effects depend upon whoever owns it. Other than that, any Type1 government is the same as any other Type1 government.
Keeping an AI government intact would be cheating in the EB system, however.
The crash comes when there are multiple government buildings. If there are multiple, the game will only let you repair the last one on the list. If there are multiple and you tear some down but not all, the game will think you tore them all down and when you try to repair any that remain, the game will get confused by the concept of repairing something that was just torn down. This is where you will get the crash.
Is there any way to prevent the AI from trying to repair the government buildings?
Cuz this seems to happen a lot, they try to repair it and it just gets stuck in their building que so they dont build anything at all.
Also, does MTW 2 allow for scripted destruction of government buildings so we dont have this problem in EB II?
Scripted destruction is a possible feature of EB II.
Think about the churches in MTW II, if you capture a enemy city with other religion, their religious buildings are destructed by script.
XSamatan
1.2 fixes - Updated regularly. Latest news from 2009-02-01.
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