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Thread: The Thirty Years War [Concluded]

  1. #151
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    http://en.wikipedia.org/wiki/Calais
    So, the most Northern one in France.

  2. #152
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    By my count it is six.
    Micheal D'Anjou
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  3. #153
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Cultured Drizzt fan View Post
    You start at the top left most hex in a province. That is Hex 1. the hex to the right of it is Hex 2, and so on till you reach the end of that row. say the province is 3 hex's thick.


    it would go....

    123
    456
    789

    but because they are not always the same it would probably be more like

    123
    45
    6789
    101112

    (each number is a hex BTW)



    like that but with the map. And that goes for each and every province you have.
    No, You go like this

    147
    258
    359

    I think I said it the wrong way then.

    Quote Originally Posted by Double A View Post
    I think I get it. You do it by column right? Also that would make Paris hex 13 not 14 in Ile-de-France, I think.

    Could you also say which province the islands are in? I can make guesses, but not when they're equidistant.
    Those 1 hex islands north of Scotland belong to Scotland.
    1 hex island near Sweden belongs to Sweden.
    Baleares belong to Aragon
    Sardinia and Sicily belong to Southern Italy.
    Corsica belong to Milan.
    Crete belongs to Greece.
    Cyprus belong to Syria.

    Quote Originally Posted by Double A View Post
    And I have 1 more question, so say in province #10, could you have a fort on the hex on its border with 15a, a city on the 10 in the province, and a port west of both to make it a triangle so they all get each other's bonuses?

    And that would be city hex 4, port hex 2, and fort hex 5, correct?
    Yes, you can build them like that. However, remember that you can't build anything adjacent to enemy city/port/fort.

  4. #154
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    No, You go like this

    147
    258
    359

    I think I said it the wrong way then.



    Those 1 hex islands north of Scotland belong to Scotland.
    1 hex island near Sweden belongs to Sweden.
    Baleares belong to Aragon
    Sardinia and Sicily belong to Southern Italy.
    Corsica belong to Milan.
    Crete belongs to Greece.
    Cyprus belong to Syria.



    Yes, you can build them like that. However, remember that you can't build anything adjacent to enemy city/port/fort.

    ohh OK. Also, you would not happen to have the economic maps done would you? Its fine if you don't. I get how something like this could be too huge to have everything all set now.


    also wouldn't that mean the hex leftmost in England would be Hex 1, and not 20 like you said?
    Last edited by Cultured Drizzt fan; 10-25-2009 at 21:41.
    Micheal D'Anjou
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  5. #155
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Economics map will be done soon. Ask it tomorrow.

  6. #156
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    Economics map will be done soon. Ask it tomorrow.
    cool thanks Ibn.
    Micheal D'Anjou
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  7. #157
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    I still have a few questions
    1. How far can Armies move in a turn?
    2. How long do turns last?
    3. How does combat work?
    4. How do you recruit soldiers?
    5. If we have made a trade agreement, do we have to PM you?

  8. #158
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Thirty Years War

    Another question, how much does building a city/port cost and how long does it take?




    You wondering what you've gotten yourself into yet I-K?

  9. #159
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by johnhughthom View Post
    Another question, how much does building a city/port cost
    $1000
    You can name them too

  10. #160
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    Oh, i've answered my own question about how far they can move

  11. #161
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Subotan View Post
    I still have a few questions
    1. How far can Armies move in a turn?
    2. How long do turns last?
    3. How does combat work?
    4. How do you recruit soldiers?
    5. If we have made a trade agreement, do we have to PM you?
    1. Army marches as far as it's slowest member. You can move army faster if you sacrifice more order points.(Normally, Artillery can move only 1 hex. If you sacrifice all 6 order points then i can move 6 hexes)
    2. Turn=6 months.
    3. I have 10*10 hex map where I solve the battles. I'll explain Battles once all PM's have been sent.
    4. You put them into your order.
    (Example:
    Orders:
    1. Recruit Pikemen in Paris.
    2. Recruit Pikemen in Paris
    ...

    So you have just recruited 2 Pikemen units.)
    5. Yes, otherwise I can't give you bonuses from said Trade agreement.

  12. #162
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Can you have both sides of the trade agreement simply PM their trade partners and allies when they send in orders?
    Micheal D'Anjou
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  13. #163
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    2. Turn=6 months.
    I meant in real time

  14. #164
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: The Thirty Years War

    Good plan CDF

    I was wondering...will we need to build up some City's for cash at the start?

    Edit:Also well NPC's fight back?
    Last edited by White_eyes:D; 10-25-2009 at 22:44.

  15. #165
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Subotan View Post
    I meant in real time
    2-3 days players have for diplomacy and for sending their orders to me. After that I take probably 2 days(if there are battles to be solved) before I open the next turn.

    Quote Originally Posted by White_eyes:D View Post
    Good plan CDF

    I was wondering...will we need to build up some City's for cash at the start?

    Edit:Also well NPC's fight back?
    No. Go and attack them. It would be nice if you give some IC reason why you attacked them though.

  16. #166
    Member Centurion1's Avatar
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    Default Re: The Thirty Years War

    wait so npc (white hexes) dont fight at all? we just march in and take it?

  17. #167

    Default Re: The Thirty Years War

    Well goodbye Norway.

    MINE ALL MINE!

  18. #168
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Centurion1 View Post
    wait so npc (white hexes) dont fight at all? we just march in and take it?
    Yes. I thought that I'll play them but then I saw how big this game is going to be...

  19. #169
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: The Thirty Years War

    This is the 30 years war guys, maybe you should declare war on nations of your own religion.
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  20. #170
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Thirty Years War

    Couldn't you just give each region not under player control a defensive army that needs to be defeated, size depends on region?

  21. #171
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by johnhughthom View Post
    Couldn't you just give each region not under player control a defensive army that needs to be defeated, size depends on region?
    I am for this Gives nations at least a speed bump. plus should give us a better feel for the combat system.
    Micheal D'Anjou
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  22. #172
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    All PM's have been sent.

    Galleons and Ships-of-Line movement is 6 just in case someone else were wondering.

    Also, please don't change your names very often! (Ichigo)

    If you had any questions then you can ask them now. I think I have some spare time for it..

  23. #173
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    1. How many units can a transport ship carry?

    2. If I have two ports touching the same sea zone then does the income bonus stack or add a smaller bonus or something else?

    3. can we recruit armies anywhere? (that is, place them in any hex you control?)
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
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  24. #174
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Cultured Drizzt fan View Post
    1. How many units can a transport ship carry?

    2. If I have two ports touching the same sea zone then does the income bonus stack or add a smaller bonus or something else?

    3. can we recruit armies anywhere? (that is, place them in any hex you control?)
    1. Hull size determines how many units ships can carry. There are 2 ships that can carry units:Transport and Fluyte.
    2. The income bonus will stack.
    3. Yes.

  25. #175
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    1. Hull size determines how many units ships can carry. There are 2 ships that can carry units:Transport and Fluyte.
    2. The income bonus will stack.
    3. Yes.


    Awesome. Next round of questions.

    1. can Fluytes be used to get the Colonial tax?
    2. if two nations have trade rights but are separated by a sea zone do they still get the trade bonus?
    3. Does the income bonus of Trade, Sea routes, and City bonus all stack?
    Last edited by Cultured Drizzt fan; 10-25-2009 at 23:47.
    Micheal D'Anjou
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  26. #176
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Cultured Drizzt fan View Post
    Awesome. Next round of questions.

    1. can Fluytes be used to get the Colonial tax?
    2. if two nations have trade rights but are separated by a sea zone do they still get the trade bonus?
    3. Does the income bonus of Trade, Sea routes, and City bonus all stack?
    1. No.
    2. They get trade bonus but they both need ports for that.
    3. Yes, they all stack.

    Now I see how much I left out from the Manual.
    That's what I get for having half the game in my mind and not on paper..

  27. #177
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    No. Go and attack them. It would be nice if you give some IC reason why you attacked them though.
    Oh man that sucks . Maybe we could make some sort of last minute announcement to see if we can grab a few more players, seeing as now people know how the game will be played. Or at least some sort of method for making sure that nations don't swallow up vast tracts of "Empty" land (Russia, here's looking at you )
    EDIT: Looking at the map, some sort of other German country at least (Palatinate? Bavaria?) will be needed if you don't want me or Austria just marching into Germany (The What Roman Empire?), Portugal and Denmark-Norway, just for balance.
    Last edited by Subotan; 10-26-2009 at 00:15.

  28. #178
    Member Centurion1's Avatar
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    Default Re: The Thirty Years War

    yeah maybe you should make it like they have a certain mumber of troops and you have to defeat those troops. they can be non-renewable and you could solve close battles by coin flips or something. Yeah shouldnt be huge land grabs.

  29. #179
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    At first there were only 5 countries: France, Sweden, Denmark, Spain, Austria.
    Then, for the gameplay sake I added some others.
    I have nothing against couple of other states.
    Denmark had it's moments during the war.
    I also thought about including Milan, Zaporogian Cossacks, Crimea, Portugal, Palatinate and Georgia.
    However, in that time I thought I don't get enough players for this game and thus I excluded those countries.
    Last edited by Ibn-Khaldun; 10-26-2009 at 00:32.

  30. #180
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    I am fine with whatever we do. Ibn has created a great game no matter what

    but I think giving kingdoms not shown in the game, like milan, armies to make sure we do not end up with some nations being able to blitz huge areas very early on.
    (We could see if we could get any more players, but I do not think that is necessary... just more work for Ibn.)

    but I can already see this is a huge undertaking, so we should not press Ibn.
    Last edited by Cultured Drizzt fan; 10-26-2009 at 00:46.
    Micheal D'Anjou
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    memory of the short lived king of Babylon Patrokles Adiabenikos

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