No. You add this info at the bottom(or at the top) of your Orders PM. I call this "Miscellaneous" info.
1. Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).
2. Hex where port is get's 50% Trade bonus. That is 50% from what that hex usually makes(hex generates 200$ normally). That is something you can't loose no matter what. If that port borders sea region(30 hexes border that Sea region) then it brings 25% from each hex(25% is 50$.. so 30 hexes*50$=1500$). If you have a trade partner then you will get 25% what he makes. If he too gets 1500$ then you get 25% from it and the total sum of your trade is 1875$
If for example Portugal sign Trade agreement with England then both of them get 25% from what ever the other kingdom makes.
Let's say that Portugal generates 4000$ from Trade and England 6000$. In this case Portugal gets 25% from 6000$(that is 1500$) and England gets 25% from 4000$(that is 1000$) add to their total Trade Income.
This is how Sea trade works(both kingdoms also need ports).
Land trade is much easier. All hexes that share border will get 25% added to their income.
All this trade system was actually meant for myself and thus I never wrote it down so other people could understand it.
EDIT: Now who wanted what maps?
CDf wanted economical and public order maps?
Were there others?
Also, if you declare war or do other IC announcements could you use Italics or Bold style(or something else that makes them easier to spot)?
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