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Thread: The Thirty Years War [Concluded]

  1. #211
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Askthepizzaguy View Post
    Pizza.... have friends? Pizza like a dis.


    Ok I'll be Swiss Cheesy this game.
    I thought you said Swiss Cheney

  2. #212
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Beefy187 View Post
    I would love to play, but I'm not sure if I can.
    If you could wait for 4 more days, then I might end up joining.
    I think this first turn will last a bit longer than usual turns. I will give the deadline soon.

    Quote Originally Posted by Cultured Drizzt fan View Post
    ohh one last question

    1. can more than one port be placed in a region? I assume yes cause it is not mentioned like in the cities. (please say yes....)
    No. Each region can have 1 city, 1 fort and 1 port.

    Quote Originally Posted by miotas View Post
    I'd like to join as Portugal.
    Welcome aboard!

    I'll send you PM about your country soon.

    Quote Originally Posted by Chaotix View Post
    If you guys want, then I will join in as Denmark and fill the gap.

    *wonders what he is getting himself into*
    Good! Denmark was one of the big players during the Thirty Years War. The fact that Wallenstein kicked their ass is .. not that important I guess.

    Quote Originally Posted by Askthepizzaguy View Post
    Pizza.... have friends? Pizza like a dis.

    Ok I'll be Swiss Cheesy this game.


    Good to have you!

  3. #213
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    No. Each region can have 1 city, 1 fort and 1 port.





    ok....
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  4. #214
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Players(16):
    Cultured Drizzt fan (England)
    Subotan (France)
    Greyblades (Spain)
    johnhughthom (Savoy)
    Double A (Turkey)
    Csargo (Austria)
    SSNeoperestroika (Transylvania)
    White_eyes:D (Muscovy)
    scottishranger (Sweden)
    Centurion1 (Saxony)
    spL1tp3r50naL1ty (Poland-Lithuania)
    A Very Super Market (Bohemia)
    Beskar (Netherlands)
    miotas (Portugal)
    Chaotix (Denmark)
    Askthepizzaguy (Switzerland)

    Current political map:
    Spoiler Alert, click show to read: 
    Last edited by Ibn-Khaldun; 10-26-2009 at 13:22.

  5. #215
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    Awesome, that's looking a lot nicer.

  6. #216
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Thirty Years War



    CDF needs to conquer one hex that belongs to Denmark to get Scotlands bonus!

    ATPG's gonna kill the center of the map!

    2 more things: Maybe you should give Portugal a city or port so they can compete with Spain and don't have to spend an extra 1k to make it happen.

    And maybe you should make a completely you-controled army in the Rome hex.

  7. #217
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    All of them have their own bonuses.. Something you can't see at the moment..

    Btw, if any of you want the new map then the files can be found in here.

  8. #218
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Thirty Years War

    Do we need to use one of our turns to activate an alliance/trade agreement or just mention them in our orders pm?

  9. #219
    Member Member scotchedpommes's Avatar
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    Default Re: The Thirty Years War

    Slightly late to proceedings, and the file links aren't working for me as yet. just reading up on the particulars now.

    On a trivial note, glad to see we're finally a step closer to having Csar back.
    Last edited by scotchedpommes; 10-26-2009 at 14:27.
    it's the **** that happens while you're waiting for moments that never come

  10. #220
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: The Thirty Years War

    I've got a question about trade.
    1) I understand that trade agreements and ports provide multipliers to trade, but what exactly are they multiplying?
    2) For example, say I as Portugal build a port and sign a trade agreement with England, do we get 25% bonuses to the hexes adjacent to our ports?

    - Four Horsemen of the Presence

  11. #221
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by johnhughthom View Post
    Do we need to use one of our turns to activate an alliance/trade agreement or just mention them in our orders pm?
    No. You add this info at the bottom(or at the top) of your Orders PM. I call this "Miscellaneous" info.

    Quote Originally Posted by miotas View Post
    I've got a question about trade.
    1) I understand that trade agreements and ports provide multipliers to trade, but what exactly are they multiplying?
    2) For example, say I as Portugal build a port and sign a trade agreement with England, do we get 25% bonuses to the hexes adjacent to our ports?
    1. Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).

    2. Hex where port is get's 50% Trade bonus. That is 50% from what that hex usually makes(hex generates 200$ normally). That is something you can't loose no matter what. If that port borders sea region(30 hexes border that Sea region) then it brings 25% from each hex(25% is 50$.. so 30 hexes*50$=1500$). If you have a trade partner then you will get 25% what he makes. If he too gets 1500$ then you get 25% from it and the total sum of your trade is 1875$

    If for example Portugal sign Trade agreement with England then both of them get 25% from what ever the other kingdom makes.
    Let's say that Portugal generates 4000$ from Trade and England 6000$. In this case Portugal gets 25% from 6000$(that is 1500$) and England gets 25% from 4000$(that is 1000$) add to their total Trade Income.
    This is how Sea trade works(both kingdoms also need ports).
    Land trade is much easier. All hexes that share border will get 25% added to their income.

    All this trade system was actually meant for myself and thus I never wrote it down so other people could understand it.

    EDIT: Now who wanted what maps?
    CDf wanted economical and public order maps?
    Were there others?


    Also, if you declare war or do other IC announcements could you use Italics or Bold style(or something else that makes them easier to spot)?
    Last edited by Ibn-Khaldun; 10-26-2009 at 16:30.

  12. #222
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    1. Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).
    Ah I see. It all goes off that $200.

    Quote Originally Posted by Ibn-Khaldun View Post
    Also, if you declare war or do other IC announcements could you use Italics or Bold style(or something else that makes them easier to spot)?
    What's IC?

    - Four Horsemen of the Presence

  13. #223
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: The Thirty Years War

    In Character. OOC is Out Of Character.
    Last edited by johnhughthom; 10-26-2009 at 17:42.

  14. #224
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Deadline is Wednesday, October 28th.

    Later I will go with 2 day periods for the players and (if possible) 1 day period for myself to end the turn.

  15. #225
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: The Thirty Years War

    Is that the start or end of the first round?

    - Four Horsemen of the Presence

  16. #226
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    How does Millitary access work?

  17. #227
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by miotas View Post
    Is that the start or end of the first round?
    That is the end of first Turn. All players should send their orders before that(Wednesday is the last day to send them).

    Quote Originally Posted by Subotan View Post
    How does Millitary access work?
    Your armies can cross each others territory.
    Neutral states can't cross each others hexes.
    Enemy states occupy each others hexes.

  18. #228
    Tuba Son Member Subotan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    Your armies can cross each others territory.
    Neutral states can't cross each others hexes.
    Enemy states occupy each others hexes.
    So I can't ask a country "Yo, Liechtenstein, I really need to get across your country", without being allied to them?

  19. #229
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Subotan View Post
    So I can't ask a country "Yo, Liechtenstein, I really need to get across your country", without being allied to them?
    Yes, if Liechtenstein is player controlled country.
    If it's neutral(white hex) then you can move through it but doing so you will occupy that hex.
    You could RP it as making them your protectorate/vassal.
    Last edited by Ibn-Khaldun; 10-26-2009 at 19:37.

  20. #230
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Ibn-Khaldun View Post
    No. You add this info at the bottom(or at the top) of your Orders PM. I call this "Miscellaneous" info.



    1. Each hex generates fixed 200$ every turn. All tax and Trade bonuses will be calculated from that. It's actually something I have to check every turn but not players(they can if they think I have miscalculated something).

    2. Hex where port is get's 50% Trade bonus. That is 50% from what that hex usually makes(hex generates 200$ normally). That is something you can't loose no matter what. If that port borders sea region(30 hexes border that Sea region) then it brings 25% from each hex(25% is 50$.. so 30 hexes*50$=1500$). If you have a trade partner then you will get 25% what he makes. If he too gets 1500$ then you get 25% from it and the total sum of your trade is 1875$

    If for example Portugal sign Trade agreement with England then both of them get 25% from what ever the other kingdom makes.
    Let's say that Portugal generates 4000$ from Trade and England 6000$. In this case Portugal gets 25% from 6000$(that is 1500$) and England gets 25% from 4000$(that is 1000$) add to their total Trade Income.
    This is how Sea trade works(both kingdoms also need ports).
    Land trade is much easier. All hexes that share border will get 25% added to their income.

    All this trade system was actually meant for myself and thus I never wrote it down so other people could understand it.

    EDIT: Now who wanted what maps?
    CDf wanted economical and public order maps?
    Were there others?


    Also, if you declare war or do other IC announcements could you use Italics or Bold style(or something else that makes them easier to spot)?


    Yep, those maps would be great thanks.


    I was kind of hoping for at least 2 ports per region, but I can make due.
    I will get my orders
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  21. #231
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: The Thirty Years War

    Muscovy declares war on all Russian surrounding states for Unification

    I think that covers it...(You said we needed to make it pubic, so...)

  22. #232
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by White_eyes:D View Post
    Muscovy declares war on all Russian surrounding states for Unification

    I think that covers it...(You said we needed to make it pubic, so...)
    OMG

    Austria does not approve
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  23. #233
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: The Thirty Years War

    Wasn't Muscovy already Russia at this point?
    Spoiler Alert, click show to read: 
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    Cool store, bro! I want some ham.
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    They make deli slices of frozen pepsi now? Awesome!
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  24. #234
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    I just checked the size of the folder where all this games data is...

    What have I done!!!!

    It's already bigger than some (really)old PC games!

    And the first turn isn't even over yet!!!!

  25. #235
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by A Very Super Market View Post
    Wasn't Muscovy already Russia at this point?
    Well, it was Tsardom of Russia. However, on some web pages they still called it Muscovy.
    So, White_eyes:D can use either name if he wants.
    I was just too distracted before I noticed this mistake.

  26. #236
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: The Thirty Years War

    So it is a perfect justification for declaring war on them....they are not a part of Russia fully..

  27. #237
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: The Thirty Years War

    I also need to know how many units can be recruited in one action??

    Edit:I can just use three units for this....but was thinking of using a more mixed army(That can travel fast)
    Last edited by White_eyes:D; 10-26-2009 at 22:55.

  28. #238
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by White_eyes:D View Post
    I also need to know how many units can be recruited in one action??
    one unit for one action. Same with ships. however merc's can be bought outside of orders. asked about this earlier.
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
    memory of the short lived king of Babylon Patrokles Adiabenikos

  29. #239
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: The Thirty Years War

    Quote Originally Posted by Cultured Drizzt fan View Post
    one unit for one action. Same with ships. however merc's can be bought outside of orders. asked about this earlier.
    You can recruit as many mercenaries you want. Just make sure you have enough money to pay them.

  30. #240
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: The Thirty Years War

    6 if you have enough doe.

    Ok I was talking with our gracious host, Ibn-Khaldun, blessed be his name, and he said that you need to have a general leading armies that are taking neutral territory. You can either make one, using a season (phase) OR you can attack your king to one of them, free of charge and taking no time at all. The other exception is militia units, they get to jump the gun a little there.

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