Sure, but the game gave you so many points to use, along with other things like Bobbleheads for free points, that you could max out all the SPECIAL abilities by the end of the game instead of having to make choices. There's no skill or challenge involved in a game that hands you everything on a silver platter and doesn't force trade-offs (IMO).
Mass Effect was like that too. When I started the game, I spent a lot of time thinking about the best way to upgrade my character during each level-up. I thought I was being forced to make real decisions, but it only made a difference in the early levels. By the end of the game it didn't matter because just about every slot was full. I could just as easily have rolled dice for a random number each time I made a selection, and ended up with almost the same character stats at the end of the game. That's not my personal definition of an RPG.
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