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  1. #4
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: extra features?

    Quote Originally Posted by A Very Super Market View Post
    Impossible. The engine is not that flexible.
    In a perfect world with unlimited time and no unit limits it wouldn't be 'impossible'. But, EB isn't really that kind of game anyway. While it would be fun to do stuff like that it is highly unrealistic. If Rome could just magically invest time and money into something and have better archers that would have actually made a significant contribution to their military they would have.

    War is an arms race in a way and militaries that were unable to adapt of unwilling seldom stayed strong for long. Truth is, rome was not in the position to have strong archers. They were argrarian by nature so had no underlying 'class' of people that would have hunted and used the bow enough to have experience with it. It takes many many years to become proficient with a bow. Furthermore the climate is unsuited for the adoption of the composite bow, so even if they had put much time and effort into it they were unlikely to have a successful design. The longbow is an idea, but not one they took up. In fact outside wales I don't think any other country has ever designed such a bow (do not quote me on that, it is merely an after-point). The welsh may have just stumbled on an effective design.

    HOWEVER, if you want to do this yourself then it is easy enough to mod in. Simply change one of the temple buildings. Make the first level take say...10 turns to build and put any weak archer unit recruitable there. Make the next level 20 turns and put a mid range archer unit there (or whatever). And for the next make it 50 turns and put a top end recruitable unit like a far eastern unit there. And when you need to build this chain in each settlement, each costing tens of thousands of mnai and years of time for the simple use of an archer, maybe you can appreciate the difficulty in promoting the development of a particular warrior mentality that is different from the current, native one and realise why nations used local troops if possible. You can't simply just 'be like the romans but roleplay that you would do it better'.... there are actually other factors at play in real life.

    EDIT: I sound a bit patronising there. Didn't mean it that way, sounded much nicer in my head when writing it. And actually, my idea was meant to be a solution to your problem. Just modify a temple building to take time and money to build to represent your archers reforms. Then once you have built it once, you can cheat build it in any town you think would be able to field archers due to reforms OR simply leave it and ship the units around to represent my idea of promoting the archer warrior ethos in that once location and then rebuild it in places that you would like to also promote and build those units from.
    Last edited by Blxz; 11-12-2009 at 06:16. Reason: sounded angry
    Completed Campaigns:
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    Qart'Hadarst EB 1.2 / Hai EB 1.2
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    donated by Brennus for attention to detail.

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