Finished. At first the ending was rather good, then it blew itself to pieces in a most disappointing way.
Spoiler Alert, click show to read:
My point is that they apparently named the game after a character building mechanic. They should have named it after something related to the main plot since that's what the game's about. It took over 45 hours to finish ... and they apparently named it after the 1 hour long selectable intro.Originally Posted by Beskar
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Speaking of origins, I'm going to give the mage origin a thumbs down. In addition to a tedious opening quest that recycled material from the main plot line I got a handful of extra dialogue lines in various conversations and a few more different lines in the main mage tower quest, and that was it. I was expecting some reaction to the fact I was a member of a group treated with fear and suspicion, the kind of person whom the influential church viewed as half damned by mere fact of being alive and whom the populace at large considered to be a walking timebomb. Over and over I was told how distrusted mages are, that parents would abandon or murder their children if they found they had magic, that I'd be killed if I so much as looked at anyone wrongly, and there was an entire segment of the main plot which demonstrated why this attitude existed and the lengths people would go to. none of that mattered; when I introduced myself as a mage people reacted in the same uncaring way I'd expect them to if I announced I was a turnip seller.
I suspect the mage origin might be the worst of the 6. I've heard snippets of what happens in the other 5 and yup, they sound miles more original. I'll play through the remaining origin stories tomorrow, and then decide if I want a city elf or a dwarf commoner for my rogue character.
For those who haven't played it, the mage origin in a nutshell is:
Spoiler Alert, click show to read:
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