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Thread: Resident Evil: Discussion Thread [Concluded]

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  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Sigurd View Post
    This "not sending in orders" might be a problem in every round.

    Maybe a default order should be set up that would be executed if players have not sent in orders on time.
    That might involve:

    • dropping a random item
    • run away to a random location if attacked
    • do nothing but sit on the ground sulking if not attacked.
    Indeed, I have it set so that if you do not send in orders, you "defend" and "run away" when attacked and you don't move. The rounds are long enough that there should be no reason why you should miss a round. I'm sure people would prefer defense mode to search mode in this case, that they might stay alive until they get back.

    Quote Originally Posted by WilliamWallace View Post
    Correct me if I'm wrong, but the current round ends in approximately 37 hours?
    11:59PM Eastern Standard Time USA Tuesday.
    Last edited by Askthepizzaguy; 11-30-2009 at 18:23.
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  2. #2

    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    11:59PM Eastern Standard Time USA Tuesday.
    Will all of the future rounds be this long?

  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by WilliamWallace View Post
    Will all of the future rounds be this long?
    No, once everyone has sent in orders, stats, and are acclimated and watching the thread, I'll ramp up the speed to get things moving. No excuses after the first round.
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  4. #4

    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy View Post
    No, once everyone has sent in orders, stats, and are acclimated and watching the thread, I'll ramp up the speed to get things moving. No excuses after the first round.
    I look forward to it

  5. #5
    Mercury Member Thermal's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Am I right in thinking this is point based, i.e: you could still win even if you only last half way, provided you have killed zillions of people in the process?

    Like would the end result be blah de blah wins with 900 points

    followed by

    ---- 800
    ---- 700



    etc etc?

  6. #6
    Mayor Member Seon's Avatar
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    Default Re: Resident Evil: Discussion Thread

    By the way, how does one become full member? Having 10 PM spaces is very chilling...

  7. #7
    Member Member atheotes's Avatar
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    Default Re: Resident Evil: Discussion Thread

    PMing one of the moderators should help. IIRC i became a full member 2 days after joining. I am not sure if anything has changed

  8. #8
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I'd like to help that process along a bit. I am wondering who here in this game is still a junior member... I'd want to compile a list and beg beg beg for a favor and get them all promoted to full membership, as new soldiers in the Pizzaguy army, fresh meat for the zombies to eat, plaga fodder, and generally future corpses with a rather dim future as the undead, unless they get extremely lucky.
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  9. #9
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Thermal Mercury View Post
    Am I right in thinking this is point based, i.e: you could still win even if you only last half way, provided you have killed zillions of people in the process?

    Like would the end result be blah de blah wins with 900 points

    followed by

    ---- 800
    ---- 700



    etc etc?
    Well there's a graded system... from Total victory to total defeat, draw in the middle, and overwhelming to partial to minor victories/defeats in the middle regions.

    Based on how many of your goals you completed, and how many persons you killed or saved, etc. Since some players have an easier time scoring "points" because they can kill things better, I have the graded system there so that you can still score a total victory even without killing too many people.
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  10. #10
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    If I meet any mercenaries I will gladly help them kill the zombies.

  11. #11
    Dejotaros moc Praesutagos Member Cultured Drizzt fan's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Double A View Post
    If I meet any mercenaries I will gladly help them kill the zombies.
    Lets see how that works out for you
    Micheal D'Anjou
    Spoiler Alert, click show to read: 
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  12. #12
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Double A View Post
    If I meet any mercenaries I will gladly help them kill the zombies.
    See now that's just the sort of thing I have so say no about. Frowny face.

    This is borderline... I don't want anyone to make such announcements about their potential strategy or meeting places or anything of the sort, and certainly not imply that they aren't a mercenary (as that helps narrow down who is who...) or that you're seeking alliances. This isn't an egregious error or anything, but be wary of the line.

    I think I'm okay with people saying things like "wouldn't it be nice to have a tank and blast some zombies?" but I am hoping this isn't code or a loophole for "meet me at the tanks". Careful careful.
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