I didn't like it. It was hard to navigate without the map, and they intentionally made it so that you couldn't do combat with the map out. It was like the Doom 3 flashlight, except that at least that flashlight mode had a purpose: force you to walk around either in the dark, or unarmed, both of which heightened the tension. The FarCry 2 map just seemed like an intentional hindrance to the player without any purpose behind it.
Since the NWN games have been mentioned several times, I will say that there was one aspect of them I liked. I can't remember which game did this, but I remember that one of them allowed you to have totally customizable toolbars to put feats, skills, spells, etc in. I recall having three separate bars in different areas for different things, which I found to be very organized. There's a lot to be said for a UI that lets you configure it however you want.
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