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  1. #1
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Pizza, do sniper rifles also have unlimited ammo? As well as special weapons, whatever those may be?

    Also, if I die and come back as a zombie, you'll know it's me because I'll have a can of Zataran's I'll be sprinkling on everyone.

  2. #2
    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: Resident Evil: Discussion Thread

    Orders sent... Can't wait to see the next part...
    King Baldwin the Tyrant, King of Jerusalem, Warden of the Holy Sepulchre, Slayer of Sultans in the Crusades Hotseat (new write-up here and previous write-up here)
    Methodios Tagaris, Caesar and Rebelin LotR
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    Philippe 1er de France
    in King of the Franks

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    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Resident Evil: Discussion Thread

    I have a question or two...
    When people become zombies, will they drop their items/weapons?
    If not - will you be able to loot killed zombies?
    Status Emeritus

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    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Resident Evil: Discussion Thread

    OMG, I searched the lab and found a nuclear missile remote control! Now I can put in my tactics if I'm close to dieing I can press the trigger and nuke the city, thereby stopping anyone from winning this game! :D
    BLARGH!

  5. #5
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Double A View Post
    Pizza, do sniper rifles also have unlimited ammo? As well as special weapons, whatever those may be?

    Also, if I die and come back as a zombie, you'll know it's me because I'll have a can of Zataran's I'll be sprinkling on everyone.
    Any weapon which fires bullets or any other limited amount of projectiles has effectively unlimited ammunition. No weapon in this game "runs out" of bullets, in the strictest sense.

    HOWEVER, every weapon has a realistic/semi-realistic amount of bullets in the chamber, and when they are GONE, you're "out" until you "find more ammo" which takes a pre-determined and set amount of time, to simulate the scarcity of ammunition, when there really is an unlimited amount. That way you don't have to search for ammo, trade for ammo, or worry about ammo in any way except "should I waste all my bullets in combat this phase, or should I flee when I am almost out..." and if you use it up, you have to wait until you can reload, which means you could be effectively disarmed for a phase unless you have multiple weapons.

    Make sense?

    You have unlimited ammo, everyone does... but there's also a built-in simulation of the scarcity of ammo, where you can still run out temporarily.

    Quote Originally Posted by Sigurd View Post
    I have a question or two...
    When people become zombies, will they drop their items/weapons?
    If not - will you be able to loot killed zombies?
    When anyone dies for any reason, they immediately drop their entire inventory. Then after a phase of inactivity, they become a zombie (no matter what you do to their body- realism be darned, I WILL have zombies in this game, you cannot prevent it, you all-too-clever people! )

    However, you've got to remember to search the body. In this case, that's as simple as when you're telling me you want to kill people, you mention that you rifle through their pockets or check them for weapons, whatever. It doesn't take an additional turn.

    If you forget to search the body, I will assume you didn't want their weapons that badly. Killing is not the same as stealing, those are separate functions unless you specify.

    Zombies as a general rule will be carrying nothing, and won't have any weapons unless I decide they are getting totally pwned by the townspeople and are no longer a threat. Then I have to make them a threat again.
    #Winstontoostrong
    #Montytoostronger

  6. #6
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Turn 2 orders sent in. Yay!
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  7. #7
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Aye

    Anyone get the secret weapon yet? Ice Cream Cone





  8. #8
    Completely Trustworthy Member Captain C's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Quote Originally Posted by Askthepizzaguy
    When anyone dies for any reason, they immediately drop their entire inventory. Then after a phase of inactivity, they become a zombie (no matter what you do to their body- realism be darned, I WILL have zombies in this game, you cannot prevent it, you all-too-clever people! )
    Not even if we give them cement shoes and push them off the bridge? Not even if we place there body in a trebuchet and fire them over the wall? Not even if we lock them inside of a tank? Not even if we attach them to the rocket and fire them into space?


    Also I hope I don't get in trouble for this, but I think I can reveal this in thread. Here's my inventory:

    Spoiler Alert, click show to read: 


    1 Clown Shoe- Left Foot, -2 Stealth, +1 Luck



    1 Safety Helmet, -1 Awareness, Provides Extra Defense Against Head Attacks.



    1 Boomerang, Can Attack into an Adjacent Square For 0 Damage (You need a Higher Strength to use it)



    1 Can of Silly String- No damage, but sucessful attack does -3 to Opponents Combat Score for 1 Round. Can do 4 Attacks before it must be reloaded.

  9. #9
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil: Discussion Thread

    Are you sure that last picture doesn't represent how happy you'll be if you find a rocket launcher?

    I am of course, referring to the goofy face on the can, not something that is infinitely more hilarious.
    #Winstontoostrong
    #Montytoostronger

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