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  1. #1

    Default Re: Healed casualties

    Quote Originally Posted by seienchin View Post
    Okay as far as my researches to this topic goes:

    1. Fleeing units get nearly every man back they lost after starting to run, if you win the battle.
    2. When a unit card starts to blink and you loose a lot of men in short time it is the same
    3. Cavallery charge victims do not recover, but(!!!! really important) most units start to blink after getting charged by heavy cavallery, so they get most of there casualties directly after the charge back.
    4. Cavallery tend to get less man back. Maybe because in EB they rarely blink.
    5. Arrow fire casualties in EB seem to have a higher recovery rate, but I never experienced that in Vanilla. Dont know why

    The thing about fleeing units and blinking is 100% true, but everything else is my conclusion after countless battles.
    I disagree with all your points.

    Quote Originally Posted by seienchin View Post
    Against Tollheits point:
    Fight a siege battle and not only the units you let atack the walls first recover, but everybody also.
    Not true.
    Last edited by Tollheit; 12-16-2009 at 09:08.

  2. #2
    Member Member seienchin's Avatar
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    Default Re: Healed casualties

    Quote Originally Posted by Tollheit View Post
    I disagree with all your points.


    Not true.
    HAHAHAHA Okay
    So you are disagreeing that blinking units casualties normaly recover and that units beeing killed while fleeing replenish?

  3. #3

    Default Re: Healed casualties

    Yes.
    In my example battles shown here, pretty much every unit routet (except for the last to be send in) and took losses while fleeing, but only the first few % of casualties total recovered. 0, nil, nada, zilch of other units, fleeing or not.
    And it was a "siege battle", too, albeit without walls.
    Last edited by Tollheit; 12-16-2009 at 09:23.

  4. #4
    Member Member seienchin's Avatar
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    Default Re: Healed casualties

    Quote Originally Posted by Tollheit View Post
    Yes.
    In my example battles shown here, pretty much every unit routet (except for the last to be send in) and took losses while fleeing, but only the first few % of casualties total recovered. 0, nil, nada, zilch of other units, fleeing or not.
    And it was a "siege battle", too, albeit without walls.
    Okay, nothing about that, but I doubt the unit would have recovered 45 men if it hadnt been fleeing, blinking whatever

  5. #5

    Default Re: Healed casualties

    Well, the Early Saka Nobles in example No. 1 fled when they were down to 6 men - where do the other 40 recoveries come from?

  6. #6

    Default Re: Healed casualties

    From my experience it is always the first guys to die that have the greatest chance to recover. Co-incidentally these are often killed by missile fire. Tollheit is absolutely correct.

  7. #7
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Healed casualties

    my experience shows that Tollheit is basically correct-I have high recovery rates for all initial contact units, regardless of unit type-missile units seem to recover most as they fight first in normal situations; I had a pezhetairoi unit get reduced to little over 20 men (of 123), but since they were the first to go into battle, all but 15 were healed (AS v. Carthage)*.

    and yes, I had plenty of people heal from Charges-the above unit in fact took most of the casualties from the initial charge (a unit of medium cavalry+shoch troops).

    *it was a guerilla style battle: soldiers hiding, taking cover, and ambushing each other. I basically had to take off the phalanx ability in order to "range" through the woods and do a sweep of the *******.
    Last edited by Ludens; 12-17-2009 at 19:57. Reason: language
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