I have one going where I migrated to Syracuse as the KH. I also migrated to Northwestern Africa as the Sauromatae (who can build their "settled" units anywhere).
I always thought moving a Celtic faction to Galatia would be cool...
I have one going where I migrated to Syracuse as the KH. I also migrated to Northwestern Africa as the Sauromatae (who can build their "settled" units anywhere).
I always thought moving a Celtic faction to Galatia would be cool...
V&V RIP Helmut Becker, Duke of Bavaria.
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Kermit's made a TWS2 guide? Oh, the other frog....
I once play Romaioi Barbaroi migration campaign into Pergamon, and Mytilene, roleplaying as Troy, but that time, I modify my EDB to get polybian hastati (light sword Infantry = Xippherai) and cammilan triarii (Heavy Hoplite), recruitable from all MIC, and I also made Mistophoroi Phalangitai recruitable too (and temporary remove them from da mercenary pools), it was somewhat fun challange to reconquer (and end up exterminating) Barbaropolis as the Romaioi Barbaroi (hey, in this state, they are Trojans), oh yeah, after taking Pergamon and Mytilene (by teleport), I FD all my Italian terriotry to Avernii.
A Trojan campaign, really awesome![]()
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Also known as SPIKE in TWC
I've done three migrations so far. By far the most successful was a KH turned Bosphoros game. I even modified the family trees ahead of time so I could play as the Spartokids and the other leading families of Pantikapaion. In that game I've gone on to reconquer much of Greece, the western half of Asia Minor and the lower reaches of the Steppe. I'm rolling in cash and with the MoT reforms my armies are pretty much unstoppable! It a beautiful thing to field a wall of pikes flanked by hoplitai/thorakitai followed by six units of Scythian archers and thureopherontes toxotai! Sadly, I did have to relocate the capital to Sinope to quell unrest in the south.
Also fun (but totally a-historical) was a game where I moved Pontos to Cyprus and (using cheats and FD), then began working my way north from there. The game worked fine after I took Crete and Rhodos, but eventually I was drawn into Asia Minor and it basically turned back into a Pontos game. I've put it on hold after conquering Antioch and most of Anatolia.
The least successful migration was as Baktria. I wanted to play as Taxila, so I used cheats and FD to move my men and take the city. The game worked fine as I consolidated control of India, but I ended up too weak to deal with a monster AS when I got around to heading west. It could have been fun if Parthia or Saka had chopped up the behemoth, but as the AI played out it just wasn't enjoyable.
I have done a couple of migration campaigns...
* KH to Ibera - pretty fun actually, lost it to crashes however. Thinking of starting a new one...
* Baktria to India - as Teucer mentions it, pretty fun until a zealot AS comes knocking on my door and besieges every city. Although they are always repelled, they never stop coming and the campaign stops being funny.
* AS to Anatolia - not a pure "migration" campaign, but rather a simulation of a total collapse of the eastern provinces. Playing this campaign right now, could be really interesting as both the Parthians and Ptolies has grown into a huge empire and are now facing off outside Babylonia.
* KH to Cyrene - Just migrated south across the sea and established myself in Cyrene. Should become a living hell with both the carthies and ptolies from both sides. I also has Rhodos, Crete and Cyprus under my control to secure a safe haven and extra income.
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Had a lot of success using Epeiros as various other Greek factions. Pergamon is the most viable, largely because Asia Minor is awash with money from trade and mining, with lots of big settlements close together. Plus lots of AI factions duking it out means opportunities to exploit. Easy to defend once you've kicked the big powers out, too. Roleplaying an attempt to rebuild Lysimachos' Thracian Kingdom gives instant purpose to the game.
Also trying out Epeiros as the Bosphoran Kingdom, not sure how well I'll take to driving off horse archers.
Epeiros as the Massilians is going more slowly, limited justification for expansion beyond the immediate provinces.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I am currently playing a campaign where I migrated the Averni all the way to Galatia. So far it has been a blast, except for AS. The only challenge was walking them all the way there. Took me around 7-8 years to do it. But now I won almost all of Anatolia and due to rebellion most of southern Gaul.
"Don't let the voice of the people be filled with anger"-Polybius
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