Yay...
Still avaliable for grammer proof-reader if still needed. My first language is english, so..
Yay...
Still avaliable for grammer proof-reader if still needed. My first language is english, so..
WARNING! This baseline signature should never appear on screen!
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
And I wonder if someone should be the second "unit balancing" co leader... but he must have experience playing several mods and could compare them in terms of battle balance...
Anyone had a suggestion about Elephant and Chariot Pricing systems? The Melayu People will have Elephant bodyguards, named "Gajah Pengawal Raja" or something...
EDIT:
Oh yeah... and about faction Relationship at the start.....
Aceh
- Allied with: Palembang
- At War with : Portugal, Sriwijaya
Malaka
- Allied with: Bintara
- At War with : Portugal, Sriwijaya
Palembang
- Allied with: Bintara, Aceh
- At War with : Portugal, Sriwijaya
Sriwijaya
- Allied with: Pajajaran
- At War with : Aceh, Malaka, Palembang
Pajajaran
-Allied with: Sriwijaya
- At War with : Bintara, Majapahit
Bintara
- Allied with: Malaka
- At War with : Portugal, Pajajaran, Majapahit
Majapahit
- Allied with: -
- At War With : Pajajaran, Bintara
Portugal
- Allied with: -
- At War With : Aceh, Malaka, Palembang, Bintara
*. NOTE : Aceh and Malaka only allied at "much later" time... and actually at the very same time, they have a border skirmishes near Riau... but immediately ceased when Portugal invade
And we may use Skullheadhq's suggestion, put the end at Dutch-Portugese war conclusion (1654), rather than the expulsion of Portugal garrison at 1571... but if we use 12tpy is weirdly long...
Last edited by Rahwana; 01-21-2010 at 04:39.
Angkara Murka di Macapada
4x143= 572 turns, also, you would want more provinces, way more provinces...
Here are some Dutch Names:
Code:First Names: Jan Piet Nicolaas Jasper Hermanus Cornelis Hendrick Christiaen Arend Daniel Isaac Willem Leopold Johan Peter Gijsbert Eduard Pieter Constantin Dirck Adriaen Frederick Reynier Dircq Zacharias Maximiliaen
Code:Surnames: Corneliszoon Heyn Oldenbarnevelt Coen Brouwer van Nijenrode Pieterszoon Koeckebakker Hagenaer van Santen van Vrijbergh Verstegen Snoecq van der Burgh Wagenaer van Lier Volger Gruijs de Hartogh Boockestijn van der Waeijen de Win Balde Boelen Pieterszoon Duurkoop Nieman
Last edited by Skullheadhq; 01-21-2010 at 14:17.
"When the candles are out all women are fair."
-Plutarch, Coniugia Praecepta 46
More Provincesmy map was allready cramped with tons of cities....
... just wait me to finish off it....
Oh yeah.... at this campaign map.... we'll have NO WALLS.... except in some certain places allready had stone walls pre built, because Indonesians rarely built walled cities except fortress.....
Oh yeah, speaking about cities....
- Most cities will start as allready large or huge... and with no walls.... in game large cities are "Town" and Huge Cities are "City"..... well - well, thanks to the illogical system of 6000 men city, and 24000 men huge city (if we compare today, it was smaller than average village size in Java).... we decide to rename "population" in UI as "men" -> Able bodied men... and then give most of them allready large size and rather advanced development at the start...
- That cities is... Normal cities... you could built almost everything and train everything out, proveide they have its AOR and you have the required structures, but you can't built even the most filmsy wall on it, so everytime it goes to siege battle, you will be immediately attacked by the AI.....
- And Second concept of City.... FORTRESS!!! it was basically... the vanilla "Town - Large Town - Minor City" renamed "Small Fort - Fortress - Citadel" .... heck, almost all had pre built wall, and wall is upgradeable to stone there... but as you may aware, I put some heavy population penalty... so they won't exceed 6000 men (hopefully, except you have a such pop bomming govt and lower taxes)... they are represent no cities.. they only represent border military garrison, and hence, you CAN'T built trade structures there.... but in turns, they are easier to defend, and some are located in such important chokepoints... (Sunda Kelapa, Bedahulu, Tumasik, and several Fortified cities start as that...
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
@ Wolf & Skull, how about still sticking with our original plan of 12 tpy? afterall, I allready play the M2TW mod, long campaign, and must say that it gives certain depth to the campaign.... 2000 turns is just 2000 x 2 minutes per turn... in quick average all skimming and ordering campaign, it will take just 1 week to finish off your campaign if you manage to go to the end, and only doing some important battles... That's my suggestion. and to made the AI will sent important stacks, I've made up their unit price quite high... but their upkeep is just moderate, and we'll have 0 turn recruitment for most levies, 1 for european regulars, and 2 for elites, so it will be more on keeping most unit survive at the campaign, rather than pumping out the most units.... (unlike All unit-pumping championship we usually had at XGM, or insane micromanagement we had in EB)... and maybe I'll broaden the cost gap again between levies and regulars, (cheapening the levies), so you'll see historical stack made mostly of light archers and spearmen, with some occasional light swordsmen, and heavy infantry at only the most important armies...
Angkara Murka di Macapada
Yeah, and maybe you should reduce archer's range too, because every Indonesian kingdoms at that era had an army full of archers, and with Javanese army... Horse archers... or maybe you should consider the 2 Hp system (and increasing melee lethality as well), so we'll have less archery casualities and everyone will have a chance to charge against rain of arrows?
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
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