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  1. #1
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    Yay...

    Still avaliable for grammer proof-reader if still needed. My first language is english, so..
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Quirinus View Post
    Yay...

    Still avaliable for grammer proof-reader if still needed. My first language is english, so..
    Ok! you are the Gramatical head now ! I bet... 你是中国人!

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  3. #3
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    And I wonder if someone should be the second "unit balancing" co leader... but he must have experience playing several mods and could compare them in terms of battle balance...

    Anyone had a suggestion about Elephant and Chariot Pricing systems? The Melayu People will have Elephant bodyguards, named "Gajah Pengawal Raja" or something...

    EDIT:
    Oh yeah... and about faction Relationship at the start.....

    Aceh
    - Allied with: Palembang
    - At War with : Portugal, Sriwijaya

    Malaka
    - Allied with: Bintara
    - At War with : Portugal, Sriwijaya

    Palembang
    - Allied with: Bintara, Aceh
    - At War with : Portugal, Sriwijaya

    Sriwijaya
    - Allied with: Pajajaran
    - At War with : Aceh, Malaka, Palembang

    Pajajaran
    -Allied with: Sriwijaya
    - At War with : Bintara, Majapahit

    Bintara
    - Allied with: Malaka
    - At War with : Portugal, Pajajaran, Majapahit

    Majapahit
    - Allied with: -
    - At War With : Pajajaran, Bintara

    Portugal
    - Allied with: -
    - At War With : Aceh, Malaka, Palembang, Bintara

    *. NOTE : Aceh and Malaka only allied at "much later" time... and actually at the very same time, they have a border skirmishes near Riau... but immediately ceased when Portugal invade


    And we may use Skullheadhq's suggestion, put the end at Dutch-Portugese war conclusion (1654), rather than the expulsion of Portugal garrison at 1571... but if we use 12tpy is weirdly long...
    Last edited by Rahwana; 01-21-2010 at 04:39.
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  4. #4
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    Quote Originally Posted by Cute Wolf View Post
    Ok! you are the Gramatical head now ! I bet... 你是中国人!
    Yep, that's right.
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  5. #5
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    4x143= 572 turns, also, you would want more provinces, way more provinces...

    Here are some Dutch Names:
    Code:
    First Names:
    Jan
    Piet
    Nicolaas
    Jasper
    Hermanus
    Cornelis
    Hendrick
    Christiaen
    Arend
    Daniel
    Isaac
    Willem
    Leopold
    Johan
    Peter
    Gijsbert
    Eduard
    Pieter
    Constantin
    Dirck
    Adriaen
    Frederick
    Reynier
    Dircq
    Zacharias
    Maximiliaen

    Code:
    Surnames:
    Corneliszoon
    Heyn
    Oldenbarnevelt
    Coen
    Brouwer
    van Nijenrode
    Pieterszoon
    Koeckebakker
    Hagenaer
    van Santen
    van Vrijbergh
    Verstegen
    Snoecq
    van der Burgh
    Wagenaer
    van Lier
    Volger
    Gruijs
    de Hartogh
    Boockestijn
    van der Waeijen
    de Win
    Balde
    Boelen
    Pieterszoon
    Duurkoop
    Nieman
    Last edited by Skullheadhq; 01-21-2010 at 14:17.
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  6. #6
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    More Provinces my map was allready cramped with tons of cities.... ... just wait me to finish off it....

    Oh yeah.... at this campaign map.... we'll have NO WALLS.... except in some certain places allready had stone walls pre built, because Indonesians rarely built walled cities except fortress.....

    Oh yeah, speaking about cities....

    - Most cities will start as allready large or huge... and with no walls.... in game large cities are "Town" and Huge Cities are "City"..... well - well, thanks to the illogical system of 6000 men city, and 24000 men huge city (if we compare today, it was smaller than average village size in Java).... we decide to rename "population" in UI as "men" -> Able bodied men... and then give most of them allready large size and rather advanced development at the start...
    - That cities is... Normal cities... you could built almost everything and train everything out, proveide they have its AOR and you have the required structures, but you can't built even the most filmsy wall on it, so everytime it goes to siege battle, you will be immediately attacked by the AI.....
    - And Second concept of City.... FORTRESS!!! it was basically... the vanilla "Town - Large Town - Minor City" renamed "Small Fort - Fortress - Citadel" .... heck, almost all had pre built wall, and wall is upgradeable to stone there... but as you may aware, I put some heavy population penalty... so they won't exceed 6000 men (hopefully, except you have a such pop bomming govt and lower taxes)... they are represent no cities.. they only represent border military garrison, and hence, you CAN'T built trade structures there.... but in turns, they are easier to defend, and some are located in such important chokepoints... (Sunda Kelapa, Bedahulu, Tumasik, and several Fortified cities start as that...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  7. #7
    Voluntary Suspension Voluntary Suspension Rahwana's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    @ Wolf & Skull, how about still sticking with our original plan of 12 tpy? afterall, I allready play the M2TW mod, long campaign, and must say that it gives certain depth to the campaign.... 2000 turns is just 2000 x 2 minutes per turn... in quick average all skimming and ordering campaign, it will take just 1 week to finish off your campaign if you manage to go to the end, and only doing some important battles... That's my suggestion. and to made the AI will sent important stacks, I've made up their unit price quite high... but their upkeep is just moderate, and we'll have 0 turn recruitment for most levies, 1 for european regulars, and 2 for elites, so it will be more on keeping most unit survive at the campaign, rather than pumping out the most units.... (unlike All unit-pumping championship we usually had at XGM, or insane micromanagement we had in EB)... and maybe I'll broaden the cost gap again between levies and regulars, (cheapening the levies), so you'll see historical stack made mostly of light archers and spearmen, with some occasional light swordsmen, and heavy infantry at only the most important armies...
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    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: Nusantara Total War : Portugese Invasion

    Yeah, and maybe you should reduce archer's range too, because every Indonesian kingdoms at that era had an army full of archers, and with Javanese army... Horse archers... or maybe you should consider the 2 Hp system (and increasing melee lethality as well), so we'll have less archery casualities and everyone will have a chance to charge against rain of arrows?

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

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