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  1. #1

    Default Re: Reinforcements delayed?

    IMHO the reinforcements delayed thing is random to stimulate uncertainty of reinforcements arriving on time as Antonivs Silvicola already mentioned.

    The unlimited men on the battlefield option allows more than 20 AI units to enter the battlefield. Otherwise they wait at the border and enter once you kill enough of the enemy. I once had a battle against fullstack of Ptolemaioi + halfstack of Ptolemaioi + fullstack of Pontus (Ptolemaioi allies) attack me at once. My 1.5 stack army had no chance of victory and heroicly stood to the last man.

    As for the tick box before battle - it's bugged. If you tick it and then check the composition of enemy army it resets. So you have to redo the thing again, otherwise AI will take control of your reinforcements (=say goodbye to your valuable men).
    Last edited by Silence Hunter; 01-27-2010 at 16:54.

  2. #2

    Default Re: Reinforcements delayed?

    Quote Originally Posted by Silence Hunter View Post
    IMHO the reinforcements delayed thing is random to stimulate uncertainty of reinforcements arriving on time as Antonivs Silvicola already mentioned.

    The unlimited men on the battlefield option allows more than 20 AI units to enter the battlefield. Otherwise they wait at the border and enter once you kill enough of the enemy. I once had a battle against fullstack of Ptolemaioi + halfstack of Ptolemaioi + fullstack of Pontus (Ptolemaioi allies) attack me at once. My 1.5 stack army had no chance of victory and heroicly stood to the last man.

    As for the tick box before battle - it's bugged. If you tick it and then check the composition of enemy army it resets. So you have to redo the thing again, otherwise AI will take control of your reinforcements (=say goodbye to your valuable men).
    Let's get this straight. If I have two armies, am I supposed to tick the box or not? I can't control over 20 units, so if I don't tick the box for AI to control the rest of the army, I'll be sitting there, 1 army, against 2 or 3, and only get units replaced as they die off...
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  3. #3
    Member Member Andronikos's Avatar
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    Default Re: Reinforcements delayed?

    It depends if you want the AI to berserk your reinforcements into enemy units and lost most of them, especially if enemy has phalanxes. If the victory is important and only one army can't handle the enemy, I would do it, otherwise, not, running away like scared chicken, no, no, I wanted to say tactical retreat would be better option.



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  4. #4
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Reinforcements delayed?

    O.k. guys we got two scenarios:

    I1a
    You have UMOBF checked, you got less than a fullstack attacking, and unchecked ai-control of reenforcements before battle: You play your Army+reenforcements up to 18 units TOTAL

    I1b
    You have UMOBF checked, you got less than a fullstack attacking, and checked ai-control of reenforcements before battle: You play your Army, all the reenforcements paticipate on the battle.

    I2a
    You have UMOBF checked, you got a fullstack attacking, and unchecked ai-control of reenforcements before battle: You play your Army, no reenforcements arrive.

    I2b
    You have UMOBF checked, you got a fullstack attacking, and checked ai-control of reenforcements before battle: You play your Army, all the reenforcements paticipate on the battle.

    ____________________________________________________________________________________________________ ____________
    II1a
    You have UMOBF unchecked, you got less than a fullstack attacking, and unchecked ai-control of reenforcements before battle: You play your Army+reenforcements up to 18 units TOTAL

    II1b
    You have UMOBF unchecked, you got less than a fullstack attacking, and checked ai-control of reenforcements before battle: You play your Army, No reenforcements arrive? Or only up to 18 units on your side total?

    II2
    You have UMOBF unchecked, you got a fullstack attacking: No reenforcements what so ever.

    Do I get it right?
    Last edited by ziegenpeter; 01-27-2010 at 20:07. Reason: Übersichtlichkeit

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  5. #5
    Guest Aemilius Paulus's Avatar
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    Thumbs up Re: Reinforcements delayed?

    The message occurs when the computer recognises the reinforcements are too much for the system to handle. You can get a message of a similar nature when you are creating the custom battle and you pick too many units, which results in that pop-up stating your system cannot handle all that. It is not random, and and what I said is the reason for this control is in that game settings .txt file somewhere in the folder of you RTW.

    There have been numerous threads on this before, but I believe the search functions on this forums was recently disabled (uses too much resources), so one cannot search for old threads through this site.

  6. #6
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: Reinforcements delayed?

    Quote Originally Posted by Aemilius Paulus View Post
    The message occurs when the computer recognises the reinforcements are too much for the system to handle. You can get a message of a similar nature when you are creating the custom battle and you pick too many units, which results in that pop-up stating your system cannot handle all that. It is not random, and and what I said is the reason for this control is in that game settings .txt file somewhere in the folder of you RTW.

    There have been numerous threads on this before, but I believe the search functions on this forums was recently disabled (uses too much resources), so one cannot search for old threads through this site.
    I don't think that is the only reason it happens. I had had reinforcements delayed before and then less than 3 or so minutes into the battle before anyone was even killed (coz i retreated to the corner to dishonestly win) the reinforcements arrived and started marching onto the field. So while you may be right about the system not handleing it, I think that is only one possible cause for it.
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  7. #7
    Member Member Macilrille's Avatar
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    Default Re: Reinforcements delayed?

    It is definately not. I have had a four unit stack waiting for six other units to come and had two enemy 5-8 unit stacks with only one turn up.
    I think it is to simulate the uncertainty always prevailing on battlefields and I like it either way- well I hate it when it costs me the battle, but c'est la guerre....
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