Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.
Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
Ongoing Campaigns: Baktria, Casse, Koinon Hellenon, Pahlava.
Abandoned/Failed Campaigns: Aedui-Epeiros-Pontos-Saba-Saka Rauka-Sauromatae. (I'll be back though!)
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
I seem to recall that fatigue was calculated on unit basis in R:TW 1.0, leading to units tiring quickly from one or two men joining combat. That was changed in later patch.
Armour did make a difference in original M:TW, when fighting in the desert. Doesn't R:TW use stat_heat for this?I'm pretty certain armour doesn't make a difference , but I'm not certain even the current C/A development team remember all the different stuff they put in {and which is active or not} so who knows ?
Interesting, I didn't know that
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You can took an evidence when an unit get some of their men get an arrow (even when it wasn't cause any death), the animation and comments changed into "ready" stat..... you can look at their raised shield and ter to neat up their formations... actually, I got this conclusion just recently, when testing unit balance on my mod...
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
Thanks for your test results Cute Wolf, you rock. That's exactly what I was looking for.
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Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
No, it is different.
Yes, I always knew this. Yes, they do go into the 'Ready' stance and pull their shields in. Yes. But they do not tire. Test it yourself.
It does indeed. There are stats for heat and cold (and forest too). All are modifiers, not primary stats
You are correct, you did not know that. Why? Because it is not true...
Once again, I always knew this, as I am a big fan of zooming in for the eyecandy at all times (at the cost of spending more time in the 'pause' mode than in real-time. But the units do not get tired.
Shoot, I will test it this Friday or so and tell youPerhaps you are correct, but I doubt it.
Yes, I do not believe this applies to Polybians - I have only seen the Camillian Triarii do it. I could easily be wrong in this case, because Triarii tiring from walking does not make much sense to me either.![]()
Test it yourself? I allready test that
Walking under arrow fire, even with no casualities... will definitely drain stamina for "non-hardy" troopers... well, next time I'll give a screenie....
My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
* Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *
Also known as SPIKE in TWC
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