Quote Originally Posted by Ca Putt View Post
hmm no It sucks for every unit but hoplites. Hoplites are strongest in a tight(and straight) formation with the enemy steamrolling against them from the front. you have to use other units or more hoplites to secure the flanks. as long as you can keep the flanks(and the back^^) safe classical hoplites or even hoplitai haploi are a nearly impenetrable wall. you can try to use hoplites to deliver a charge like with celtic/germanic spearmen but they really lack the endurance for running around all the time and are more suited for blocking off attacks than delivering them themselves.
Still it would be fair to say there has to be a better solution than the way they are in EB as this is only marginally coherent with real classical hoplites but i would not say they are unplayable, imo even a bit too effective when compared to reformed hoplites^^

in EB that is
Aye, although all my classical hoplites with 1 weapon are in a perfectly cohesive formation with TW Fanatic's short_pike trait idea. So that's no issue. Short pike is a bit glitchy for 2 weapon units, since the unit just switches to their 2ndary swords and don't bother using their spears.



Quote Originally Posted by vartan View Post
I've been playing since RTW version 1. If you're having such a BIG problem with pikes, go ahead and upgrade to engine 1.9. 1.9 fixes your problem.
>_> ...

Now you're going off topic.

My problem has nothing to do with pikes. My problem is with unit cohesion. My entire point is finding a way to keep units together. You suggested the guard formation, which I said sucks for pike-men and most units in general.

And no, I'm not going to buy Alexander to fix some random guard-mode pike issue.