Where can I find the script???
Where can I find the script???
Veni, Vidi, Vici.
-Gaius Julius Caesar
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Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
EB/Data/Scripts/show_me for the "normal" script
and world/campaign... there's a campaign_script.txt, this one is used to used to set which gov type is available when you start a new campaign.
Ok... so if in the script where it says, for example,
"monitor_event FactionTurnStart FactionType saba
and not FactionIsLocal
and Treasury < 5000
and I_CompareCounter seasonCounter = 4
console_command add_money saba, 20000
end_monitor :"
If I delete the 20000 and put 0, does that solve the computer hackzor?!
Veni, Vidi, Vici.
-Gaius Julius Caesar
It would, but then you'd have factions that did almost exactly nothing. Those Aedui you faced would be more or less frozen and the campaign would be even easier.
I don't know if you want that or not so it's up to you, but just keep it in mind.
Why would the aedui be frozen?... I mean they start with plenty of territory and commerce... the fact that I destroy them and cause them to lose that commerce, which causes them to be frozen is exactly the reason why I invaded them... to destabilize them completely... To me it seems childish to play a game where the rules are tweaked so that invisible money is given to the comp just so I can play "cooler battles"... I play the game to win.
However, can I make the adjustment and have it apply to an already in process campaign? Or will I have to start a new one?
Veni, Vidi, Vici.
-Gaius Julius Caesar
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