Just a quick question in an old thread (if of course the info presented here is still valid): the replenishment rate for a specific unit will be the same for all the settlements of a faction or specific for each settlement? I was thinking for example, that playing as Arche Seleukeia in the Iranian provinces the only hellenic troops you can recruit is Klerouchoi Phalangitai. This is meant to represent the few military settlers in those areas. Yet with the current system I can recruit huge numbers of these soldiers from Iran, the only limit being their cost and the population of the settlements. In other words the scarcity of hellenic settlers is represented only in the absence of diversity of hellenic units (and the absence of elite units) but not in the numbers of recruitable soldiers. The introduction of replenishment rates for each unit is a very good step, yet if it's not settlement-specific, in the above example I could still train all my Klerouchoi from Persis and not be able to train them anywhere else.
Ok, maybe I'm asking too much, maybe it isn't moddable. But I would like EB2 to be as perfect as possible, that's all.
Πόλεμος πάντων μέν πατήρ εστι, πάντων δέ βασιλεύς
καί τούς μέν θεούς έδειξε, τούς δέ ανθρώπους
τούς μέν δούλους εποίησε, τούς δέ ελευθέρους.
They have said that tweaking the replenishment rates of the unit pools is something they find very important. And they have already given you an example of what you can expect from that, just look at the Romani previews.
Exegi monumentum aere perennius
Regalique situ pyramidum altius
Non omnis moriar
- Quintus Horatius Flaccus
You're right about the coloniae. I guess the hellenistic katoikiai could be modelled in a similar way, so that only provinces with them will be able to produce units like Klerouchoi and also the recruitment in each settlement will be differentiated (replenishment rate and troop selection) according to the level of katoikiai. Oh well, we shall wait and see.
Πόλεμος πάντων μέν πατήρ εστι, πάντων δέ βασιλεύς
καί τούς μέν θεούς έδειξε, τούς δέ ανθρώπους
τούς μέν δούλους εποίησε, τούς δέ ελευθέρους.
I thought EB team said they would be limiting the max size of cities so if certain recruitment buildings only allowed in max city sizes there is another way to limit max pool size as well besides simply replenishment times which will probably be the main way. System of ancillaries and traits of rank would also be able to limit recruitment alot. Perhaps only Tribune or higher etc could recruit more elite units or something and equivalent for other factions. I'd guess it won't be a major issue simply due to most factions having large enough "native" territory when developed if each recruitment building allows 3 in the pool every 5 turn recruitment with 6 regions x 3 in pool x 5 turns it would be awhile before people hit max even with larger empires behind native lands the # of active armies typically grow much slower than the amount of regions controlled in most campaigns.
Last edited by Ichon; 07-09-2010 at 00:48.
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