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  1. #1

    Default Re: Map shroud?

    It's confusing though. The fog of war in Rome:Total War would still show geography and topology, but you wouldn't be able to see provinces and armies. The darkness in M2TW, whatever it's called technically (I do not know), was a complete blackness. It did not even show the landscape, etc. Certainly the individual starting maps (which province locations are known) can be individualized for factions, but the darkness, if I follow correctly, cannot be individualized. If this is true, then it's quite unfortunate. Nonetheless, the fog of war in RTW is not bad at all, the landscape isn't that beneficial a piece of knowledge anyway, since you still do not see enemy units.
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  2. #2
    mostly harmless Member B-Wing's Avatar
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    Default Re: Map shroud?

    Wow, I feel like a moron. Didn't even realize there was such a shroud feature in the Americas campaign for Kingdoms. I thought the original poster was referring to the time-based event that allows factions to see and travel to the western hemisphere in the grand campaign. I actually never played the Americas campaign even though I have Kingdoms; just doesn't appeal to me.

    Anyway, now that I understand what is being suggested, I kind of like it, but can't really see any utility in it. I mean, everyone who plays this mod will almost certainly already have a very good mental image of the entire campaign map, so it's not like there would be any real "discovery" taking place. Just a lot less to see for the first several turns before your spy has wandered everywhere, even though you pretty well know what's there already. I wouldn't want any time or resources spent implementing it, at least.

  3. #3
    Member Member Smeel's Avatar
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    Default Re: Map shroud?

    Quote Originally Posted by vartan View Post
    Certainly the individual starting maps (which province locations are known) can be individualized for factions, but the darkness, if I follow correctly, cannot be individualized. If this is true, then it's quite unfortunate. Nonetheless, the fog of war in RTW is not bad at all, the landscape isn't that beneficial a piece of knowledge anyway, since you still do not see enemy units.
    Sorry bro, I think you're still confusing the grand campaign black curtain over america with the black fog of war specificaly in the America campaign. In Americas, All factions do have a unique starting map with areas that they know of, not only provinces that they own. The rest of the map, is blacked out until you travel there. The black fow will dissappear where you go and become the usual "You can see the terrain but nothing else" fow.

    The Mayas, in the picture I posted earlier, have knowledge of three cities outside their control right from start, without the player ever been there. The Spanish is the only faction that only have map information on their own lands.

    Instead of that good ol' ancient sattelite map of europe, you would get a rough outlining of your surroundings. I think this would be good for immersion.

  4. #4

    Default Re: Map shroud?

    Thanks for clarification Smeel. That's funny: clarification. Haha! Anyway, thanks. It sure clears things up!

    Too bad RTW didn't have that feature.
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    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  5. #5
    urk! Member bobbin's Avatar
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    Default Re: Map shroud?

    Quote Originally Posted by Smeel View Post
    Sorry bro, I think you're still confusing the grand campaign black curtain over america with the black fog of war specificaly in the America campaign. In Americas, All factions do have a unique starting map with areas that they know of, not only provinces that they own. The rest of the map, is blacked out until you travel there. The black fow will dissappear where you go and become the usual "You can see the terrain but nothing else" fow.
    They are actually the same thing, both come from the map_fog file, in the american campaign the cities are revealed via the script so you get a faction specific "map" of sorts, its kind of similar to what was in EB except there spies were spawned and then killed at the start to reveal aras of the map.

    If it were to be incorparated into EBII I imagine something similar could be done.


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