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  1. #1

    Default Re: A question about walls

    When I read all this, I think it makes sense to switch to current plan into: "castles" for settled provinces, "cities" for nomadic provinces. But probably the team has thought of problems with this we haven't thought of. I'd like to know their thoughts on this idea though.


    EDIT: Ow, that's a lot of "thoughts" for such a short post. :)
    Last edited by podoh; 03-30-2010 at 19:23.
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: A question about walls

    Quote Originally Posted by podoh View Post
    When I read all this, I think it makes sense to switch to current plan into: "castles" for settled provinces, "cities" for nomadic provinces. But probably the team has thought of problems with this we haven't thought of. I'd like to know their thoughts on this idea though.


    EDIT: Ow, that's a lot of "thoughts" for such a short post. :)
    Making suggestions without explaining things is remarkably unhelpful. Why would we switch the two, when the mechanics for the castles fit the pastoral settlements (no tax options, endless happiness) better than the city options. If you are thinking of the battlemap then you've mistaken the moddibilty of that area.

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  3. #3
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: A question about walls

    Quote Originally Posted by Foot View Post
    Making suggestions without explaining things is remarkably unhelpful. Why would we switch the two, when the mechanics for the castles fit the pastoral settlements (no tax options, endless happiness) better than the city options. If you are thinking of the battlemap then you've mistaken the moddibilty of that area.

    Foot
    Eng... foot, I think I've mention the city_defences and castle_defences structures on the EDB..... and you must allready done the settlement plan swap, right? I meant the battle plan described on descr_cultures thingies or something.... I think that was changeable a bit...
    Last edited by Cute Wolf; 03-31-2010 at 04:51.

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  4. #4
    urk! Member bobbin's Avatar
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    Default Re: A question about walls

    Quote Originally Posted by Cute Wolf View Post
    Eng... foot, I think I've mention the city_defences and castle_defences structures on the EDB..... and you must allready done the settlement plan swap, right? I meant the battle plan described on descr_cultures thingies or something.... I think that was changeable a bit...
    descr_cultures defines what cities look like on the strat map not the battle map.

    It is not as simple as just swapping entries in the EDB, that wouldn't do anything on the battle map, you have to edit things called .world files and it is by far the single most difficult thing to do in modding M2TW, don't expect much in this area for a long time.
    Last edited by bobbin; 03-31-2010 at 15:47.


  5. #5
    Member Member Raygereio's Avatar
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    Default Re: A question about walls

    Quote Originally Posted by bobbin View Post
    It is not as simple as just swapping entries in the EDB, that wouldn't do anything on the battle map, you have to edit things called .world files and it is by far the single most difficult thing to do in modding M2TW, don't expect much in this area for a long time.
    Oh, bugger. Well it would have been nice, but you can't have everything I suppose.
    Last edited by Raygereio; 04-01-2010 at 08:29. Reason: fixed quote box

  6. #6

    Default Re: A question about walls

    Quote Originally Posted by Foot View Post
    If you are thinking of the battlemap then you've mistaken the moddibilty of that area.
    That was indeed what I was thinking about.
    I was already fearing that it would be impossible, but I didn't know that for sure. Thanks for clarifying.
    Read my AAR:
    The Ferghana Chronicles

    (please?)



    -count: a lot from Arthur, king of the Britons for some modding help.

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