Okay, fair enough. But the two points are connected.
For me, this round, possibly even this game (though that remains to be seen) is no longer about finding the mafia and winning the game. This is quickly becoming one of those times where the meta implications of a move outweigh the particular game. My vote is partially to take Beskar's bait, true. But the other part is out of protest of his action. If he survives, and sets up the all-powerful protown network, one of two things will happen. First, Sigurd's precautions will come in effect, making everybody look silly and give me bad memories of this game just as Midgard II did. Second, as has been alluded to, the protown network will become so powerful that the game won't turn out to be fun for anybody save for Beskar and maybe a lieutenant or two of his.
I thought that this was the general conclusion the .Org had come to after we had just finished up with the back-to-back network-heavy games of Capo III and Pirate Ship Mafia. The mafia's defeat in Capo III was inevitable from very early on, and I had to step in and rescue Pirate Ship midway through from the same fate. Basically, here's how the game goes when one of these networks emerges: Wait a round or two, network gets established, network grows in power, game becomes network vs. everybody else, players get whittled down as per the network's whims, last suspect killed, network wins. Members of network slap each other on the back afterwards and say "good job" and then all of them except maybe the uppermost tier of the network goes home secretly unfulfilled because, despite their victory, the game wasn't
fun. It was just them following orders and there's really no satisfaction to be gained from that, and I'm not even mentioning the players on the outside of the network because they had no chance in the first place.
Fight me if I'm wrong, but I'm of the novel group of people that want to have
fun when they're playing games. Let's play the game the way it was meant to be played and insert a little drama while we find and kill the Sith, eh? And if this means that one round and one possible pro-town role has to be sacrificed in the name of playing the game the right way, so be it.

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