Results 1 to 18 of 18

Thread: Hax's Great Guide to Civil War

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Sovereign of all England! Member Donkey Kong Champion Arthur, king of the Britons's Avatar
    Join Date
    Jan 2010
    Location
    King Arthur's Court at Camelot
    Posts
    1,338

    Default Re: Hax's Great Guide to Civil War

    Real awesome guide! Some questions though.

    2) Save the game under a different name! Like: EpirosCivilWar or something
    Do you mean that one should copy their EB folder/file, change the name of that file and do the changes to the copied one?
    And are there any bugs/gamebreaking glitches associated with these changes?
    Last edited by Arthur, king of the Britons; 04-20-2010 at 15:18.


    King Arthur's Court at Camelot

    Spoiler Alert, click show to read: 


    Marble bust of Arthouros the Divider, first man to pass a Koinon Law since the foundation of the Alliance.


  2. #2
    Pincushioned Ashigaru Member Poulp''s Avatar
    Join Date
    Sep 2006
    Location
    Paris, France
    Posts
    464

    Default Re: Hax's Great Guide to Civil War

    Quote Originally Posted by Arthur, king of the Britons View Post
    Do you mean that one should copy their EB folder/file and do the changes to the copied one?
    And are there any bugs/gamebreaking glitches associated with these changes?
    I think you should make a bacth copy/paste of your EB folder, and make another, different, game save (ie, what I should have done a few days ago...)

    Hax,

    After further reading I have two questions:

    - "disable_ai" what does it do ? Does it prevent the ai from donig anything ? moving troops, building... buildings ?

    - Do you require a dead faction to implement your civil war ?

  3. #3
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Hax's Great Guide to Civil War

    Do you mean that one should copy their EB folder/file, change the name of that file and do the changes to the copied one?
    And are there any bugs/gamebreaking glitches associated with these changes?
    Yes, the safest thing you can do is just to make a copy of that file. My EB folder looks something like this:

    .../EB/data/descr_sm_factions.txt
    .../EB/data/descr_sm_factions_orig.txt
    .../EB/data/text/expanded_bi.txt
    .../EB/data/text/expanded_bi_orig.txt

    In fact, I currently use four seperate EB installations (1.1, 1.2, 1.2 with mods and another backup 1.2 with some other things)

    And are there any bugs/gamebreaking glitches associated with these changes?
    Changes like these won't likely corrupt anything, but when modding, you should always be on the safe side. Like sex.

    - "disable_ai" what does it do ? Does it prevent the ai from donig anything ? moving troops, building... buildings ?
    Everything. It prevents the AI from doing anything at all. I've just found that it doesn't work in a script, but it does seem to work in the normal console box. So just open up your game, open the console box (~) type "disable_ai" and the AI will stop functioning. It will be reverted again once you restart your game.

    2) No, you require a living faction. I don't know what happens when you try to control a dead faction, but it won't work at all. Maybe this changes with the M2TW engine, but I'm not sure!


    athanaric: Thank you very much, I'll incorporate it in my beginning post
    This space intentionally left blank.

  4. #4
    Senior Member Senior Member Ibn-Khaldun's Avatar
    Join Date
    Aug 2007
    Location
    Estonia
    Posts
    5,489
    Blog Entries
    4

    Default Re: Hax's Great Guide to Civil War

    Good Guide!!

  5. #5

    Default Re: Hax's Great Guide to Civil War

    Hax, a question.

    If the rebelling part of your empire needs to be modded to become another faction, does that faction need to be completely wiped out before the rebellion happens?

    E.g. if I am Epirus, and want my Epirote rebels to use the Koinon Hellenon faction slot (greek_cities), does that mean I have to wipe out KH first? Or should I leave at least one KH city (e.g. Rhodes) alone before I make the modding changes? Or will bringing a 'dead' faction back to life this way mess up the EB script?
    Last edited by Titus Marcellus Scato; 04-21-2010 at 07:39.

  6. #6
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Hax's Great Guide to Civil War

    E.g. if I am Epirus, and want my Epirote rebels to use the Koinon Hellenon faction slot (greek_cities), does that mean I have to wipe out KH first? Or should I leave at least one KH city (e.g. Rhodes) alone before I make the modding changes? Or will bringing a 'dead' faction back to life this way mess up the EB script?
    No, the faction you use to rebel has to be alive with at least one city, somewhere. It won't work with dead factions at all.
    Last edited by Hax; 04-21-2010 at 08:46.
    This space intentionally left blank.

  7. #7
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Hax's Great Guide to Civil War

    excellent, truly excellent.
    definitely has given me some great ideas....
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO