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If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
No indeed, every spy would not gain valour. In fact it seems to be always the highest valour spy that catches rival agents (assuming border forts are not present). But my point is, that supposing you have 4 spies in a province, 3 with 0 valour and one at 2 valour. If the 2 valour spy attempts to counterspy against a rival agent/spy and fails, then do the other three 0 valour spies have a go as well? Supposing they do, they're also likely to fail anyway due to being lower valour, but the point is: do they even get to try?
Personally I'm leaning towards the theory of highest valour spy or assassin in the province acting as the nominated counterspy, but it's not easily tested - even in debug mode.
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“The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France
"The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis
This happens with ship/fleet battles (as many know). However stacking ships do give them strength i find, if and only if, there is a single starred captain and all the others are of captainship 0. Then the stacking really works it seems to me. Otherwise a stack of multiple captains operates as a collection of individual ships ie the highest captain fights it one on one out with the enemy then the next, then the next etc.
PS This thread starts feeling like the separated (and ocasionally crossed) monologues of old men who know much more about a certain something that is good for them...![]()
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions
If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat
"Why do you hate the extremely limited Spartan version of freedom?" - Lemur
Get off my cloud!
https://www.youtube.com/watch?v=pq3YdpB6N9M
Last edited by gollum; 05-05-2010 at 15:47.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
As I mentioned before if you have 50 zero valor spies in a place during rebellion all will gain one star, this is the most efficient way to gain many stars with lots of spies at once.
Muslims and Loyalty
Unlike Catholic factions you can't simply married a general to increase loyalty. Lots of time many players will assign that 4 acumen general who loyalty will be very low especially at the beginning a title. The problem is when a new king is assigned his 5 loyalty will drop even low which could caused a Civil war.
Some times you have to sacrifice acumen and assign that 3 acumen general the title who's loyalty is max. That way when a new king is assigned even with a drop in loyalty his loyalty bar will be so high that it won't be anything to worry about.
Use these generals to command all the troops in every providence and a civil war is never a problem.
When on Defense vs. many Turks HA, Spanish Jinetes, and especially the Golden Horde in Kazar
set every unit in the forest. Does wonders for not taking any missille damage forcing them to evenually moved into the forest for quick ambushes.
Best tip of all.....
Never rush. Take your time, in battle, on the map, everywhere. It only take one mistake to.....well we all know!
stay with the machine in battle. more than a few times i've set up movement commands with a force that will work fine under player control and then stepped away to take care of something while the army moves. i forget whats going on and come back a half hour later to see the remnants of my now AI controlled men scurrying away.
"The good man is the man who, no matter how morally unworthy he has been, is moving to become better."
John Dewey
Indeed. But I noticed something else. An unit of GH warriors was firing at me concealed in a forest whilst I was slaughtering other routed warriors with my cavalry. I do not whether the reason was that the enemy was hidden in a forest i.e. hampering the arrows or the fact he was firing at fast moving cavalry. Or both. Anyway, the forest hampers your own arrows as well, I believe.
R.I.P. Tosa...
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