Page 2 of 2 FirstFirst 12
Results 31 to 48 of 48

Thread: Best AI, please.

  1. #31

    Default Re: Best AI, please.

    On EB there aren't large margins as gearing up AI even more would require extensive redesign.
    If you made a mod from scratch you could use a combination of religion and the senate mechanism to make some factions more bloodthirsty towards each other, with a moderate use of factional objectives to focus it better.

    You might also want to take a look at the XGM mod family (XGM, XC and DTW) to see their use of special buildings to give faction-wide bonuses rather than using cash infusions from the script.
    As for choice of exe I'll always stay partial to the BI one as I worked for years on its features and it allowed me to pull off some pretty good tricks.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  2. #32
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Best AI, please.

    Quote Originally Posted by Zarax View Post
    On EB there aren't large margins as gearing up AI even more would require extensive redesign.
    If you made a mod from scratch you could use a combination of religion and the senate mechanism to make some factions more bloodthirsty towards each other, with a moderate use of factional objectives to focus it better.

    You might also want to take a look at the XGM mod family (XGM, XC and DTW) to see their use of special buildings to give faction-wide bonuses rather than using cash infusions from the script.
    As for choice of exe I'll always stay partial to the BI one as I worked for years on its features and it allowed me to pull off some pretty good tricks.
    very much true, but I think EB is allready pushed everything to the limit, adding XGM-ish features will made us forced to remove some unique EB features.

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  3. #33

    Default Re: Best AI, please.

    Yes, such a redesign of EB would be mind-boggingly complex and could have been even just conceived only if there wasn't an EB2 on a different engine.

    I'm pretty sure you'll be more satisfied by EB2 on that side, the team is pulling off some pretty amazing scripts for certain factions which I think will be considered true gems of modding once released.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #34
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Default Re: Best AI, please.

    Also, we are limited by the fact that the A.I. is stupid. People like Darth and Zarax () have done amazing things with the options at their disposal, but no matter how much you fiddle with A.I. preferences the actual decision-making routines remain inadequate.
    Looking for a good read? Visit the Library!

  5. #35

    Default Re: Best AI, please.

    My achievements are limited compared to those of Darth, I merely took what was started in XGM and brought it to the BI engine limits.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  6. #36
    Member Member lionhard's Avatar
    Join Date
    Jan 2008
    Location
    England
    Posts
    367

    Default Re: Best AI, please.

    Quote Originally Posted by Zarax View Post
    My achievements are limited compared to those of Darth, I merely took what was started in XGM and brought it to the BI engine limits.
    I didnt think much of the darth mod for rtw, but hes made AI mods for med 2 and empire hasnt he? Opinions people?
    From Olaf the Great


    "Fight for your country -- that is the best, the only omen! ..." - Hector

  7. #37
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Best AI, please.

    Quote Originally Posted by lionhard View Post
    I didnt think much of the darth mod for rtw, but hes made AI mods for med 2 and empire hasnt he? Opinions people?
    Darth mod is the reason why I keep my Empire TW :insert some ALL HAIL DARTHVADER icon here:

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  8. #38
    Member Member seienchin's Avatar
    Join Date
    Feb 2009
    Posts
    588
    Blog Entries
    2

    Default Re: Best AI, please.

    i would never bother to ask a Question about the KI in this Forum. ;)
    Everybody just pretends to know something and follows trends like: Alex.exe and Bi.exe have more naval invasions and better KI etc.
    So Im going to pretend a little bit myself. These are the only things I think everybody can experience for themselves and agree with me.
    Fact is:
    The only things we know are:
    Alex.exes units retrain!
    BI.exe has more unit traits like swimming and that only indicates the battlefield KI might be slightly altered to aknowledge water has crossable terain. But on the other hand Rome.exe units also tended to drown in water. ^^

    That is everything you can know for sure about the KI in EB.

    Now. In the Vanilla games:
    Rome.exe has plenty of naval invasions. In fact the Ki spawns ships like crazy and atacks relentlesly via Naval invasion, if they are targetting one of your Towns. Still for some reasons people feel, that there are next to no naval invasions in EB with Rome.exe. Some argue its because the map is too big for the Campain map KI other say its because of the high price for ships, but I guess we will never know.
    Alex.exe in its own campain has an incredible passive Ki that would never ever atack your homeland and only uses their ships for blocking the sea. Still I dont think that indicates that it has to be the same in the EB Campain.
    One thing people feel, that has improved from rome.exe to Alex.exe is the stack size, which seems to be higher in Alex, while Rome has a lot of small stacks, which is really annoying. Again, I am not sure if that is really true, because Rome Vanilla saw a lot! of huge stacks. Maybe again the pricing of the units.
    For BI I guess there are no facts we know at all. Maybe its 100% like Vanillas KI. I had the feeling, that the units always tend to make a long line, to avoid beeing flanked, but then again I played Vanilla Rome and Alex and the Ki does the same.^^

    Anyway. What we know about all exes is that the AI always has you as their priority. In EB I gave the seleuks huge amounts of money to stop the parthian invasion and even bought parthian cities and gave them to AS. I only neighboured them in Minor Asia and still... 5 turns later the AS atacks me, 30 Turns later the parthian had conquered 12 AS cities without any resistance, because all of their stacks went to atack me.
    And that was with force Diplomacy, Alex.exe and hard difficulty. In medium its hard to tell the AI strategy, because they are extremly passive.
    Last edited by seienchin; 05-11-2010 at 11:40.

  9. #39
    Member Member lionhard's Avatar
    Join Date
    Jan 2008
    Location
    England
    Posts
    367

    Default Re: Best AI, please.

    KH masses ships in all the mods and vanilla, its what they do with them that counts. Iv experienced in my current BI campaign in 3 weeks of playing more excitement when it comes to AI movement and agression than 2 years of vanilla with countless campaigns of always (The same happenings) and 6 months of Alex which iv gotta say was a small improvement to vanilla. You said it best (try it yourself) Just makes me laugh, when all the people who are asking for better AI have already tried it and have converted to Alex and BI, Their are hundreds of peoples feedback on this subject. Iv never heard of any 1 say they prefere vanilla to Alex and BI.
    From Olaf the Great


    "Fight for your country -- that is the best, the only omen! ..." - Hector

  10. #40
    Member Member seienchin's Avatar
    Join Date
    Feb 2009
    Posts
    588
    Blog Entries
    2

    Default Re: Best AI, please.

    Maybe everyone believes its better,which makes everybody will feel that way. Placebo effect. Anyway, I think I summarized it pretty well. I did write about, what people are writing in this forum. But still there are no facts.
    And frankly spoken: 3 weeks of BI might not be long enough to judge it. ;)
    Last edited by seienchin; 05-12-2010 at 23:54.

  11. #41
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Best AI, please.

    Quote Originally Posted by seienchin View Post
    Maybe everyone believes its better,which makes everybody will feel that way. Placebo effect. Anyway, I think I summarized it pretty well. I did write about, what people are writing in this forum. But still there are no facts.
    And frankly spoken: 3 weeks of BI might not be long enough to judge it. ;)
    and almost a year playing with Alex, made me knows why BI had little more worth in terms of campaign "un-predictability" as well as stopping bridge battle from become drowning contests

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  12. #42
    Member Member paleologos's Avatar
    Join Date
    Apr 2010
    Location
    Thessaloniki
    Posts
    93

    Default Re: Best AI, please.

    Is the defensive bonus of the "shield wall" hard coded? No way of transfering that to Alexander?

  13. #43
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Best AI, please.

    Quote Originally Posted by zcb888 View Post
    Is the defensive bonus of the "shield wall" hard coded? No way of transfering that to Alexander?
    I don't know exact values for sure, but shield_wall units made a really defensive hell against frontal attacks, in expense of flanking vulnerability

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  14. #44

    Default Re: Best AI, please.

    Quote Originally Posted by seienchin View Post
    i would never bother to ask a Question about the KI in this Forum. ;)
    Everybody just pretends to know something and follows trends like: Alex.exe and Bi.exe have more naval invasions and better KI etc.
    So Im going to pretend a little bit myself. These are the only things I think everybody can experience for themselves and agree with me.
    Fact is:
    The only things we know are:
    Alex.exes units retrain!
    BI.exe has more unit traits like swimming and that only indicates the battlefield KI might be slightly altered to aknowledge water has crossable terain. But on the other hand Rome.exe units also tended to drown in water. ^^

    That is everything you can know for sure about the KI in EB.

    Now. In the Vanilla games:
    Rome.exe has plenty of naval invasions. In fact the Ki spawns ships like crazy and atacks relentlesly via Naval invasion, if they are targetting one of your Towns. Still for some reasons people feel, that there are next to no naval invasions in EB with Rome.exe. Some argue its because the map is too big for the Campain map KI other say its because of the high price for ships, but I guess we will never know.
    Alex.exe in its own campain has an incredible passive Ki that would never ever atack your homeland and only uses their ships for blocking the sea. Still I dont think that indicates that it has to be the same in the EB Campain.
    One thing people feel, that has improved from rome.exe to Alex.exe is the stack size, which seems to be higher in Alex, while Rome has a lot of small stacks, which is really annoying. Again, I am not sure if that is really true, because Rome Vanilla saw a lot! of huge stacks. Maybe again the pricing of the units.
    For BI I guess there are no facts we know at all. Maybe its 100% like Vanillas KI. I had the feeling, that the units always tend to make a long line, to avoid beeing flanked, but then again I played Vanilla Rome and Alex and the Ki does the same.^^

    Anyway. What we know about all exes is that the AI always has you as their priority. In EB I gave the seleuks huge amounts of money to stop the parthian invasion and even bought parthian cities and gave them to AS. I only neighboured them in Minor Asia and still... 5 turns later the AS atacks me, 30 Turns later the parthian had conquered 12 AS cities without any resistance, because all of their stacks went to atack me.
    And that was with force Diplomacy, Alex.exe and hard difficulty. In medium its hard to tell the AI strategy, because they are extremly passive.
    Best post. Acknowledging lack of knowledge is key to moving forward. As for why everything is so? Consider this. Rome, BI, and Alex are all the same engine. They are several steps in the development of the same engine. They are known in development by the version number of the engine: 1.5 (rome), 1.6 (bi) or 1.9 (alex). Presumably, Alex is the best of all as it is the latest in the development series. But as you all know, the latest trend isn't always the best! But this IS a game engine, and almost always new releases = better. But you have 1.9 and that's all. Engine doesn't go past 1.9. Must deal with it.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

  15. #45
    Member Member seienchin's Avatar
    Join Date
    Feb 2009
    Posts
    588
    Blog Entries
    2

    Default Re: Best AI, please.

    Simple answer:
    MTWII... Is the newest version of the rome enginge and obviously the KI isnt really better.

  16. #46
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Default Re: Best AI, please.

    Quote Originally Posted by vartan View Post
    They are known in development by the version number of the engine: 1.5 (rome), 1.6 (bi) or 1.9 (alex). Presumably, Alex is the best of all as it is the latest in the development series. But as you all know, the latest trend isn't always the best! But this IS a game engine, and almost always new releases = better.
    To put this in perspective: when BI came out it was 1.4, and at the same time the developers released the 1.3 patch for R:TW. Similarly, rtw.exe v1.5 and BI.exe v1.6 were released at the same time. These numbers indicate nothing but the sequence of release. My guess is that v1.5/v1.6 are the same engine, but v1.6 has the BI-only features enabled.
    Looking for a good read? Visit the Library!

  17. #47

    Default Re: Best AI, please.

    Quote Originally Posted by seienchin View Post
    Simple answer:
    MTWII... Is the newest version of the rome enginge and obviously the KI isnt really better.
    I didn't play Mtw2 much, but the AI is slightly better in Kingdoms. Exploits are extremely reduced. They often attack and don't just stay arround. That's a step forward...
    Also i didn't test this XAI that is said to be much better, but after playing a other Mod (SuS) i noticed that the campaign AI and the diplomacy is much better (modded). The "we share a border lets go to war my friend and long-time ally" is gone and thats really great. Don't be so pessimistic be happy about every little step forward, you know that will make you a much better general, moral bonus for beeing positiv instead a mali because you are depressed...
    Last edited by Rahl; 05-18-2010 at 00:29.

  18. #48

    Default Re: Best AI, please.

    Quote Originally Posted by Ludens View Post
    To put this in perspective: when BI came out it was 1.4, and at the same time the developers released the 1.3 patch for R:TW. Similarly, rtw.exe v1.5 and BI.exe v1.6 were released at the same time. These numbers indicate nothing but the sequence of release. My guess is that v1.5/v1.6 are the same engine, but v1.6 has the BI-only features enabled.
    That's correct.

    As for M2TW, I wish I had the source. Perhaps others have read up on it, but M2TW was not built completely from scratch (it's engine, that is). Rather, it took the code from Rome and built upon it, bettering it. I'd say it's a better engine. All that time and effort, and our joy playing the games, and to say it's equal or worse to its predecessor, Rome? I don't know. Things like these are opinions, not facts. But I like to think M2TW was an improvement, not a regression.
    EB Online Founder | Website
    Former Projects:
    - Vartan's EB Submod Compilation Pack

    - Asia ton Barbaron (Armenian linguistics)
    - EB:NOM (Armenian linguistics/history)
    - Dominion of the Sword (Armenian linguistics/history, videographer)

Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO