Ogre Alpha was a role too though, hahaha.... they're not very conspicuous themselves. xD
Ogre Alpha was a role too though, hahaha.... they're not very conspicuous themselves. xD
"Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."
Oh wait.
It's so freaking obvious.
Give the Broodmother a dozen Darkspawn to guard... her?
Naw, Broodmother will probably be dropped along with High Dragon, Ogre Alpha and Archdemon; I wanted to include them but there doesn't seem to be a logical way to do it through narrative... the characters are hardly likely to miss two huge dragons and a boob-creature... and I want to stay relatively loyal to the source material.
There's four or so roles that can easily replace them though, which is good.
"Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."
I think this is really the way to go. Staying close to the source material and making a believable scenario will make for a much more fun game, role-playing wise. Über-epic but otherwise nonsensical scenarios are only appealing for the 1337 kidz.
A low-key, down-to-earth, gritty battle between blood mages and templars, neither of which cares the least about collateral damage, would be pure awesome. Or perhaps a setting with werewolves vs the mages the cursed them? Or a factioned game featuring various dwarven noble houses, vying for the throne? Or a landsmeet, with the players being various Banns, and the mafia being Orlesian spies trying to overthrow the nation? Geez, you could make a whole series of DA:O games here, so don't use up all the cool ideas for a single game!![]()
Last edited by Niklas; 05-11-2010 at 12:37.
There's alot of good ideas in there that actually correlate with some of my own.
The thing is that they would be better suited towards games of a smaller scale, because otherwise it's going to come down to alot of people ending up with generic roles to fill the spaces; I've noticed from some previous games comments such as "I've never felt so useless or powerless" and "I never felt like I was part of the game", thus my idea of giving everyone a role that made them feel part of something.
Not sure some of the mechanics would lend well to games such as those either. Much to think about...
"Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."
Bookmarks