EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
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Finished essays: The Italian Wars (1494-1559), The siege of Buda (1686), The history of Boius tribe in the Carpathian Basin, Hungarian regiments' participation in the Austro-Prussian-Italian War in 1866, The Mithridatic Wars, Xenophon's Anabasis, The Carthagian colonization
Skipped essays: Serbian migration into the Kingdom of Hungary in the 18th century, The Order of Saint John in the Kingdom of Hungary
Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)
generously given by Nachtmeister
generously given by Macilrille for Sweboz combat tactics
Generously given by Brennus
Isn't Tux an EB member? So I think that was a joke...
If yours is a joke too, please make it a more obvious one the next time.
Yes, Tux is a long time member of the team. He was quoting the daring new historical argument that has forced us to rethink our whole position on Lorica Segmentata.
What I would really like to see fixed is....a fast release date :P
"Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it" - Gaius Julius Caesar.
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There will be some form of representation of internal strife within factions. How it works exactly, I can't say (and I don't really know, actuallyBear with me if this is not possible (I've never played Medieval 2) or has already been discussed, but the biggest problem in EB for me, and is in fact a problem in all Total War games I've played, is the lack of internal civil wars in factions. This is why we see the Ptolemies become so powerful most of the time in EB 1. This is why you can have a king with the charisma and martial skill of a dead crocodile and still conquer the world. This is why I (and probably many other players) often lost interest in a campaign after about 50 years, with no civilization that can harm me and no potential civil wars. I recall Barbarian Invasion vanilla having the most rudimentary of concepts for this (with Roman Empire rebels cropping up and whatnot), but it wasn't great. If only the Creative Assembly would take some hints from Crusader Kings or Europa Universalis: Rome, we'd have a game that is wonderfully immersive and realistic in more aspects of why battles are fought, rather than just focusing on increasing the graphical quality of the battlefield.)
I see what you did there.This is why we see the Ptolemies become so powerful most of the time in EB 1. This is why you can have a king with the charisma and martial skill of a dead crocodile
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We love you because you died and resurrected to save us...
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Epic timeframe, epic immersion, epic realism, etc. Yes, and epic imagination.
Silence is beautiful
What I want most is the "minor factions" introduced in ETW, they're not complete factions hence not playable, but they're independent AI factions.
So every Eleutheroi city would belong to their respective minor faction which fails to qualify as a major faction, rather than all belong to a bizarre huge faction called Eleutheroi.
However I know this feature is not in M2TW...
That's what I like most in EB, and will be improved in EB II. It is also the reason I can't play any other mod out there.
In EB every province is unique and has its own character, whether you control it, an AI faction control it, or the Eleutheroi control it.
Many small independent factions would be nice indeed, but the EB team are doing a magnificent job within the limits of the engine to represent each independent region.
On the subject of veterancy, keep in mind that veterancy in M2TW is toned down quite a bit from RTW veterancy. In RTW and EB, it was +1 attack +1 defense skill with every single chevron, plus, I believe, a morale bonus that I am not sure about because it doesn't show on unit cards (I still cannot understand why morale is not shown on unit cards in both RTW and M2TW btw...).
In M2TW, the first chevron in each "level," aka the first bronze chevron, the first silver, and the first gold, all give +1 attack. However, there is no defense skill addition, and they only get +1 attack for these three chevrons, not for the rest. Again, I'm unsure about morale bonuses. But this definitely is not nearly as much of an overall bonus as in RTW. With all 9 chevrons, a unit only gets +3 attack, as opposed to +9 attack and +9 defense skill.
from Megas Methuselah, for some information on Greek colonies in Iberia.
Yeps, and I can confirm that each province will be unige in EB II as well, though not whether more or less so then in EB I. That I shall leave to your guesstimate.
'For months Augustus let hair and beard grow and occasionally banged his head against the walls whilst shouting; "Quinctillius Varus, give me my legions back"' -Sueton, Augustus.
"Deliver us oh God, from the fury of the Norsemen", French prayer, 9th century.
Ask gi'r klask! ask-vikingekampgruppe.dk
Balloon count: 13
Last edited by Paltmull; 05-17-2010 at 19:55.
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EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
The main thing, the only thing even, that I would like to see "fixed" is the in game stability. I dont know how many times Ive given up an EB campaign after yet another CTD. The mod is brilliant and I recognise that it takes advantage of all the features available to it - but cant do anything about the AI. However, the CTDs are just too much in the mid to late game when you can often fight 5+ battles a turn, then have to log on again and replay them all - again.
I hope this thread is not dead and someone reads this!
Aside from factions,ai problems and all the other big problems i'have a little request: i'd like to see a little more blood and guts on the battlefield... it's all soo clean! kinda irrealistic if you ask me... also it could be optional like the guys in the nude.
of course this is not a priority, it just would be very cool if one of those nake really strong guys after ripping a roman soldier apart could be red and drenching in blood... or even just seeing it on the floor would be nice!
We talked internally about this aspect, and came to the conclusion to be as near to reality as possible, meaning there won't be great blood rivers in battles, but you will 'see' wounds and dirt on units.
But, yeah, as you said, that is a very low priority...;)
XSamatan
1.2 fixes - Updated regularly. Latest news from 2009-02-01.
EB FAQ --- Tech help important thread list --- Frequent issues and solutions
No that's the skins.
CTD removal is probably the biggest one.
But I'd like to see the 'C's replaced with 'K's in from maps and Faction graphics for Hellenikoi factions (for example, Arche Seleukeia -> Arkhe Seleukeia), as well as from the text files (although these I can alter myself). The same applies with 'U's and 'V's for the Romani. Finally, as some others have said, I would tone down the AI Money Script and/or find further means to make blockades and economic warfare more painful and effective against the AI.
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