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  1. #1

    Default Re: Asia ton Barbaron disscusion thread

    Can you tell me what's the unit roster for the Yuezhi?

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    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Asia ton Barbaron disscusion thread

    Quote Originally Posted by LDC View Post
    Can you tell me what's the unit roster for the Yuezhi?
    Dunno, maybe Gamegeek knows it?
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Asia ton Barbaron disscusion thread

    Still being finalized.

    EDIT: What I will tell you, though, is that it will take more time to flourish than the other factions' rosters.
    Last edited by gamegeek2; 05-18-2010 at 15:43.
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    Member Member Hax's Avatar
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    Default Re: Asia ton Barbaron disscusion thread

    Horse archers.
    This space intentionally left blank.

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    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Asia ton Barbaron disscusion thread

    Quote Originally Posted by Hax View Post
    Horse archers.
    Shhhh, that's classified information!
    "When the candles are out all women are fair."
    -Plutarch, Coniugia Praecepta 46

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    EB:NOM Triumvir Member gamegeek2's Avatar
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    Default Re: Asia ton Barbaron disscusion thread

    Greetings, fellow forum denizens. Today I am proud to present you with...

    The AtB Statting System Preview

    AtB will involved a significant reworking of melee weapons, largely based on slashing/stabbing and the use of various weapons historically.

    Slashing is much less lethal than stabbing, as we can tell from Roman accounts - but slashing is much more effective as a form of defense, and is a much better attack against limbs. Being able to do both, the long sword still merits a high lethality, but the shorter straight swords, more effective for stabbing, should have just as high a lethality. It's much harder to hit with a stab than a slash, however, so expect that while both will have a high lethality, the long sword will be easier to hit with. Do note that the fs_gladius animation in RTW is pretty fast, so that should make up for it - as it historically did - Romans could often get in multiple stab attempts in the time their opponents could give one swing with their kopis, falcata, longsword, etc.

    http://martial.jessecrouch.com/2009/...-use-both.html

    Spears are similar in that their stabs are lethal, but won't penetrate as much as a sword will, thus it's less lethal. It's also less accurate. However, as it is from a greater distance, it offers a significant defensive bonus. It's also far more effective in groups than a sword, and much more effective at resisting cavalry, though overhand spears much less so. An overhand spear takes more practice to wield, and doesn't offer the same force, but it's more effective in a formation (harder to stab the guy behind you, lets you keep your shield up) and is more effective at getting by an enemy's shield. It also offers easier access to the face. Underhand spear fighting is more effective in individual combat, offers more power behind the thrust, and is easier to control, but doesn't have the same easy access to vital body parts, due to the body being effectively covered by a shield most of the time. The overhand spear will be more lethal and have better defense skill qualities, but the underhand spear will be easier to hit with (due to greater control, speed, and armour penetration - though it's not ap) and have an attack bonus versus cavalry (thanks to BI's spear_bonus trait, absent in EB) as well the defense bonus offered by the light_spear attribute (which also gives a defense penalty vs infantry).

    Weapons such as maces and axes rely on large slashing power to do their damage. A mace is blunt, so it offers a lot more armour penetration. Unfortunately, we can't represent this accurately (there's no 'greater ap') thus I intend to give them greater attack/hit chance (the blunt force can hurt from even behind a shield) but less lethal (it can break bones well, but not kill as effectively). An axe is more lethal, due to the blade, but less effective against armour (as it can more easily glance off), and worse for defense than the mace, since it takes more time to recover from a slash (it will have a delay time).

    A kopis is a devastating slashing weapon, as its design concentrates the force more effectively, and could brutalize a shield and deal blunt damage through armour. Greek accounts show that it was highly effective at lopping off limbs as well. It will have AP and be slightly easier to hit with compared with a longsword, though with less lethality - expect it to be overall much more effective than in EB1. Sicae, Rhomphaia, and Falxes were also all notorious for lopping off limbs. Since they won't be 2h, they won't have the armour piercing capability of the falx, but have good lethality and a good hit chance. The ethiopian shotel will probably be treated as a rhomphaia, though maybe slightly differently.

    Stabbing weapons are a lot less useful from horseback (the akinakes would probably not be used a whole lot except for dispatching fallen foes) - while slashing weapons from horseback have significantly increased lethality and penetration power (thanks, gravity) and they are harder to hit with (due to the warrior being mounted).

    These sorts of changes, along with armour changes, will take a while to implement, but over the summer I'll try to get them done and implemented comprehensively in our new AtB statting system.

    Of course, I won't be releasing the actual stats yet. That...will be for a later date :D
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

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