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Thread: StarWars: Return of the Sith [Concluded]

  1. #3451
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Subotan View Post
    About PEVERGREEN'S behaviour; I am still extremely annoyed about what you did on the night when we should have killed ATPG, and for several reasons. Had we both worked together to kill ATPG, and then you had killed me in the possible standoff that resulted between us I wouldnt feel one iota of resentment. (That would probably have been the most likely outcome, given I totally understimated your abilities). It would have been within the grounds of repesctable mafia playing and goodsportsmanship. Likewise, had our attempt to kill ATPG failed, or if the town had worked out who we were earlier and wiped us out, then again, I would feel no resentment. Dissapointment, yes, but not resentment.
    I don't think there would have been a standoff, nothing I'd seen pointed me to thinking there would be between us if ATPG died. I felt and feel and never will feel guilty about attempting to kill you. The fact that it was you was simply the cherry on the top.

    Lets think back to PSM. You guys are hailed as heroes and it being the stuff of legend. What if it went differently and you hit pro town roles? Sure, each person had the side goal of accumulating treasure, but you were still townies, yet you chose to kill random people. Lucky for you, you managed to hit quite a bit of the anti town players and so your intent was overlooked in favour of results. If you guys knocked out all the pro town roles, I bet you that no one would be cheering, they'd feel the same as you do towards me.

    1. Its a game, get the over it.
    2. Boo hoo, you worked hard.
    3. Miscapitalising my name on purpose is not funny, nor does it annoy me as much as you think it does. It does show a lack of respect and points to you being a large wit, which in the QT, you have pretty much proven yourself to be.

    However, that is not what happened. You went beyond the grounds of normal mafia behaviour by gambling your own individual victory above that of your team. You knew that you would be unable to kill me, and yet you proceeded to do so. But more importantly, your behaviour went against every convention that exists in a mafia game. Vanilla townies are expected to take a bullet for top roles, becuase they know that they will share a joint victory in the end. Likewise, mafiosi are expected to work together as a team to bring down the town.

    Your "roleplaying" is a crock of . How on Earth do you think you can set yourself your own victory conditions, despite the fact that you already have victory conditions set for you by being Sith and then use these imaginary conditions to justify the sabotage of our hard work?
    Not played with Reenk? Or the other players that set themselves goals as vanilla townies to make it more fun? It gets less fun to play a vanilla townie after the x number of times in a row.



    As for Pyscho, I can understand why.

    Theres honour, and then there is honour. One type is suspended in mafia. I did nothing dishonourable.

    So, feel free to resent me for screwing you over, because I'm quite happy I did.

    Apart from the three of you, no one seems to think that I have done anything wrong, or if they do, they have not said anything.

    As I said, if in this situation, I was Sigurd and he was me, I would inform him if I felt he was doing something unethical, if I was aware of it. I do not know if Sigurd would, but he knew. I asked him for his opinion on what I did, and he had nothing negative to say, more than a 'told you so' about the outcome.



    @Mods: I've tried to keep in org guidelines.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  2. #3452
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Continuing from above, @Subotan, re: ESP

    Returning to the original list (like 1000 posts ago)

    Subotan voted for:

    Lord Winter- got WOGed (Call him Player A)
    Beskar- Got killed (Player B)
    ATPG- nearly lynched several times (Player C)
    AVSM- got WOGed, replacement got murdered. (Player D)
    Beskar- Killed (Player B)
    AVSM- got WOGed, replacement got murdered. (Player D)
    Thermal- lynched (Player E)
    Joooray- murdered (Player F)
    Greyblades- Lynched (Player G)
    Autolycus- Lynched (player H)
    pevergreen- close to being lynched before and recently. (Player I)
    WhiteEyes- Lynched (Player J)
    Johnhughthom- nearly lynched recently. (Player K)
    Centurion1- looks like he's toast.... (Player L)
    Now, when did such players die or get close to dying?

    Player A- Inactive, got replaced round 7. (murdered after replacement, hence delay) Became Choxorn round 7, killed round 13
    Player B- Lynched Round 2, Killed Round 5
    Player C- Nearly lynched Round 3, lynchbait so was never finished off.
    Player D- Inactive, got replaced round 10. (murdered after replacement, hence delay) Became YLC round 10, killed round 12
    Player E- Lynched Round 7
    Player F- Murdered Round 7
    Player G- Lynched Round 8
    Player H- Lynched Round 12
    Player I- was kept around as lynchbait, but nearly lynched Round 9
    Player J- Lynched Round 11
    Player K- Killed Round 13
    Player L- Lynched Round 13, 14, 15

    Do you see the pattern? The order in which you voted them goes A, B, C, D, E...... and the time they died or got lynched or got wogged goes:

    A- 7 (13) replacement
    B- 2, 5
    C- 3
    D- 10, (12) replacement
    B- 2, 5
    D- 10, (12) replacement
    E- 7
    F- 7
    G- 8
    H- 12
    I- 9
    J- 11
    K- 13
    L- 13, 14, 15....

    And that's just a partial sample of your overall votes. When it goes (2, 5) 3, (2, 5) 7, 7, 8, 12, 9, 11, 13, 14, 15.... There's a systematic pattern. People you voted for ended up dying by lynch or murder in an almost sequential pattern. It was far less random. Hopping from Beskar to AVSM to Beskar to AVSM didn't help matters. You didn't move onto the later death people until later in the game.

    Others ended up voting in a less sequential pattern. They voted for people way out of order of their actual deaths, especially with regards to the murder.

    I wish I could demonstrate this by my own voting pattern, or Tincow's, or pevergreen's, or Diamondeye's, but I'm not sure how interesting it would be. I would feel like I am laboring the point.

    Do you see the arc, though?

    [Winter, Beskar, ATPG, AVSM, Beskar, AVSM]- early game, ended up being early lynched, wogged, or early murdered. Not voting for mid-game people yet.
    [Thermal, Joooray, Greyblades, Autolycus] - mid game, ended up dying rounds 7, 7, 8, and 12. Not voting for late-game people yet.
    [pevergreen, White_Eyes, Johnhughthom, Centurion1]- late game, ended up being nearly lynched, lynched, or killed rounds 9, 11, 13, 13, 14, 15.... Not moving on to the endgame people yet.

    Before you move on to the next cluster, many in your current cluster end up dead, or you end up being certain they won't be lynched. And then the order of the deaths almost matches the order in which you voted for them.

    Add this to the pile: Of the people you voted for, many ended up dead via lynch; very few died by the murder, which indicated you knew which players you wanted to just straight up murder, and which players you thought you had a shot at lynching. But even so, you tried your hand at lynching certain folks first.

    Does it make any sense now? Or am I seeing patterns that aren't there?

    Well... I see it.... Let me have my moment... even a stopped clock is right sometimes...
    Last edited by Askthepizzaguy; 05-19-2010 at 11:56.
    #Winstontoostrong
    #Montytoostronger

  3. #3453
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Many thanks for an entertaining game, Sigurd!


  4. #3454
    Little Mons†er Senior Member Secura's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Congratulations Pizza, commiserations to pevergreen and the rest of the Sith.

    As I stated before, as a player I was disappointed with the way that the game panned out for the duration I was alive, both in terms of mechanics and other players... but upon dying, I have to say that I began to read the writeups more thoroughly and I really enjoyed Sigurd's narrative style; the final battle writeups in particular were an absolute joy to read.

    Also, the Sith QuickTopic is pretty funny to read, particularly Subotan's first-post analysis about the entire gamebase... it's funny that I'm invariably scummy for reasons that I just don't see, which probably means I'm destined to be lynched or killed early for every game I participate in henceforth! For the most part though, I'm very "meh, cba" when playing as a mafioso, so I wouldn't be all that surprised to be on the recieving end of a tirade not unlike the one pever's just recieved at some point, either. xD

    I do have to say though... that was really, really harsh to kill Husar in the first night. Poor choice.
    "Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."

  5. #3455
    Little Mons†er Senior Member Secura's Avatar
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    Default Re: StarWars: Return of the Sith [Concluded]

    And boys, please... it's just a game; you lost, that happens.

    If you don't want to talk to pevergreen again, or vice versa, then don't... but don't stir up this kinda resentment inside yourselves or anything like that; we're all just a group of like-minded people playing mafia, at the end of the day... and we're all better than petty squabbles. :3
    "Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."

  6. #3456
    Tuba Son Member Subotan's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Renata View Post
    Where did I say you were innocent, Subotan? I don't remember doing that..
    Didn't you? I had the impression you were "pro-Subotan" but I may be mistaken. Maybe I'm confusing your behaviour in Mafia IX.
    Quote Originally Posted by Ibn-Khaldun View Post
    Great game, Sigurd!

    Congratulations ATPG!
    And Siths, I really want to know who killed me! Niklas? Subotan?
    That was me. We had actually already decided to kill you prior to your challenge, but it was entertaining none-the-less, and provided us with a exampple of What Happens When You Mess With Us (Tm). I submitted the music :D
    Quote Originally Posted by ATPG
    Mega-posts
    OK, that makes more sense. You didn't express it as clearly in your earlier posts
    . It could be summed beter by saying that I vote for people who I want dead, and if they're not lynched, then the mafia kill them.


    Quote Originally Posted by pevergreen View Post
    I don't think there would have been a standoff, nothing I'd seen pointed me to thinking there would be between us if ATPG died. I felt and feel and never will feel guilty about attempting to kill you. The fact that it was you was simply the cherry on the top.
    Oh wow, I thought you'd just acted out of selfish reasons and a desire to win a lone victory. It turns out you were actually behaving a lot, lot worse.

    Quote Originally Posted by pevergreen View Post
    Lets think back to PSM. You guys are hailed as heroes and it being the stuff of legend. What if it went differently and you hit pro town roles? Sure, each person had the side goal of accumulating treasure, but you were still townies, yet you chose to kill random people. Lucky for you, you managed to hit quite a bit of the anti town players and so your intent was overlooked in favour of results. If you guys knocked out all the pro town roles, I bet you that no one would be cheering, they'd feel the same as you do towards me
    I was thinking about PSM earlier, but it's different, for several reasons. For one, none of us betrayed each other, as you did to the other Sith. Also, the victory we were pursuing (Get loadsamoney and abandon ship) was clearly stated in the game rules by GH. Yours, however, was not. It was complete fantasy.

    Another important point; we actually turned out to be pro-our faction in the end. You, however, didn't.

    Quote Originally Posted by pevergreen View Post
    1. Its a game, get the over it.
    2. Boo hoo, you worked hard.
    3. Miscapitalising my name on purpose is not funny, nor does it annoy me as much as you think it does. It does show a lack of respect and points to you being a large wit, which in the QT, you have pretty much proven yourself to be.
    1+2. It's a game I and the others spent over a month working on, only for you to ruin it. Am I supposed to go skipping merrily down the road, thanking PEVERGREEN for being the sole cause for my defeat? No, I'm angry, and I'm not afraid to tell it to your face or expose you as the bad person to play with you are.

    3. Obviously, with that kind of response, it does bother you. And do you know what? I don't care if I am being ever so slightly disrepectful, given how immensely disrespectful you have just played. In PEVERworld, I am the bad guy, for daring to not find PEVERGREEN's stupid antics funny and for criticising him and his play style. Well, I still stand by my play style, and I repeat the words I made in the quicktopic. I sincerely hope I never, ever have to play in a mafia team with you ever again.

    Quote Originally Posted by pevergreen View Post
    Not played with Reenk? Or the other players that set themselves goals as vanilla townies to make it more fun? It gets less fun to play a vanilla townie after the x number of times in a row.
    You were not a vanilla townie. And yes, I have played with Reenk, and he was much more sporting and respectful in his behaviour than you were.

    Theres honour, and then there is honour. One type is suspended in mafia. I did nothing dishonourable.

    So, feel free to resent me for screwing you over, because I'm quite happy I did.

    Apart from the three of you, no one seems to think that I have done anything wrong, or if they do, they have not said anything.
    Actually, I have a comment by a certain player whose name would be unfair for me to reveal without his/her permission, calling you stuff that wouldn't be allowed under .Org guidelines.

    As I said, if in this situation, I was Sigurd and he was me, I would inform him if I felt he was doing something unethical, if I was aware of it. I do not know if Sigurd would, but he knew. I asked him for his opinion on what I did, and he had nothing negative to say, more than a 'told you so' about the outcome.
    Sigurd was doing his duty as a game mod. Don't try and shift responsibility for your actions onto him.

    Also, the Sith QuickTopic is pretty funny to read, particularly Subotan's first-post analysis about the entire gamebase... it's funny that I'm invariably scummy for reasons that I just don't see, which probably means I'm destined to be lynched or killed early for every game I participate in henceforth! For the most part though, I'm very "meh, cba" when playing as a mafioso, so I wouldn't be all that surprised to be on the recieving end of a tirade not unlike the one pever's just recieved at some point, either. xD
    I figured I would get heat for that....

    I do have to say though... that was really, really harsh to kill Husar in the first night. Poor choice.
    Sorry...The fact that he had just re-joined slipped my mind. I actually suggested him for a kill because he was a good mafia player, so it could be seen as a compliment, in a perverse kind of way.

    And boys, please... it's just a game; you lost, that happens.
    I'm just stating my reasons for why I'm criticial of PEVERGREEN, and hopefully helping to shed some light to the town on why the Sith lost. At least I'm being honest about it.

  7. #3457
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Subotan View Post
    Actually, I have a comment by a certain player whose name would be unfair for me to reveal without his/her permission, calling you stuff that wouldn't be allowed under .Org guidelines.
    Well that person is free to contact and say whatever they want to me in private, if they so wish.

    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  8. #3458
    Little Mons†er Senior Member Secura's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Subotan View Post
    I figured I would get heat for that...
    It's not heat, per se... it's just I wouldn't personally agree with your summary of me; I'm not Mancunian for a start. I suppose I should thank you for killing me two or three turns after it was initially suggested, as well... three more turns of scratching my head wondering what was going to be revealed in due course. xD

    Sorry...The fact that he had just re-joined slipped my mind. I actually suggested him for a kill because he was a good mafia player, so it could be seen as a compliment, in a perverse kind of way.
    I think he stated it was a return to mafia in the thread, but nevermind; Husar still participated right up to the last, which is commendable.

    I'm just stating my reasons for why I'm criticial of PEVERGREEN, and hopefully helping to shed some light to the town on why the Sith lost. At least I'm being honest about it.
    You have the chance to be the bigger person, though; no need to plague the end of this game with such hostility, treacle.

    Be more weary of who you trust next time; an ally foisted upon you rarely adopts your goals... look at TinCow in Inishmore or pevergreen here. You played well, nonetheless... so take stock in that at least. :3
    "Blacker than a moonless night. Hotter and more bitter than Hell itself… that is coffee."

  9. #3459
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: StarWars: Return of the Sith [Concluded]

    Game host commentaries



    Spoiler Alert, click show to read: 
    I must say that this game has been work, work, work. I had totally forgotten how much time you actually need to invest hosting a large mafia game. The planning part is the most fun part in my opinion. You never know which end you will start from, and the finished product is always a surprise. At least, that’s the way it is for me which to the psychologists among you should indicate that I don’t like doing things more than once or twice.

    In this game, I started out with the base idea of wanting to redo a former StarWars game that Elite Ferret once did

    I especially liked the rule of two idea where the Sith just recruited a new player when one of them died.
    As such, every player could potentially become a Sith. This was where I started designing my game. I started with the Sith and made 39 Sith characters. I picked some well known ones and some lesser known ones. I wanted to have some that turned back and forth and some that had been Jedi before falling to the dark side. When the Sith was made, I needed 40 Jedi roles. One was to be the first Grand Master, the only character in the game that wouldn’t be turned into a Sith. The choice was simple, who other than Yoda could fill that role? The rest of the Jedi characters would be Sith cover roles. Many of them were accurate like Anakin -> Darth Vader, Count Dooku -> Darth Tyranus, Palpatine -> Darth Sidious and Shira Brie – Lumiya. Others were customized and slightly altered to fit.
    My prime goal was to find Jedi cover roles of same species, secondary: that they at least looked alike or resembled the Sith characters.

    The final character list was this.

    Spoiler Alert, click show to read: 
    Aayla Secura - Talon Darth
    Anakin Skywalker -Vader Darth
    Atris - Traya Darth
    Barrison Draay - Bandon Darth
    Barriss Offee - Phobos Darth
    Belth Allusis - Plagueis Darth
    Corran Horn - Millennial Darth
    Count Dooku - Tyranus Darth
    Daye Azur-Jamin - Carnor Jax
    Den Siva - Nihl Darth
    Dhidal Nyz - Azard Darth
    Eeth Koth - Maul Darth
    Finn Galfridian - Kaox Krul
    Galen Marek - Nihilus Darth
    Galleros Nul - Rivan Darth
    Githany - Githany
    Guun Han Saresh - Ruyn Darth
    Hoth - Revan Darth
    Jacen Solo - Caedus Darth
    Jorus C'baoth - Sion Darth
    Kenth Hamner - Freedon Nadd
    Keyan Farlander - Exar Kun
    Koffi Arana - Andeddu Darth
    Kyp Durron - Kyp Durron
    Lar Le'Ung - Desolous Darth
    Luke Skywalker - Angral
    Mace Windu - Bane Darth
    Mara Jade Skywalker - Zannah Darth
    Mas Amedda - Wyyrlok Darth
    Micah Giiett - Vectivus Darth
    Nomi Sunrider - Cognus Darth
    Obi Wan Kenobi - Ruin Darth
    Palpatine - Sidious Darth
    Qui-Gon Jinn - Stryfe Darth
    Shira Brie - Lumiya
    Sifo-Dyas - Malak Darth
    Streen - Krayt Darth
    Tahiri Veila - Tahiri Veila
    X2 - Kaan
    Yoda - n/a



    Balancing the game


    When I started doing this part of the game, I soon discovered that it was a large job to make sure that every player would have equal opportunity to win. There were already the problem with Characters that had too close connections with the Sith (Palapatine anyone?) and characters with no connection at all (Yoda, Mace Windu, Obi Wan, Qui Gon). I had planned that all characters should received a rank which determined their “easiness to kill”. I landed on a 5 tier rank system with Initiates at the bottom and the Grand Master at the top. The game started out with 1 Grand Master, 4 Jedi Masters, 8 Jedi Knights, 10 Padawans and the rest Initiates. I had initially decided on a system where Masters had to train Initiates to become Padawans and Padawans to become Jedi Knights, but left that idea as it would be just one more administrative thing to handle. But players had to advance in rank and I let the Sith decide by killing players. If they killed someone above the rank of Initiate, a random player would fill this spot.

    Players need to have something to do, which will generate discussions in the game and a doctor role and a investigator are good choices for making a game a little more interesting for some of the players.
    Yoda got both abilities and the investigator role went to one character that probably wouldn’t be believed (Count Dooku) and the doctor role went to Qui Gon (both Masters)

    I soon found that balancing the game was a too large job when adding in all the features I wanted. There would be too many rules to implement should this be a perfectly balanced game.
    I then came over the discussion you guys had on balancing. I particularly liked the mafia scum article on this subject. The one that states that balance is not important. The most important aspect of a game is the illusion that it is winnable by all factions.
    I just had to test this out and I believed that it was a successful try out.
    With the Sith able to recruit new players every time they lost one, the game was set up to run until the last player, much like a bicycle race or a cross country skiing race. You have teams or nations with several participants in each, but there can only be one winner. The illusion, if you want, is that every participant could win. But reality is that only one will cross the finishing line first and it is usually the one who is either lucky (Australian gold in Salt Lake) or better trained. But since there are teams involved, they will help each other and finally one will win the price for himself and for his team or nation.
    I believe all these aspects were in the game. Luck played a major role when it came to who became Sith, and skill (training) played a role when trying to survive until the end.

    The Sith needed to be two to be able to defeat the strongest characters like Masters with multiple abilities and Grand Masters, but the Sith was weak when they just turned Sith. I had a progression system where they only learned one killing skill when they first became Sith and which grew by one other by every round. In addition they participated in the great force lotto like everyone else.

    The great Force lottery.

    Some players got abilities outside the great lotto, but let’s explain the lotto first.
    The character sheet was maintained in excel and every player had therefore an integer number with their character. I sorted the excel sheet many times during the game. Every lynched or killed player dropped to the bottom and I had the list sorted on current rank with the Sith having the first two places in the list.

    Every night I used the integer Random.org feature where I would pick 4 integers within the living list’s integer range (3-42 with the last number decreasing every time someone was removed from the game)
    These 4 numbers corresponded to a living player who had now “won” the force lottery.
    Depending on rank, abilities were handed out. Padawans could only learn one ability every night and from the Padawan tier of abilities. Grand Masters and Masters could learn 3 abilities, one from each tier (knights could learn 2).
    Each ability was attached to an integer and it was again Random.org who determined which ability a player got. Padawan abilities ranged from 1 to 4, Jedi Knight from 5 - 9 etc.
    This system could potentially receive multiple same integers, which it did. Sometimes a player got double lottery wins when their integers showed up twice. I think Subotan which had number 3 in the list received double lottery more than once. I think he was maxed out on abilities long before he was finally lynched. (Note: with multiple integers being picked and a 40 number range, nearly every time the random picker picked a small number as one of the results).

    In addition, Grand Masters and Sith had their own tiers which they learned new abilities from outside the force lottery. (incremental by rounds).

    When Jedi Knights and Jedi Masters were lucky the first time, it was mentioned in the write-ups as being awakened to the force. Padawans, just got a “you stumbled over a holocron and it taught you an ability.”

    The full list of Abilities with their integers are:

    Padawan tier

    1 Breath control.
    2 Absorb
    3 Push
    4 Speed

    Jedi Knight tier
    5 Blinding
    6 Deflection
    7 Grip
    8 Protecting
    9 Stealth

    Jedi Master tier
    10 Cloak
    11 Ghost
    12 Healing
    13 Lightning
    14 Sense

    Grand Master tier
    15 Interrogation
    16 Morichro

    Sith tier
    17 Choke
    18 Destruction
    19 Drain


    The Padawan and Knight abilities were more or less just defensive abilities to be used if they were attacked by the Sith or vigilante Masters. I had devised a paper scissors rock kind of system, all though in reality it was just a Paper Rock thing

    Kill abilities vs. Defence abilities:

    Force Lightning is countered by Force Absorb, Force Deflection, Force Protect, and Force Cloak.
    Force Choke is countered by Force Push, Force Speed, Force Blinding, Force Grip and Force Cloak
    Force Destruction is countered by Force Absorb and Force Protect.
    Force Drain is countered by Force Push, Force Speed, Force Blinding, Force Grip and Cloak.
    Lightsaber is countered by better rank, Force Push, Force Speed, Force Blinding, Force Grip and Force Protect.

    Other attacks

    Force Sense is countered by Force Stealth and Force Cloak (Stealth hides alignment, Cloak hides player)
    Force Interrogation is countered by Force Stealth (alignment only) and Force Cloak (Cloak hides player and loses therefore not an ability)
    Force Morichro is countered by Force Cloak.

    In the early game, players could only use one ability when killing and defending. I think it was when the number of players was reduced by half when I introduced multiple attacks and multiple defences. Advanced Masters and Sith (The Sith Lord was in the Master level tier and the Dark Lord of the Sith was in the Grand Master level tier) would eventually learn to use two abilities pr action and finally able to do two actions with two abilities in each restricting it to one kill pr round.

    The players were all susceptible to the dark Side since they all had a Sith character waiting for them. Investigators would sooner than later find players that were using Stealth or actually finding Sith before seeing different results.
    And using blocking before investigating was a terrible idea. The results would be warped.
    Putting the susceptible to the dark side into the vig ability was meant as psychological restrainer. It worked...


    The Back story


    I needed a story for the game. All Mafia game needs a good back story; a backbone which you use as a red thread throughout the game. It needs a plausible Town vs. Mafia situation and a system which allows players to be removed from the game.
    I had 39 Sith roles and 40 Jedi roles. The game started out with 40 town players where in the first rounds two were moved to the Sith faction.
    How do you do this in the StarWars universe?
    Since all my characters came from different times in the StarWars universe, I had to be creative. I remembered the Robert Jordan wheel of times concept about the wheel that turns and eventually generates iterations of the same movement.
    I had to put this in the distant future at a time where the characters were all ancient history. But I also had to bring in elements from the past – like the holocrons. I had to trap 40 characters some place (common to all mafia games).
    The story about a universe where the balance of the force was non existent began to form.
    I made the Jedi a non religious and scientific faction without knowledge of the force. The good needing evil as in if you know no evil, you wouldn’t know what good was, began to form. The holocrons were obviously something that had to come from the past and would probably have been hidden from the Jedi until now. The lost Star Destroyer with old Empire artefacts seemed like a good solution.


    The Art work

    I early on obviously needed to fix some of the Character pictures, correcting colors and pictures. I started with a program called SnagIt which my company uses to capture screen shots and adding simple drawings, arrows etc to them.
    Having screwed up Count Dooku’s character image by using the wrong colors, I realised that this program was too basic for my needs. However I made most of the early artwork including the first banners and the character cards with this program.

    I wanted to try out an idea I had about promoting Mafia games outside .org. by making small commercial films. The need for a proper logo and theme was needed and I had to get a better program for my artwork. I came over Gimp 2.6 after investigating what the other Gameroomers used for their artwork. Thanks to Thermal Mercury and the artwork corner at TWC, I got into image manipulation.
    I downloaded several textures and fonts for Gimp and started brushing up on all the StarWars themed images I had downloaded.
    The logo is basically the font EPISODE 1 and some neon sign filter. The EPISODE 1 font has some special characters which includes # (the StarWars logo on the line above your text), % and & which puts lines above and under that which you are writing.
    The actual logo went from StarWars Episode VII: The return of the Sith to StarWars: Return of the Sith and finally to StarWars Mafia: Return of the Sith.

    I collected mostly StarWars drawings and not footage as the main bulk of the artwork, as it was easier to manipulate and IMO better looking for the game.
    The StarWars Mafia watermark in the pictures was not to say that this was my work, but merely to make the artwork official game artwork and would be a good indication that images posted by players were either official or fake.
    If you look at Count Dooku’s character card, I left it with the wrong colors as an additional lynchbait to that particular character. But even that had the watermark.

    Noticing that players would check out my photobucket album (Which is OK BTW, I have nothing to hide there) I quickly renamed the Sith stuff to be near impossible to discern.
    I only had the current Sith characters uploaded so the job was relatively small. I do remember in hindsight that this occurred in the last Midgard game also, and since I already made a contingency plan then, It was a quick job to implement in this game.

    The videos didn’t produce the results I had envisioned as I doubt a single player joined because they saw them on youtube.
    But the videos have been viewed a few times.
    The first commercial where I played around with a SW crawl text (which I was quite happy with and my first movie ever) has been viewed 178 times. The second with the Sith pictures, which by the way, were a reveal over how the game would function (see the Anakin to Vader pictures, the holocron turning Jedi to Sith - all the Sith characters indicating that there would be many of them ), the second video has 428 views as I write this. The other videos (the opening listing all players and the duel) have 91 and 53 views.

    I have gathered quite an extensive library with music and images for this game and the material could be used for creating many videos. But as I work full time and have a family, there were only time to do so much. Ideally I would have made a new video for every round, but I hadn’t the time.

    My final arwork pieces, the medals are basically two sith emblems crossed st Andrews style with some gold, silver and bronze texture on it. I also put genuine medal ribbons in the empty circle space of the Sith emblems. I was quite happy with the silver one and tried to make the gold and bronze look equally natural, but I wasn’t that lucky with those. The medallions are multi layer pieces with many techniques for lighting and getting the texture to look 3D-ish.

    ----------------------------

    I can’t think of anything else.
    I am not going to do a night by night thing like I have done previously as that would take forever to produce. But feel free to ask questions…

    Sigurd
    Last edited by Sigurd; 05-19-2010 at 13:22.
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  10. #3460
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    It took more than a hundred pages, but we managed to defeat the Sith. Congratulations to all my teammates on the Jedi team - many of you did much better than I did, with less powers to do it with.

    A few comments of my own; First, An enormeous applause to the Sith, especially the original sith, Niklas and Subotan. Psychonaut also deserves some serious props for his convincing conniving. On the subject of pevergreen, I'd have to say that I agree with Niklas' sentiments; if I were on his team I would be at least as angry, if not much worse. But that chapter's been there and gone and we should move on - down the list...

    To Subotan and AskThePizzaGuy; Thanks for the kind words, but I am undeserving . I played a bad game - seriously; When I was but a Master, I had Force Healing from the get-go, but I failed to put it to use in every case; I only briefly protected Beskar (on a wrong night), and I missed protecting the obvious "calling-out-the-sith" Ibn-Khaldun (I believe?) because of a deadline . Later on, when I had attained the title of Grand Master, I made a complete role reveal to an unscanned player (Renata, who luckily was innocent), as well as revealing my (now obsolete) role of protector to Niklas, who was sith. Luckily, he didn't catch on and try to kill me!

    Then, I proceeded to Block/Investigate in the wrong order, both on Psychonaut (before conversion, though) and on Subotan (...!). My only scan catch was Niklas, who was more or less revealed in thread. I made an untimely role claim in public and I trusted Psychonaut for way too long. I never saw Subotan's guilt coming until it became painfully obvious. I then chose to disappear at the crucial moment, resulting in my demise at one of the last night phases of the game (I was sure that Force Absorb would have helped me survive the Force Destruction, but got handed Force Push by RNG because of being out of town -_-), which meant that a new Grand Master was promoted. Luckily, ATPG prevailed.

    In conclusion, thanks to Sigurd for an awesome game, thanks to the town who pulled the major weight of the victory (especially people like TinCow, Renata, ATPG and Sasaki ), thanks to the sith for a exhilerating and extremely exiting chase right to the finish line. I really enjoyed this game and I believe I would have no matter what role I was assigned.
    If God is great, and if God is good, why can't he change the hearts of men?"
    -Tom Waits, "The Road to Peace"

  11. #3461
    This Space For Rent Member Renata's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Subotan View Post
    Didn't you? I had the impression you were "pro-Subotan" but I may be mistaken. Maybe I'm confusing your behaviour in Mafia IX.
    That's probably it. I remember thinking at the time that Pizza's "Nintendo Wii" argument was a good one, but I always had other priorities. I was obviously completely wrong about Niklas, though.

    It could be summed beter by saying that I vote for people who I want dead, and if they're not lynched, then the mafia kill them.
    Yup. I think Pizza is right about the pattern, and it's something that's really hard to avoid doing as mafia in a very long game, which makes it a great tool for the town. (Not foolproof, but useful.) It's also one reason that townies MUST not be lazy with their voting -- any honest attempt to find scum will most likely stand out in the long run as not likely to be mafia, but if you're phoning it in, that's not as likely.

  12. #3462
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Question, Sigurd:

    IMO pevergreen had a chance to defeat me on the final round, and not even if I used my best defenses could I overcome it. But I do not get the game mechanics, so I have to ask you, was I right?

    It seemed to me Force Cloak, plus Force Destruction, plus Force Lightning, or some combination of two of his 4 possible attacks would have been able to counter both my Force Protect and my passive defenses.

    Even more curious, if I were faced up against Subotan, he would have likely had Morichro and therefore been able to block me, and I'd have to block him back, limiting me to only one power; the Force Protect power. I would have lost that battle, wouldn't I?
    Last edited by Askthepizzaguy; 05-19-2010 at 13:38.
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  13. #3463
    Tuba Son Member Subotan's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Secura View Post
    It's not heat, per se... it's just I wouldn't personally agree with your summary of me; I'm not Mancunian for a start. I suppose I should thank you for killing me two or three turns after it was initially suggested, as well... three more turns of scratching my head wondering what was going to be revealed in due course. xD
    You're at university in Manchester, so that's good enough for me :P

    Quote Originally Posted by Secura View Post

    You have the chance to be the bigger person, though; no need to plague the end of this game with such hostility, treacle.

    Be more weary of who you trust next time; an ally foisted upon you rarely adopts your goals... look at TinCow in Inishmore or pevergreen here. You played well, nonetheless... so take stock in that at least. :3
    It was automatic recruitment, so we didn't have a choice.

    Quote Originally Posted by Renata View Post
    Yup. I think Pizza is right about the pattern, and it's something that's really hard to avoid doing as mafia in a very long game, which makes it a great tool for the town. (Not foolproof, but useful.) It's also one reason that townies MUST not be lazy with their voting -- any honest attempt to find scum will most likely stand out in the long run as not likely to be mafia, but if you're phoning it in, that's not as likely.
    Note to Self: If playing as mafia, vote randomly. Also, if Pizza survives the mid-game, kill him.

  14. #3464

    Default Re: StarWars: Return of the Sith [In Play]

    Subotan - why did the Sith spazz out at Pevergreen in QT? Yes he backstabbed you etc etc, but what was the alternative? Did you believe that you would kill ATPG if both of you joined the attack?

  15. #3465
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Yaropolk View Post
    Subotan - why did the Sith spazz out at Pevergreen in QT? Yes he backstabbed you etc etc, but what was the alternative? Did you believe that you would kill ATPG if both of you joined the attack?
    They undoubtedly would have been able to.
    #Winstontoostrong
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  16. #3466
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Askthepizzaguy View Post
    Question, Sigurd:

    IMO pevergreen had a chance to defeat me on the final round, and not even if I used my best defenses could I overcome it. But I do not get the game mechanics, so I have to ask you, was I right?

    It seemed to me Force Cloak, plus Force Destruction, plus Force Lightning, or some combination of two of his 4 possible attacks would have been able to counter both my Force Protect and my passive defenses.

    Even more curious, if I were faced up against Subotan, he would have likely had Morichro and therefore been able to block me, and I'd have to block him back, limiting me to only one power; the Force Protect power. I would have lost that battle, wouldn't I?
    Lets see...

    You had Push, Speed and Blinding which defeats Ligtsabre, Choke and Drain.
    Then you had Protection as an active ability which was used as a additional defense on the Sith's two chances of attacking you and would counter Destrucion. Lightsabre and Lightning.

    He had
    Choke, Destruction, Drain and Lightning as killing abilities, but hadn't scored Morichro or Interrogation in the lottery (Sith needs to get them via the lottery while you don't).
    But he had both Cloak and Protection as active defensive abilities in addition to
    Absorb, Push, Blinding and Grip as defensive abilities.

    So you were a perfect match to go round after round not gaining on each other.
    He activated both Cloak and Protection which left your offensive abilities useless. You couldn't interrogate, Morichro, electrocute or lightsabre him.

    He couldn't take you out because you had protection and only had defensive abilities that would counter his protection countering attacks. If say you had Absorb and decided to use that and pever had chosen Choke and Drain, you would be a gonner.

    But pever didn't want another round of voting and told me if he couldn't defeat you, he would rather be killed than go through a lynch.

    But either of you could have submitted wrong orders. pever could have omitted his Cloak or Protection feeling confident that you wouldn't attack him and you could have chosen to omit some of your abilities which would have lead to different results.

    pever really needed his Master to take you out and I felt that he made his decisions without properly reading up on how the status was.

    As Subotan noted, it was publicly known that Subotan had used Force Cloak. If pever had read properly the game thread and the QT, he would have known that Destruction was the tool to use against Cloak. And he would have known that taking out a Grand Master would most likely take two Sith.

    All though some might like to think pever did as pever did because the Dark Lord of the Sith was named Subotan, I would like all of us to believe that pever just didn't have all the information he needed at the time he did as he did.
    It really resulted in hitting the fan, as I warned him about and also warned Subotan earlier when he probably contemplated the same.

    We need to let this slide and attribute it to a rash decision based on poor information.
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  17. #3467
    Knight of Flowers Member Diamondeye's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Reading the Sith QT is very interesting!

    I just reached this nice tidbit (by Niklas):
    "Renata, when you read this after the game - sorry! :-D"

    Hilarious

    EDIT; And "Gah, why can't the town screw up again and reveal Qui-Gon?"
    Last edited by Diamondeye; 05-19-2010 at 14:06.
    If God is great, and if God is good, why can't he change the hearts of men?"
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  18. #3468
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Sigurd View Post
    He couldn't take you out because you had protection and only had defensive abilities that would counter his protection countering attacks. If say you had Absorb and decided to use that and pever had chosen Choke and Drain, you would be a gonner.

    But pever didn't want another round of voting and told me if he couldn't defeat you, he would rather be killed than go through a lynch.
    If pever had read properly the game thread and the QT, he would have known that Destruction was the tool to use against Cloak. And he would have known that taking out a Grand Master would most likely take two Sith.
    So basically I had no chance, because he wouldn't chose that. Ah well, I knew it was a theoretical chance.

    Yup, I didnt want to waste another 24 hours and die to a lynch...
    I knew that destruction was the best tool against cloak, hence why I used it the first night against ATPG. I thought he would be expecting it the last night, so I changed it. At that point I didn't know/didn't realise he had access to my list of powers, so I thought by avoiding force lightning, he would plan for an attack that wasnt coming.

    I figured if Subo couldn't kill him, I couldn't and I honestly don't think that I would have been the difference between ATPG dieing that night or not.


    @ Sigurd: Would Subo & I have killed ATPG? If so, would it have gone to another day phase?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  19. #3469
    Senior Member Senior Member naut's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Thank you Sigurd. Spending an equal amount of time as Jedi and Sith was interesting to say the least.

    Cheers to my two Sith buddies, Niklas and Subo. I had a great time working with you two.

    A tip of my hat to Renata --- always questioning, always suspicious.

    Thanks ATPG for injecting some much needed light-heartedness when the game needed it most.

    pever. You need to grow up. This is the last statement I will make on the matter.
    #Hillary4prism

    BD:TW

    Some piously affirm: "The truth is such and such. I know! I see!"
    And hold that everything depends upon having the “right” religion.
    But when one really knows, one has no need of religion. - Mahavyuha Sutra

    Freedom necessarily involves risk. - Alan Watts

  20. #3470
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Psychonaut View Post
    Thanks ATPG for injecting some much needed light-heartedness when the game needed it most.

    Light-heartedness?

    *shakes loose long, flowing blonde hair, takes off Jedi Robes*

    Whatever do.... ...you mean?
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  21. #3471
    Liar and Trickster Senior Member Andres's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    I'm so much better looking:

    Andres is our Lord and Master and could strike us down with thunderbolts or beer cans at any time. ~Askthepizzaguy

    Ja mata, TosaInu

  22. #3472
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Andres View Post
    I'm so much better looking:

    Andres bedded me over PM's.
    Days since the Apocalypse began
    "We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
    "Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."

  23. #3473
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    I like the way she grips the.... uh....

    Anyways. Moving on!
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  24. #3474
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by pevergreen View Post
    @ Sigurd: Would Subo & I have killed ATPG? If so, would it have gone to another day phase?
    Yes.. two Sith against a player would normally be too powerful. You would have 4 attacks against that player's two defences.

    If the player used Cloak and Protection in addition to two defensive abilities, it could have been a tie. ATPG didn't have Cloak, so Drain or Choke as the last attack would have finished him off for certain.
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  25. #3475
    Member Member atheotes's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Congrats ATPG and the rest of the Jedi team

    Well played to all the Sith

    Sigurd, thanks for hosting an excellent game . I had a lot of fun and thoroughly enjoyed it.

  26. #3476
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    And the obligatory response to the quicktopic, which was nice enough to mention me some.... 91 times out of 487 posts.

    I know it's not just my overpowering sexiness that has drawn your attention, boys... So let's see what was on your mind.



    Spoiler Alert, click show to read: 
    Post 1

    02. Askthepizzaguy - Probably the most famous guy in the gameroom. Chatty to the point of never-ending ramblings, that are always either devastating analysis or lies that he's just pulled out of his bum. Very unlikely that he will make it off this ship alive, if either because we have to dispatch him, or because he's so scummy he'll get the chop.
    Famous? I don't know about that. Sasaki Kojiro is legendary... they made rules based off of him. I don't have any rules. I agree that making it off the ship alive was unlikely as all hades, though.

    Spoiler Alert, click show to read: 
    Post 71

    Actually, ATPG will be a confirmed innocent after Beskar scans him tonight. How about making him your kill instead or (the random?) Andres?

    72

    I'll hit ATPG tomorrow.

    94

    ATPG - Soon to be Liquidated,

    102

    I would say that ATPG is a higher priority for a lynch than Beskar

    103

    Also, I'm quite certain ATPG will go down in a vote sooner or later.

    138

    We could go after ATPG, a Knight.

    167

    I'm tempted to kill ATPG this coming night. I've known for a long time that he's claiming Nomi Sunrider, and if he dies now then it might be spun as to be because he revealed.

    175

    ATPG is of course always an option. Thoughts?

    176

    I also think ATPG will get lynched eventually, thanks to conversion paranoia, mwahaha.
    Pretty good stuff so far. Glad I am always on your mind....

    Here's an example of pure awesome:
    Spoiler Alert, click show to read: 
    211

    Don't let ATPG get to you. A lot of his "we" business is just carp and he's surely very well aware of that. Everyone is using "we", he's just trying to bait you, don't fall for it. You're not likely to gather enough votes anyway, despite psycho's convenient one.

    212

    I'm trying not to be bothered by it, but I have deliberately been using the word "we" in an attempt to cover myself, so I am a bit panicky.

    214

    Hehe, let that be a lessoned learned. Never do *anything* in a deliberate attempt to cover yourself, it's guaranteed to backfire. ;-)
    Yeah that's right. Who's your daddy?

    Spoiler Alert, click show to read: 
    230

    What about ATPG? He appears to have so0mething against me, and if he dies tonight, I could dimiss it as WIFOM.

    338

    Tonight I'm going to kill johnhughthom or ATPG if your lynch goes through, he's made himself incredibly innocent.

    363

    ATPG - maybe die, maybe not, town is always reluctant to lynch him
    More headaches, I see... but this is classic.

    364

    6 minutes and ATPG has just signed in. Arggggg!
    The Argggg says it all. Heh. Moving on....

    Spoiler Alert, click show to read: 
    365

    Split and TinCow/ATPG are definitely who we want to kill tonight.

    377

    I'm thinking Force Drain and Force Destruction could dispatch Pizza.

    379

    Ofc, if we kill DE and ATPG, then we don't need to block him, and we can block Tincow instead...

    381

    Since we know ATPG's abilities, we could also kill ATPG using drain as well.

    382

    So we can either try and incriminate ATPG, or you take the heat and don't die through Force Breath.

    384

    If we just manage to kill ATPG instead, then it's basically the same outcome you're hoping for, especially if we roleblock Tincow.

    386

    I honestly think we can take both DE and ATPG in one fell swoop

    410

    If no new recruit, then you kill pever. They lynch you once. Then you kill ATPG. Then win. =)

    413

    Perhaps it would have been better to simply have killed both ATPG and pever last night

    444

    I think I/we have to kill ATPG in combat.
    Never before have I seen a plan hatched from the beginning of the mafia game go unfinished all the way to the end. I was your "let's get him soon/tonight" murder for half of the nights of the game... the other half convinced I was lynchbait... sorta.

    I guess from this quicktopic, you could say I was inside your head the whole time, tormenting you.... I'm honored you see me that way.

    I should expect to be murdered more often and earlier in future games then?
    #Winstontoostrong
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  27. #3477
    Member Member atheotes's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Secura View Post
    Be more weary of who you trust next time; an ally foisted upon you rarely adopts your goals... look at TinCow in Inishmore or pevergreen here. You played well, nonetheless... so take stock in that at least. :3
    What did Tincow do?

  28. #3478

    Default Re: StarWars: Return of the Sith [In Play]

    This game was fun, even though I didn't have the energy to read the arguments and mostly just stuck my oar in randomly. Mafia recruitment can make the game interesting, but it's very tough on the town because the recruited player has had a number of rounds to appear town without even having to try. And you can see the conflicts between the recruits and the old mafia sometimes. I bet there's another mechanic that could work better for balancing it out.

  29. #3479
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: StarWars: Return of the Sith [In Play]

    Quote Originally Posted by Sasaki Kojiro View Post
    This game was fun, even though I didn't have the energy to read the arguments and mostly just stuck my oar in randomly. Mafia recruitment can make the game interesting, but it's very tough on the town because the recruited player has had a number of rounds to appear town without even having to try. And you can see the conflicts between the recruits and the old mafia sometimes. I bet there's another mechanic that could work better for balancing it out.
    The auto-recruitment in this game seemed a bit 'off' to me. However, I think Sigurd did something extremely interesting with the rest of the system though, something that deserves further discussion. I'm talking about the randomly acquired powers system. Essentially, this game started with only a single real pro-town power role: the GM. All other power roles were the product of random.org selecting the person and the power at some point after the game had started. It's essentially an unpredictably morphing role system. ANY player can theoretically become a power role if they are able to survive long enough. In addition, the random nature of the roles makes it impossible for anyone, town or mafia, to predict what kind of pro-town roles they will be faced with. It's possible there could be 3 investigators within a few turns of the game starting, or perhaps no investigators ever. Perhaps it's a doc heavy game, or vig heavy... impossible to predict. That impossibility makes for a lot of surprises for both town and mafia and gives a lot of leeway for people to pull off incredible stunts or bluffs. Psycho's fake Force Sight ability is a perfect example. A system like this also greatly encourages activity once it is understood, as the longer you survive in the game, the more likely you will get a role that is 'interesting' (a common complaint for townies).

    I think there's a lot of room for tweaking in the system. For instance, I don't necessarily think it's a good thing that the last few players are all pretty much guaranteed power roles. However, I think the random evolutionary nature of the role abilities is very intriguing and has the potential to be as influential as Seamus' Capo advancement system.
    Last edited by TinCow; 05-19-2010 at 19:28.


  30. #3480

    Default Re: StarWars: Return of the Sith [In Play]

    Great game overall, but I see no way how it could come down to anything except GM vs 2 sith at the end given the infinite automatic recruitment. Sith could have been AFK for a month, and the only way town could win was if on teh last round Sith turn against each other.

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