sorry guys but non of the 2 minimod's you use are compatible with Eaem, I cant help you
edit: eaem has much more features that overcover the minimod ones tho.
sorry guys but non of the 2 minimod's you use are compatible with Eaem, I cant help you
edit: eaem has much more features that overcover the minimod ones tho.
“Give me a place to stand and with a lever I will move the whole world.”
if i be so bold imperator can we have an eaem.exe faq page, if one doesn't already exist. saves us all trolling around 60+ pages of questions. i am indeed noticing many changes that takes a while to figure out. atm i cannot figure out why i can't upgrade capua to large/huge city (i have a feeling it is similar to RTR where a great big forum needs to be built)
to get faq further started, why do i start campaign with net loss of 25k credit? balancing?
areas of unit recruitments????
etc etc
EDIT (addition): the first page step-by-step startup, something about changing export_descr_character_traits.txt and inserting something about immortality. what is that? effects when added/not added?? is it essential?? the purpose and effects are not clear.
obv the game is designed to flow slowly over time, which has its ups and downs, good and bad aspects. it is good that changes don't make themselves apparent so swiftly yet it takes a llooooooong time to experiment with it's nuances.
Last edited by Robertus Zimmermanus; 05-20-2010 at 12:25.
there are no summed up list of changes, unfortunately i would not even remember every single thing i did, but ya - only capitols and some big cities (that would be big in the future) can go large and huge.
about 1st page, its noted that its manually changes, you wont believe just how many new mods came out after Alx EB, literaly, everyone that wants to work with Alx.exe comes to read my posts here or on TWC so they could implement the exe in there mod.
“Give me a place to stand and with a lever I will move the whole world.”
Maks this 'final' edition will be the final version of EAEM, right? The engine-only mod will remain unchanged, correct? Just making sure, cause I use your engine for online gameplay on my server (don't worry, I have you credited).
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
hihi, yes its Eaem tweaks, engine stays the same open for others to mod etc etc.
there were some balance issues.. mines.. ya mines made a mess. I havent double checked mines and resources very well in the past. Final outcome was that regions can have mines, and pretty big ones as well, but they dont all have resources. Mines made hard disbalance on strategic planning ground, where player would invest alot of money and army, effort, won heroic battles, and then ends up with a settlement that has big mine but no resource and therefor the money he invested wont come back.
some army balance issues as well etc.
“Give me a place to stand and with a lever I will move the whole world.”
I agree! This is a great mod and needs an FAQ or separate forum. This thread is way too long
Hmmm, I was wondering, one of the only challenge when playing sweboz is their very VERY crappy economy... but with the EAEM we start with a flooding treasury of 100000... isn't that taking off much of teh challenge offered by that faction?
I was just wondering...
Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)
generously given by Nachtmeister
generously given by Macilrille for Sweboz combat tactics
Generously given by Brennus
100000 is not much in EAEM...Why ?? Let me give you my example....I started a campaign as Macedon (and i had the same amount) but a huge stacks of armies and Huge cities with lots of squalor...(If you develop a huge city on your own it takes time but it becomes your chief earning city...and if given at start it does the opposite..)....so you can imagine what happened in next two turns !!! I got bankrupt....And now, i have conquered the whole of Greece but still I have to be very careful with my treasury....I hope Maksimus fixes this issue in his next edition of EB....It was easier that way in original EB....
you mean fix squalor?
“Give me a place to stand and with a lever I will move the whole world.”
Maybe, that can be the solution to the financial issues....Try making the squalor a little less harsh on the player....But I've only played as Macedon so i don't know about other factions (but i guess factions like Rome, Epiros and other non barbarian factions would be having same issues)....
May i know how u overcover the force diplomacy minimod & the other 1 stated by the previous user ????
I m really happy that a new version of Alex EB is comming........May i put a suggestion...
1)- Pls try 2 correct the lack of mobility of army & the loading screen CTD issue...(I used 2 get these even when i didn't put force diplomacy)..
2)- If u can than try 2 implement the minimods available here for alex.exe such as Phalanx Mod, City Mod, Spoils of Victory etc.
Thats it thanks for ur efforts.....Here's a ballon for ur hardwork & commitment 2 the project...
.................
only thing Eaem will not have force diplomacy mod in, as i have decided to my sole discretion. Players tend to abuse it constantly during the play.
Spoils of Victory are included in Eaem.
As for all other minimods you have mentioned that include EDU and Maps, i have to say not only that 'such kind of changes are included' but they are much more advanced and developed, especialy EDU changes etc
“Give me a place to stand and with a lever I will move the whole world.”
I never misuse Force Diplomacy 'cause that would spoil the game...I instead use it for getting Trade Rights & Map Information in return of Map Information but the stubborn AI doesn't wish 2 negotiate....Do fix this minor issue & not include force diplomacy.....That'll be fine.....
By the way, will the new version of EAEM be save game compatible with previous one ???????
edit: And, will the descr_strat of previous EAEM be compatible ?????? I found in my macedonian campaign that the Rhodian FM of KH starts in the city of Sparta while Spartan FM of KH starts in Rhodes....I also modified my descr_strat & removed elite units from rebel armies such as Hetairoi....& removed the heavy cavalry from KH which they should never have......
Last edited by Darth Revan; 05-26-2010 at 14:51. Reason: Forgot something
EB Online Founder | Website
Former Projects:
- Vartan's EB Submod Compilation Pack
- Asia ton Barbaron (Armenian linguistics)
- EB:NOM (Armenian linguistics/history)
- Dominion of the Sword (Armenian linguistics/history, videographer)
eaem should be save game compatible but with the new start setup that will come out i would suggest new game.
Hmmm.. i will give you my take on how much historic Eaem is, shortly, its much more historic than Vanilla EB and + it adds much more game fun balance.
Why?
Few examples are; EB devs deliberately (i think that they have votes when they make some strategic changes or something) making settlements under developed so that the player would have more fun building etc (which is not historical). Also, they have deliberately underpowered much of Lationo-Hellenic units and their Cavalry + Elephants (which is not historic and i have had that proven by real horsemen and facts), and have seriously overpowered much of Germano-Celtic factions units such as infantry and slingers. Dacians are represented as underdeveloped in infrastructure as the Celts (where as they were much more advanced and had paved roads, stones walls, buildings, and great palaces etc).
And to the point of KH and their units hmmm, at that time the Successor units and armies were literally passing from king to king when they felt there will be victory, alot of Antigonos army simply just passed to Pyrr, and alot of Greeks from abroad were fighting as mercenaries and in macedon style, cavalry nobles that were from other parts of todays greece or Asia Minor also did fight for different sides.
Note here that KH faction neve really had existed, so you are actually having much deeper game experience realising how mixed it was, ......... army of Pyrr joined other armies after his death, and so did the units from italy he brought over with him. Something like Celts that were on Egypt side :)
“Give me a place to stand and with a lever I will move the whole world.”
but then there's the issue of your faction loosing its entire money in the first 6 turns or so.....thats why the EB team made it ahistorical....History should be mantained but not at the cost of gameplay.....& pls people pls don't fight at history 'cause at the core it is a game....its nigh-impossible to achieve total perfection as of today's technology......
Nope, I never removed the original Greek Heavy Cavalry from the KH lineup.....I just removed the Hetairoi from their lineup & also from the rebel states of Pergammnon & so on......I made Hetairoi an exclusive of Macedon, AS & Potolemoi......But as Maksimus says, maybe KH did field Hetairoi....but then again i m no historian...I primarily did it for balancing the armies.....I recomend that we make KH heavy cavalry comparable 2 other heavy cavalry's instead of giving them Hetairoi...Another issue with the cavalry is that in one of the battles, i was battling Epeiros & my Generals Bodyguard (macedon) flanked their hevy cavalry & attacked them...initially, they were dying like flies but after sometime my cavalry started to die very fast & i had to retreat...even though at the begining i had 88 Hetairoi & they had 55 or something...
also its not so popular in vanilla eb but the truth is most Hellenic armies in Greece and italy had elephants :(
“Give me a place to stand and with a lever I will move the whole world.”
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